1. NPCs
  2. exp
  3. 01
  4. makeb
  5. bonus_series
  6. republic
  7. series_2
  8. frinn
  9. beta_turnin
Portrait

Republic Scout

Level 55 | Standard | Infiltrator


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stealth

FQN: abl.​npc.​ability.​tech.​tech_stealth

Stealth
15sinstantany900100%

Covert Blade

Ambushes an enemy with an energy blade. Only useable from stealth.

FQN: abl.​npc.​ability.​tech.​surprise_attack

Covert Blade
30sinstant4 m500100%

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m50100%

Sever Tendon

FQN: abl.​npc.​ability.​tech.​sever_tendon

Sever Tendon
15sinstant30 m20100%

Lacerate

Stab the target with your energy blade for moderate kinetic damage, followed by mild bleed damage spread over the next few seconds.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Lacerate
15sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Shiv

Stab the target with your energy blade for moderate damage.

FQN: abl.​npc.​ability.​tech.​shiv

Shiv
9sinstant4 m0200%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_african_a05
  • Material: head_human_african_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bfa_archetype
  • + face_gehelmet07_bfa_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bfa_non_a08_base
  • + hair_human_bfa_non_a08_frontspikes
  • + hair_human_bfa_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
skincolor
 skincolor_human_african_h09_p
    haircolor[empty]
    eyecolor
     eyecolor_human_non_h01_s
      complexioncomp_human_non_eyebrow14_f
        facepaintmakeup_human_non_c15_f
          agescar_human_non_c01_u
            Body details
            SlotDetails
            chestchest_tight_bfa_archetype
            • + chest_tight_bfa_med_tr_a01_collar
            • + chest_tight_bfa_med_tr_a01_pocket
            • + chest_tight_bfa_med_ge_a01_back
            • Material: chest_tight_med_ge_a01repsoldier03_f
            bracerbracer_short_bfa_archetype
            • Material: bracer_short_med_ge_a01repsoldier03_u_v01
            handhand_gauntlet_bfa_archetype
            • + hand_gauntlet_bfa_med_tr_a01_front
            • Material: hand_gauntlet_med_ge_a01repsoldier03_u
            waistwaist_belt_bfa_archetype
            • + waist_belt_bfa_med_tr_a01_back
            • + waist_belt_bfa_med_tr_a01_front
            • Material: waist_belt_med_ge_a01repsoldier03_u
            legleg_pant_bfa_archetype
            • Material: leg_pant_med_ge_a01repsoldier03_f_v02
            bootboot_tall_bfa_archetype
            • + boot_tall_bfa_med_tr_a01_shin
            • Material: boot_tall_med_ge_a01repsoldier03_u