1. NPCs
  2. location
  3. taris
  4. mob
  5. humanoid
  6. republic
  7. olaris_traveler
Portrait

Surveyor

Level 15-16 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 14429378848343948743

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a03
  • Material: head_human_bma_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bma_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
(one of 2)
 skincolor_human_non_h02_p
     skincolor_human_non_h01_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c20_m
              Body details
              SlotDetails
              chestchest_tight_bma_archetype
              • + chest_tight_bma_light_ge_a08_chest
              • Material: chest_tight_light_ge_a08repcitizen02_m
              bracerbracer_short_bma_archetype
              • Material: bracer_short_light_ge_a08repcitizen02_u_v01
              handhand_glove_bma_archetype
              • Material: hand_glove_light_ge_a08repcitizen02_u
              waistwaist_belt_bma_archetype
              • + waist_belt_bma_light_ge_a08_front
              • Material: waist_belt_light_ge_a08repcitizen02_u
              legleg_pant_bma_archetype
              • Material: leg_pant_light_ge_a08repcitizen02_m_v02
              bootboot_tall_bma_archetype
              • Material: boot_tall_light_ge_a08repcitizen02_u
              All NPCs with this appearance (3)