1. NPCs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. difficulty_1
  8. boss
  9. dread_master
  10. companions
  11. vector
Portrait

Vector Hyllus <Your Companion>

Level 55 | Strong | Melee


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nightmare

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​companions.​time_limit

Nightmare
2m 0sinstant50 m200100%

[trigger_60_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_60_health

[trigger_60_health]
50m 0sinstant100 m100100%

[trigger_40_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_40_health

[trigger_40_health]
50m 0sinstant100 m100100%

[trigger_20_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_20_health

[trigger_20_health]
50m 0sinstant100 m100100%

[trigger_80_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_80_health

[trigger_80_health]
50m 0sinstant100 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​companions.​melee

Melee Attack
noneinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.vector_hyllus

Starts conversation: cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_vector_a01
  • Material: head_human_bmn_vector_a01_v01
  • Material 1: eye_joiner_non_a01_c01
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor[empty]
haircolor
 haircolor_human_non_h06_p
    complexioncomp_human_non_eyebrow01_m
      Body details
      SlotDetails
      chestchest_robe01_bmn_archetype
      • Material: chest_robe01_light_ge_a22noble04_m
      bracerbracer_short_bmn_archetype
      • Material: bracer_short_light_ge_a22noble04_u_v01
      handhand_glove_bmn_archetype
      • Material: hand_glove_light_ge_a22noble04_u
      waistwaist_belt_bmn_archetype
      • Material: waist_belt_light_ge_a22noble04_u
      legleg_pant_bmn_archetype
      • Material: leg_pant_light_ge_a22noble04_m_v01
      bootboot_tall_bmn_archetype
      • Material: boot_tall_light_ge_a22noble04_u
      All NPCs with this appearance (15)