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  7. trained_justicar_hound
Portrait

Trained Justicar Hound

Level 13-15 | Weak | Charger


Attributes

Abilities (3)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Charge

FQN: abl.​npc.​ability.​buff.​sprint_buff

Charge
30sinstantany30100%

Maul

FQN: abl.​creature.​dog.​dog_default_special_attack

Maul
4.5sinstant4 m065%

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​flurry.​creature.​unarmed.​dog_melee

Melee Attack
1.5sinstant4 m0100%

Interaction

Gives codex entry:

Salky Hound

Many know the salky hound for its acute senses, unbreakable claws and exceptionally powerful bite; few know this vicious beast was actually designed in a laboratory. The Republic military contracted a bioengineering firm to breed a dangerous but intelligent creature, able to protect remote bases in the Outer Rim without the expense of droids or troops.

Unfortunately, the scientists weren't able to make their creation obedient. Salky hounds turned out to be ferocious and impossible to train for military action. After several accidental deaths, the Republic military canceled the contract, and salky hounds were banned from the Core Worlds.

However, many breeding pairs were sold quietly on the black market, and the hounds have appeared on dozens of worlds since. Many mercenary and criminal organizations deploy salky hounds when they have no need to capture someone alive.

Category: Bestiary

Planet: 16141154995358231178

XP Level: 10

FQN: cdx.​bestiary.​salky_hound

Salky Hound
Loot information

Loot package: 13891298095340898119

Metadata

Appearance

3D model
Details
SlotDetails
creaturedog_salkyhound_a01
  • Material: dog_salkyhound_a01_v01
All NPCs with this appearance (58)