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  7. sonn_vi
Portrait

Sonn-Vi

Level 50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.sonn-vi

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_voss_bma_non_a01_v01
  • Material 1: eye_voss_non_a01_c01
Body details
SlotDetails
chestchest_robe01_bma_archetype
  • + chest_robe01_bma_light_ge_a22_shld
  • + chest_robe01_bma_light_ge_a22_collar
  • Material: chest_robe01_light_ge_a22noble01_m
bracerbracer_short_bma_archetype
  • Material: bracer_short_light_ge_a22noble01_u_v01
handhand_glove_bma_archetype
  • Material: hand_glove_light_ge_a22noble01_u
waistwaist_belt_bma_archetype
  • Material: waist_belt_light_ge_a22noble01_u
legleg_pant_bma_archetype
  • Material: leg_pant_light_ge_a22noble01_m_v02
bootboot_tall_bma_archetype
  • + boot_tall_bma_light_ge_a22_strap
  • Material: boot_tall_light_ge_a22noble01_u
All NPCs with this appearance (3)