1. NPCs
  2. operation
  3. rishi
  4. enemy
  5. difficulty_1
  6. trash
  7. pirate_sawbones
Portrait

Ravagers Sawbones

Level 60 | Elite | Medic


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cryo Grenade

FQN: abl.​operation.​rishi.​trash.​sawbones.​cryo_grenade

Cryo Grenade
30s3s cast30 m500100%

Advanced Kolto Pack

FQN: abl.​operation.​rishi.​trash.​sawbones.​kolto_pack

Advanced Kolto Pack
15s1.5s cast30 m300100%

Sever Artery

Throws a knife at the target, doing kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​operation.​rishi.​trash.​sawbones.​sever_artery

Sever Artery
12sinstant30 m200100%

Kolto Probe

FQN: abl.​operation.​rishi.​trash.​sawbones.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m200100%

Med Scan

FQN: abl.​operation.​rishi.​trash.​sawbones.​med_scan

Med Scan
none2s cast30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​operation.​rishi.​trash.​sawbones.​flurry

Melee Attack
noneinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13077040931619834740

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a02
  • Material: head_chiss_bma_caucasian_a02c01
  • Eye material: eye_chiss_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a04
  • + hair_human_bma_non_a04_length
  • Material: hair_human_non_a04_v01_m
facehair[no archetype]
  • + facehair_human_bma_caucasian_sm_cyber04_bottom
  • + facehair_human_bma_caucasian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_chiss_african_h04_p
    haircolor
     haircolor_chiss_non_h06_p
      complexioncomp_human_non_c05_m
        agescar_human_non_c02_u
          Body details
          SlotDetails
          chestchest_robe01_bma_archetype
          • + chest_robe01_bma_light_ge_a29_collar
          • Material: chest_robe01_light_ge_a29doctor02_m
          handhand_gauntlet_bma_archetype
          • + hand_gauntlet_bma_light_ge_a29_forearm
          • Material: hand_gauntlet_light_ge_a29doctor02_u
          waistwaist_belt_bma_archetype
          • Material: waist_belt_light_ge_a29doctor01_u
          legleg_pant_bma_archetype
          • Material: leg_pant_light_ge_a29doctor02_m_v01
          bootboot_tall_bma_archetype
          • + boot_tall_bma_light_ge_a29_shin
          • Material: boot_tall_light_ge_a29doctor02_u
          All NPCs with this appearance (2)