1. NPCs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. difficulty_1
  8. boss
  9. shadow_dealer
  10. shady_customer
Portrait

Shady Customer

Level 55 | Elite | Shotgunner


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[vanish]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​shady_customer.​vanish

[vanish]
15sinstantany90100%

[select_ambush_target]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​shady_customer.​select_ambush_target

[select_ambush_target]
9sinstantany80100%

[scattergun_ambush]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​shady_customer.​scattergun_ambush

[scattergun_ambush]
noneinstantany70100%

Scattergun Blast

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​shady_customer.​scattergun_blast

Scattergun Blast
2sinstant10 m50100%

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​shady_customer.​ranged_flurry

Ranged Attack
noneinstant10 m10100%

[base_flurry_blocker]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​shady_customer.​base_flurry_blocker

[base_flurry_blocker]
noneinstantany1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_african_a03
  • Material: head_human_african_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smhelmet03_bfb_archetype
  • + face_smhelmet03_bfb_med_sm_a06_mask
  • Material: face_smhelmet03_med_sm_a06c05_u
hairhair_human_bfb_non_a11
  • Material: hair_human_non_a11_v01_f
skincolor
 skincolor_human_non_h24_p
    Body details
    SlotDetails
    chestchest_trench_bfb_archetype
    • + chest_trench_bfb_med_sm_a06_shld
    • + chest_trench_bfb_med_sm_a06_collar
    • + chest_trench_bfb_med_sm_a06_goggles
    • Material: chest_trench_med_sm_a06c02_f
    bracerbracer_short_bfb_archetype
    • Material: bracer_short_med_sm_a06c05_u_v02
    handhand_gauntlet_bfb_archetype
    • + hand_gauntlet_bfb_med_sm_a06_cuff
    • Material: hand_gauntlet_med_sm_a06c05_u
    waistwaist_belt_bfb_archetype
    • + waist_belt_bfb_med_sm_a06_sling
    • + waist_belt_bfb_med_sm_a06_front
    • Material: waist_belt_med_sm_a06c05_u
    legleg_pant_bfb_archetype
    • Material: leg_pant_med_sm_a06c05_f_v02
    bootboot_tall_bfb_archetype
    • + boot_tall_bfb_med_sm_a06_cuff
    • Material: boot_tall_med_sm_a06c05_u
    All NPCs with this appearance (2)