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Charged Loaders

powerloaders

Charged Loaders

Passive

Increases the damage dealt by Shoulder Cannon by 15%, and immediately loads 3 additional missiles. Additionally, this increases the critical hit chance of Stockstrike and Assault Plastique by 5%. Increases ranged and tech critical chance by 2% and reduces the cooldowns of Recharge Cells and Reserve Powercell by 30 seconds. In addition, Recharge and Reload builds Energy Lodes.

Data

Rank 1
AbilityStatChange

Shoulder Cannon

Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per 1.5 seconds. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.

FQN: abl.​trooper.​shoulder_cannon

Shoulder Cannon
Damage Done Modifier (Percentage)+0.15
tag.abl.trooper.shoulder_cannon_damageDamage Done Modifier (Percentage)+0.15

Shoulder Cannon

Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per 1.5 seconds. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.

FQN: abl.​trooper.​shoulder_cannon

Shoulder Cannon
Effect Max Charges+3

Stockstrike

Strikes the target with the butt of the rifle, dealing <<1>> kinetic damage.

FQN: abl.​trooper.​stockstrike

Stockstrike
Tech Critical Chance+0.05

Assault Plastique

Throws a moldable plastic explosive that sticks to the target and detonates after several seconds, exploding for <<1>> kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates.

FQN: abl.​trooper.​skill.​tactics.​assault_plastique

Assault Plastique
Tech Critical Chance+0.05

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Used by
  • apc.trooper.specialist.tactics
  • apc.tutorial.trooper.vanguard.tactics.1