1. NPCs
  2. location
  3. belsavis
  4. world
  5. republic
  6. riot_control
  7. rioting_prisoner
Portrait

Rioting Prisoner

Level 41-42 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a15_main
  • Material: hair_human_non_a15_m_v01
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
skincolor
(one of 3)
 skincolor_human_non_h32_p
     skincolor_human_non_h29_p
       skincolor_human_non_h26_p
        haircolor
        (one of 4)
         haircolor_human_non_h10_p
           haircolor_human_non_h02_p
             haircolor_human_non_h12_p
               haircolor_human_non_h15_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 3)
                  comp_human_non_c07_m
                    comp_human_non_c21_m
                      comp_human_non_c20_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + chest_tight_bmn_med_ge_a20_hooddown
                        • + chest_tight_bmn_med_ge_a20_tunic
                        • Material: chest_tight_med_ge_a20slave02_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a20slave02_u_v01
                        handhand_glove_bmn_archetype
                        • + hand_glove_bmn_med_ge_a20_cuff
                        • Material: hand_glove_med_ge_a20slave02_u
                        waistwaist_belt_bmn_archetype
                        • Material: waist_belt_med_ge_a20slave02_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a20slave02_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a20_straps
                        • Material: boot_tall_med_ge_a20slave02_u