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  3. secrets_of_the_enclave
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Portrait

Republic Overseer

Level 75 | Elite | Radioman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rally Troops

All NPCs friendly to the caster within a 15m radius of the caster will attack the casters' current target.

FQN: abl.​npc.​ability.​rifle.​rally_troops

Rally Troops
60s2s cast30 m50100%

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m050%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 18178874269227814262, 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_african_a05
  • Material: head_human_african_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a10
  • Material: hair_human_non_a10_v01_f
skincolor
 skincolor_human_non_h05_p
    eyecolor
     eyecolor_human_non_h07_s
      complexioncomp_human_non_c14_f
        agescar_human_non_c02_u
          Body details
          SlotDetails
          chestchest_trencharmor_bfs_archetype
          • + chest_trencharmor_bfs_heavy_tr_tier_a01_backpack
          • + chest_trencharmor_bfs_heavy_tr_tier_a01_front
          • + chest_trencharmor_bfs_heavy_tr_tier_a01_shld
          • Material: chest_trencharmor_heavy_tr_tier_a01c01_u
          bracerbracer_short_bfs_archetype
          • Material: bracer_short_heavy_tr_tier_a01c01_u_v01
          handhand_glove_bfs_archetype
          • + hand_glove_bfs_heavy_tr_tier_a01_forearm
          • Material: hand_glove_heavy_tr_tier_a01c01_u
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_heavy_tr_tier_a01_front
          • Material: waist_belt_heavy_tr_tier_a01c01_u
          legleg_pant_bfs_archetype
          • Material: leg_pant_heavy_tr_tier_a01c01_u_v01
          bootboot_tall_bfs_archetype
          • + boot_tall_bfs_heavy_tr_tier_a01_cuffs
          • Material: boot_tall_heavy_tr_tier_a01c01_u