1. NPCs
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. difficulty_2
  8. boss
  9. core
  10. standard_add2
Portrait

Recognizer

Level 55 | Strong | Program


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[add_threat_increase]

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​core.​logic.​add_threat_increase

[add_threat_increase]
83h 20m 0sinstant200 m1000100%

Overload

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​core.​droid_standard.​ballistic

Overload
10s1.5s cast10 m500100%

Maul

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​core.​droid_standard.​maul

Maul
6sinstant4 m100100%

Melee Attack

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​core.​droid_standard.​flurry

Melee Attack
1.5sinstant4 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Details
SlotDetails
creaturebmf_repassault_a02
  • Material: bmf_repassault_a02_v03
All NPCs with this appearance (7)