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Portrait

Sith Destroyer

Level 55 | Strong | Marauder


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Crushing Field

FQN: abl.​npc.​ability.​force.​smash_gtaoe_nostun

Crushing Field
16sinstant4 m900100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m900100%

Twin Saber Throw

Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.

FQN: abl.​npc.​ability.​saber.​dual_saber_throw

Twin Saber Throw
18sinstant30 m900100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Sith VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward

Saber Ward
3m 0sinstantany900100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3224642912720145310

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask01_bmn_archetype
  • Material: face_swmask01_heavy_sw_a06c04_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sm_cyber02_bottom
  • + facehair_human_bmn_caucasian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
skincolor
 skincolor_human_non_h23_p
    complexioncomp_human_non_sitheyebrow24_02_m
      facepainttattoo_human_non_sw03_u
        Body details
        SlotDetails
        chestchest_robe02_bmn_archetype
        • + chest_robe02_bmn_med_sw_a02_shld
        • + chest_robe02_bmn_med_sw_a02_mid
        • + chest_robe02_bmn_med_sw_a02_hooddown
        • + chest_robe02_bmn_med_sw_a02_hoodup
        • Material: chest_robe02_med_sw_a02c04_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_ge_a11impheavy05_u_v01
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_med_ge_a11_forearm
        • Material: hand_glove_heavy_ge_a11impheavy05_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a11_back
        • + waist_belt_bmn_med_ge_a11_front
        • Material: waist_belt_heavy_ge_a11impheavy05_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_heavy_sw_a05c02_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_sw_a02_shin
        • Material: boot_tall_med_sw_a02c03_u
        All NPCs with this appearance (2)