1. NPCs
  2. universal
  3. neutral
  4. group_01
  5. tech_common_bfn_01
Portrait

Technician

Level 1-10 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
hair_human_bfn_non_a03
  • Material: hair_human_non_a03_v01_f
hair_human_bfn_non_a04
  • Material: hair_human_non_a04_v01_f
hair_human_bfn_non_a06
  • Material: hair_human_non_a06_v01_f
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h30_p
         skincolor_human_non_h31_p
          haircolor
          (one of 3)
           haircolor_human_non_h04_p
             haircolor_human_non_h05_p
               haircolor_human_non_h06_p
                eyecolor
                (one of 3)
                 eyecolor_human_non_h01_s
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                      complexion
                      (one of 2)
                      comp_human_non_c01_f
                        comp_human_non_c20_f
                          Body details
                          SlotDetails
                          chestchest_baggy_bfn_archetype
                          • Material: chest_baggy_light_ge_a32settler03_f
                          handhand_naked_bfn_archetype
                          • Material: hand_naked_caucasian_young_a01c01_bfn
                          • Skin slot 0: hand_naked_caucasian_young_a01c01_bfn
                          • Skin color is hued into slot: 0
                          legleg_pant_bfn_archetype
                          • Material: leg_pant_light_ge_a32settler03_f_v02
                          bootboot_tall_bfn_archetype
                          • Material: boot_tall_light_ge_a32settler03_u
                          All NPCs with this appearance (3)