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  2. daily_area
  3. iokath
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  6. sith_warrior
Portrait

Sith Warrior <Imperial Guard Force>

Level 70 | Elite | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Juyo Form

Enter an offensive lightsaber form, causing your melee attacks to increase all melee damage dealt by 2% for 15 seconds. Stacks up to 5 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​npc.​ability.​saber.​juyo_form

Juyo Form
60sinstantany300100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap

Force Leap
30sinstant8-30 m250100%

Annihilate

FQN: abl.​npc.​ability.​saber.​annihilate

Annihilate
12sinstant4 m150100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​npc.​ability.​force.​force_push_noknockdown

Force Push
15sinstant4 m150100%

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Sundering Assault
4.5sinstant4 m150100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m150100%

Force Crush

Progressively slows the target from 60% to 10% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3[%d/%d/%d]>> kinetic damage each second. At the end of the duration the target is crushed, and takes an additional <<2[%d/%d/%d]>> kinetic damage.

FQN: abl.​npc.​ability.​force.​force_crush_dot

Force Crush
21sinstant15 m150100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m150100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swhelmet01_bmn_archetype
  • + face_swhelmet01_bmn_heavy_sw_a06_ear
  • Material: face_swhelmet01_heavy_sw_a06c01_u
Body details
SlotDetails
chestchest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_tr_a03_shld
  • Material: chest_armor01_heavy_ge_a04reptrooper01_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_sw_a04c02_u_v02
handhand_glove_bmn_archetype
  • + hand_glove_bmn_heavy_sw_a07_forearm
  • Material: hand_glove_heavy_sw_a07c04_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_jk_a08_front
  • + waist_belt_bmn_med_jk_a08_back
  • Material: waist_belt_med_jk_a08c01_u
legleg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_jk_a09c03_m_v01
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_jk_a08_shin
  • Material: boot_tall_med_jk_a08c01_u
All NPCs with this appearance (4)