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  7. sith_executioner_1
Portrait

Sith Executioner

Level 75 | Elite | Melee


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m300100%

Rupture

The Warrior thrusts his saber into the target's abdomen, inflicting moderate damage on the initial strike, followed by high internal damage spread over 15 seconds.

FQN: abl.​npc.​ability.​saber.​rupture

Rupture
15sinstant4 m70100%

Deadly Saber

Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​npc.​ability.​saber.​deadly_saber

Deadly Saber
12sinstantany70100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m50100%

Death Field

Creates a Death Field at the target's location, dealing internal damage and stealing health from up to 4 targets within an 8 meter radius.

FQN: abl.​npc.​ability.​force.​death_field_cast

Death Field
12s3s cast30 m50100%

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Sundering Assault
4.5sinstant4 m40100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_swhelmet14_bfs_archetype
  • Material: face_swhelmet14_med_sw_mtx12c01_u
Body details
SlotDetails
chestchest_capetight_bfs_archetype
  • + chest_capetight_bfs_light_ge_a65_front
  • + chest_capetight_bfs_light_ge_a65_hoodup
  • + chest_capetight_bfs_light_ge_a65_shoulder
  • Material: chest_capetight_light_ge_a65c01_u
bracerbracer_short_bfs_archetype
  • Material: bracer_short_heavy_ge_a65c02_u
handhand_glove_bfs_archetype
  • + hand_glove_bfs_light_ss_a07_forearm
  • Material: hand_glove_light_ss_a07c01_u
waistwaist_belt_bfs_archetype
  • + waist_belt_bfs_med_sw_mtx14_sling
  • Material: waist_belt_med_sw_mtx14c01_u
legleg_skirt_bfs_archetype
  • Material: leg_skirt_light_ss_a09c01_u_v01
bootboot_tall_bfs_archetype
  • Material: boot_tall_heavy_ge_a65c02_u