1. NPCs
  2. stronghold
  3. companions
  4. trooper
  5. tanno_vik_variant
Portrait

Tanno Vik

Level 1-50 | Standard | Tanno Vik


Attributes

Passives (8)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.tanno_vik

Starts conversation: cnv.location.companion_characters.trooper.tanno_vik.tanno_vik

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_weequay_bms_non_a01
  • Material: head_weequay_bms_cc_a01_v01
  • Eye material: eye_chagrian_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet07_bms_archetype
  • + face_trhelmet07_bms_heavy_tr_a03_fin
  • Material: face_trhelmet07_heavy_tr_a03c03_u
skincolor
 skincolor_alien_non_h13_p
    complexioncomp_weequay_cc_c01_m
      facepaintfacepaint_weequay_cc_c02_m
        Body details
        SlotDetails
        chestchest_armor01_bms_archetype
        • + chest_armor01_bms_heavy_tr_a03_bandoleer
        • + chest_armor01_bms_heavy_tr_a03_shld
        • + chest_armor01_bms_heavy_tr_a03_back
        • Material: chest_armor01_heavy_tr_a03c03_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_tr_a03c03_u_v01
        handhand_gauntlet_bms_archetype
        • + hand_gauntlet_bms_heavy_tr_a03_back
        • Material: hand_gauntlet_heavy_tr_a03c03_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_heavy_tr_a03_front
        • + waist_belt_bms_heavy_tr_a03_back
        • Material: waist_belt_heavy_tr_a03c03_u
        legleg_armor02_bms_archetype
        • Material: leg_armor02_heavy_tr_a03c03_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_heavy_tr_a03_shin
        • Material: boot_tall_heavy_tr_a03c03_u