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Portrait

Territorial Scavenger

Level 64 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Smoke Grenade
60sinstant10 m500100%

Stealth Strike

FQN: abl.​npc.​ability.​tech.​stealth_strike

Stealth Strike
6s1.5s cast4-30 m450100%

Impale

Impales the target with your main-hand lightsaber for very high damage.

FQN: abl.​npc.​ability.​saber.​impale

Impale
30sinstant4 m400100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m350100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m325100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m150100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m150100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhgoggles01_bmn_archetype
  • + face_bhgoggles01_bmn_heavy_bh_a03_breather
  • Material: face_bhgoggles01_heavy_bh_a03c02_u
facehair[no archetype]
  • + facehair_human_bmn_african_sm_cyber01_top
  • + facehair_human_bmn_african_sm_cyber01_side
  • Material: facehair_human_non_sm_cyber01_u
skincolor
 skincolor_human_non_h10_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_sith05_01_m
          facepaint
          (one of 3)
          facepaint_human_non_jk01_u
            tattoo_human_non_sw04_u
              facepaint_human_non_jk07_u
                agescar_human_non_c08_u
                  Body details
                  SlotDetails
                  chestchest_trenchtight_bmn_archetype
                  • + chest_trenchtight_bmn_med_sp_a06_hoodup
                  • + chest_trenchtight_bmn_med_sp_a06_loin
                  • Material: chest_trenchtight_med_sp_a06c05_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_light_ge_mtx13catsuit01_u_v01
                  handhand_naked_bmn_archetype
                  • Material: hand_naked_caucasian_young_a01c01_bmn
                  • Skin slot 0: hand_naked_african_young_a01c01_bmn
                  • Skin color is hued into slot: 0
                  waistwaist_belt_bmn_archetype
                  • Material: waist_belt_light_ge_mtx13catsuit01_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_light_ge_mtx13catsuit01_u_v01
                  bootboot_tall_bmn_archetype
                  • Material: boot_tall_light_ge_mtx13catsuit01_u