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Portrait

Tragus Rova <Horizon Guard>

Level 66-70 | Elite | Melee


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (15)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[saber_throw_locate_player]

FQN: abl.​exp.​seasons.​02.​ep_03.​boss.​boss01.​saber_throw_locate_player

[saber_throw_locate_player]
10sinstant60 m999100%

Saber Throw

FQN: abl.​exp.​seasons.​02.​ep_03.​boss.​boss01.​saber_throw

Saber Throw
3s2s cast30 m998100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap

Force Leap
30sinstant8-30 m900100%

Force Choke

Same as Force Choke, but targets the nearest companion character. NOTE - Balanced for Caster NPCs

FQN: abl.​exp.​seasons.​02.​ep_03.​boss.​boss01.​force_choke_cc

Force Choke
60s6s channel30 m500100%

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds. NOTE - Balanced for Caster NPCs

FQN: abl.​exp.​seasons.​02.​ep_03.​boss.​boss01.​force_choke_player

Force Choke
60s6s channel30 m500100%

Force Crush

Progressively slows the target from 60% to 10% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3[%d/%d/%d]>> kinetic damage each second. At the end of the duration the target is crushed, and takes an additional <<2[%d/%d/%d]>> kinetic damage.

FQN: abl.​exp.​seasons.​02.​ep_03.​boss.​boss01.​force_crush_dot

Force Crush
30sinstant30 m400100%

Special Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​special_attack

Special Attack
6sinstant6 m15100%

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​flurry_2

Basic Attack
0.8sinstant6 m10100%

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​flurry

Basic Attack
0.75sinstant6 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Force Leap

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​force_leap

Force Leap
1.5sinstant6-35 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet103_bms_archetype
  • + face_gehelmet103_bms_ge_zki02_crest
  • Material: face_gehelmet103_heavy_ge_zki02c01_u
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_heavy_ge_zki02_back
  • + chest_tight_bms_heavy_ge_zki02_front
  • + chest_tight_bms_heavy_ge_zki02_shoulder
  • + chest_tight_bms_heavy_ge_zki02_loin
  • Material: chest_tight_heavy_ge_zki02c01_u
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_zki02c01_u
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_ge_zki02_forearm
  • Material: hand_gauntlet_heavy_ge_zki02c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_ge_zki02_front
  • Material: waist_belt_heavy_ge_zki02c01_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_ge_zki02c01_u
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_ge_zki02_shinguard
  • Material: boot_tall_heavy_ge_zki02c01_u
All NPCs with this appearance (7)