1. NPCs
  2. alliance
  3. old_wounds
  4. cine_extras
  5. sith_4
Portrait

Sith

Level 1-80 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_swmask06_bfn_archetype
  • Material: face_swmask06_heavy_sw_a13c01_u
Body details
SlotDetails
chestchest_invisible_bfn_archetype
  • + chest_invisible_bfn_light_sp_mtx18_body
  • + chest_invisible_bfn_light_sp_mtx18_hoodup
  • Material: chest_invisible_light_sp_mtx18c01_u
handhand_glove_bfn_archetype
  • + hand_glove_bfn_light_ge_a65_forearm
  • Material: hand_glove_heavy_ge_a65c02_u
waistwaist_belt02_bfn_archetype
  • Material: waist_belt02_light_ge_a131c01_glow_u
legleg_pant_bfn_archetype
  • Material: leg_pant_med_sw_a15c01_u_v01
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_med_sw_mtx14_shinguard
  • Material: boot_tall_med_sw_mtx14c01_u
All NPCs with this appearance (4)