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Portrait

Republic Commander <Commander of the Republic Forces>

Level 55 | Champion | Force Sensitive


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (15)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​npc.​ability.​force.​force_push_noknockdown

Force Push
15sinstant4 m1000100%

Zen

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​bonus.​berserk

Zen
5m 0sinstantany999100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target. Selects a random target from the nearby enemies.

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​bonus.​force_push

Force Push
10sinstant15 m800100%

Master Strike

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​bonus.​master_strike

Master Strike
30s3s channel4 m700100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​bonus.​hilt_strike

Hilt Strike
30sinstant4 m600100%

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​bonus.​saber_throw

Saber Throw
30sinstant8-30 m500100%

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​qtr.​flashpoint.​korriban.​republic.​boss.​bonus.​force_stasis_aoe

Master Stasis
30s2s cast15 m400100%

Shockwave

Deals moderate kinetic damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​shockwave

Shockwave
30sinstant4 m300100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​overhead_slash

Overhead Slash
12s2.5s cast4 m15100%

Melee Attack

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​flurry

Melee Attack
1.5sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
Body details
SlotDetails
chestchest_robe02_bfn_archetype
  • + chest_robe02_bfn_med_jk_a02_shld
  • + chest_robe02_bfn_med_jk_a02_collar
  • + chest_robe02_bfn_med_jk_a02_hoodup
  • + chest_robe02_bfn_med_jk_a02_hooddown
  • Material: chest_robe02_med_jk_a02c02_f
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_jk_a12c01_u_v01
handhand_glove_bfn_archetype
  • + hand_glove_bfn_heavy_jk_a12_forearm
  • Material: hand_glove_heavy_jk_a12c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_jk_a12_back
  • + waist_belt_bfn_heavy_jk_a12_front
  • Material: waist_belt_heavy_jk_a12c01_u
legleg_pant_bfn_archetype
  • Material: leg_pant_heavy_jk_a12c01_f_v01
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_jk_a12_shin
  • Material: boot_tall_heavy_jk_a12c01_u
All NPCs with this appearance (4)