1. NPCs
  2. exp
  3. seasons
  4. 02_uprisings
  5. portn
  6. boss_1
  7. agt_smu_add
Portrait

Specialist Gunslinger

Level 75 | Standard | Scattergunner


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade

Flash Grenade
2m 0sinstant30 m50100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​boss_1.​adds.​ranged_flurry

Ranged Attack
noneinstant30 m25100%

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​npc.​ability.​tech.​pump_action

Pump Action
10s3s channel10 m075%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a03
  • Material: head_zabrakrep_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask32_bfn_archetype
  • + face_gemask32_bfn_ge_mtx111_goggles
  • Material: face_gemask32_med_ge_mtx111c01_u
hairhair_zabrakrep_bfn_non_a02_base
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h13_p
    eyecolor
     eyecolor_zabrak_non_h02_s
      complexioncomp_zabrak_non_c27_f
        facepainttattoo_zabrak_non_good02_u
          Body details
          SlotDetails
          chestchest_jacket_bfn_archetype
          • + chest_jacket_bfn_light_sm_mtx01_bandoleer
          • + chest_jacket_bfn_light_sm_mtx01_collar
          • + chest_jacket_bfn_light_sm_mtx01_shld
          • Material: chest_jacket_light_sm_mtx01c01_u
          bracerbracer_short_bfn_archetype
          • Material: bracer_short_light_sm_mtx01c01_u_v01
          handhand_glove_bfn_archetype
          • + hand_glove_bfn_light_sm_mtx01_forearm
          • Material: hand_glove_light_sm_mtx01c01_u
          waistwaist_belt_bfn_archetype
          • + waist_belt_bfn_light_sm_mtx01_back
          • + waist_belt_bfn_light_sm_mtx01_front
          • + waist_belt_bfn_light_sm_mtx01_sling
          • Material: waist_belt_light_sm_mtx01c01_u
          legleg_pant_bfn_archetype
          • Material: leg_pant_light_sm_mtx01c01_u_v01
          bootboot_tall_bfn_archetype
          • + boot_tall_bfn_light_sm_mtx01_shin
          • Material: boot_tall_light_sm_mtx01c01_u