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Portrait

Takkan Russco <Crimson Fang Captain>

Level 75 | Champion | Boss


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (19)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Reinforcements

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​spawn_reinforcements

Reinforcements
8sinstant100 m1900100%

Assessing Target

Heals a friendly target for a moderate amount of health.

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​adds_40

Assessing Target
33m 20s2s cast15 m1400100%

Assessing Target

Heals a friendly target for a moderate amount of health.

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​adds_75

Assessing Target
33m 20s2s cast15 m1400100%

Assessing Target

Heals a friendly target for a moderate amount of health.

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​adds_90

Assessing Target
33m 20s2s cast15 m1400100%

Volley

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​barrage

Volley
10sinstant70 m1400100%

Rocket Punch

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​rocket_punch

Rocket Punch
6sinstant4 m1300100%

Jet Charge

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​jet_charge

Jet Charge
30sinstant8-30 m1200100%

Force Lightning

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​mine_random_targeter

Force Lightning
10sinstant20 m180100%

Death from Above

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​death_from_above

Death from Above
18s3s channel40 m175100%

Flame Burst

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​flame_burst

Flame Burst
9sinstant15 m150100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​ranged_flurry

Ranged Attack
noneinstant30 m125100%

Armor Melt

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​armor_melt

Armor Melt
3s0.5s channel4 m120100%

Spawn Kill Squad

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​spawn_kill_team

Spawn Kill Squad
15s15s channel200 m21000100%

[flurry_blocker]

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​flurry_blocker

[flurry_blocker]
noneinstant70 m2, 3900100%

Interaction

Char ref: chr.takkan_russco_uprising

Loot information

Loot package: 5194695669827678456, 11123086626378628098

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet12_bms_archetype
  • Material: face_trhelmet12_heavy_tr_tier_a02c01_u
hairhair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
skincolor
 skincolor_human_non_h06_p
    Body details
    SlotDetails
    chestchest_trencharmor_bms_archetype
    • + chest_trencharmor_bms_heavy_tr_tier_a01_front
    • + chest_trencharmor_bms_heavy_tr_tier_a01_shld
    • + chest_trencharmor_bms_heavy_tr_tier_a01_backpack
    • Material: chest_trencharmor_heavy_tr_tier_a01c01_u
    handhand_glove_bms_archetype
    • + hand_glove_bms_heavy_tr_tier_a02_forearm
    • Material: hand_glove_heavy_tr_tier_a02c01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_heavy_tr_a04_front
    • + waist_belt_bms_heavy_tr_a04_back
    • Material: waist_belt_heavy_tr_a04c02_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_tr_a02c01_m_v01
    bootboot_tall_bms_archetype
    • + boot_tall_bms_heavy_tr_a02_shin
    • Material: boot_tall_heavy_tr_a02c01_u