 Abating Defense Increases shield chance by 4% and reduces the cooldown of Saber Ward by 30 seconds. Guardian Slash's damage is increased by 12%. FQN: tal.jedi_knight.skill.defense.abating_defense Abating Defense | jedi_knight | 7.2.0 |
 Ablative Upgrades Increases shield absorption by 4%. FQN: tal.bounty_hunter.skill.shield_tech.ablative_upgrades Ablative Upgrades | bounty_hunter | 7.2.0 |
 Abundant Justice Force in Balance spreads your Weaken Mind and Sever Force to the targets it damages, as long as it damages targets already affected by your Weaken Mind and Sever Force. In addition, Force in Balance overwhelms its targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks. FQN: tal.jedi_consular.skill.balance.abundant_justice Abundant Justice | jedi_consular | 7.2.0 |
 Accelerated Reel Reduces the cooldown of Harpoon by 10 seconds. FQN: tal.trooper.skill.utility.accelerated_reel Accelerated Reel | trooper | 7.2.0 |
 Accelerated Reel Reduces the cooldown of Grapple by 10 seconds. FQN: tal.bounty_hunter.skill.utility.accelerated_reel Accelerated Reel | bounty_hunter | 7.2.0 |
 Accelerating Victory Juyo Form now stacks up to 6 times and Merciless Slash now stacks up to 4 times and builds two stacks at a time. In addition, Dispatch deals 10% more damage. FQN: tal.jedi_knight.skill.watchman.accelerating_victory Accelerating Victory | jedi_knight | 7.2.0 |
 Accomplished Doctor Increases the critical healing bonus of Kolto Injection and Kolto Infusion by 10%. In addition, healing a target with Surgical Probe or Kolto Infusion will refresh the duration of your Kolto Probe on that target, if that target has 2 stacks of your Kolto Probe. FQN: tal.agent.skill.medic.accomplished_doctor Accomplished Doctor | agent | 7.2.0 |
 Accomplished Sawbones Increases the critical healing bonus of Underworld Medicine and Kolto Pack by 10%. In addition, healing a target with Emergency Medpac or Kolto Pack will refresh the duration of your Slow-release Medpac on that target, if that target has 2 stacks of your Slow-release Medpac. FQN: tal.smuggler.skill.sawbones.accomplished_sawbones Accomplished Sawbones | smuggler | 7.2.0 |
 Accurized Blasters Increases the critical chance of Sweeping Gunfire by 15% and increases its critical damage by 30%. FQN: tal.smuggler.skill.sharpshooter.accurized_blasters Accurized Blasters | smuggler | 7.2.0 |
 Accurized Rifle Increases the critical chance of Suppressive Fire by 15% and increases its critical damage by 30%. FQN: tal.agent.skill.marksmanship.accurized_rifle Accurized Rifle | agent | 7.2.0 |
 Aching Mind Force in Balance, Squelch, and your periodic damage abilities deal 25% more damage on targets under 30% health. FQN: tal.jedi_consular.skill.serenity.aching_mind Aching Mind | jedi_consular | 7.2.0 |
 Acidic Compounds Toxic Blast deals 10% more damage and Corrosive Grenade has a 10% chance to deal its damage twice whenever it harms a target. FQN: tal.agent.skill.lethality.acidic_compounds Acidic Compounds | agent | 7.2.0 |
 Adaptable Assailant Grapple immobilizes the target for 3 seconds. In addition, the cooldown of Stealth Scan is reduced by 5 seconds, and any targets it reveals are immobilized for 3 seconds and increases the movement speed of all allies within the scan area, excluding yourself, by 50% for as long as they remain within it and for 6 seconds after it expires or they leave the area. FQN: tal.bounty_hunter.skill.utility.adaptable_assailant Adaptable Assailant | bounty_hunter | 7.2.0 |
 Additional Active Drone The number of Interdiction Drones that can be active at one time is increased by 1. FQN: tal.spvp.drone.interdiction_sentry_drone.tier5b Additional Active Drone | spvp | 7.2.0 |
 Additional Active Mine The number of Ion Mines that can be active at one time is increased by 1. FQN: tal.spvp.mine.ion_mine.tier4a Additional Active Mine | spvp | 7.2.0 |
 Additional Active Mine The number of Interdiction Mines that can be active at one time is increased by 1. FQN: tal.spvp.mine.interdiction_mine.tier4a Additional Active Mine | spvp | 7.2.0 |
 Additional Active Mine The number of Seeker Mines that can be active at one time is increased by 1. FQN: tal.spvp.mine.seeker_mine.tier5b Additional Active Mine | spvp | 7.2.0 |
 Additional Active Mine The number of Concussion Mines that can be active at one time is increased by 1. FQN: tal.spvp.mine.concussion_mine.tier4a Additional Active Mine | spvp | 7.2.0 |
 Adhesive Corrosives Corrosive Grenade reduces the movement speed of all affected targets by 30% for its full duration. FQN: tal.agent.skill.lethality.adhesive_corrosives Adhesive Corrosives | agent | 7.2.0 |
 Adjudication Increases the critical strike damage dealt by Double Strike, Spinning Strike, and Serenity Strike by 12% and reduces the Force Cost of Spinning Strike by 3. FQN: tal.jedi_consular.skill.serenity.adjudication Adjudication | jedi_consular | 7.2.0 |
 Adrenal Surge Adrenaline Rush triggers at, and can heal you up to, 60% of your maximum health. Additionally, Adrenaline Rush lasts 2 seconds longer and heals for twice as much each time it restores health. FQN: tal.trooper.skill.utility.adrenal_surge Adrenal Surge | trooper | 7.2.0 |
 Advance the Line Increases the duration of Hold the Line by 4 seconds. FQN: tal.trooper.skill.utility.advance_the_line Advance the Line | trooper | 7.2.0 |
 Aim Extensions Battle Focus grants Aim Extensions while active, increasing the range of Ion Pulse, Tactical Surge, Flak Shell, Artillery Blitz, Energy Blast, Cell Burst, Plasma Flare, and Plasmatize by 20 meters. FQN: tal.trooper.skill.utility.aim_extensions Aim Extensions | trooper | 7.2.0 |
 Aim High Increases the critical chance of Quickdraw and Penetrating Rounds by 15% and reduces and reduces the energy cost of Quickdraw by 3. FQN: tal.smuggler.skill.sharpshooter.aim_high Aim High | smuggler | 7.2.0 |
 Amnesty Force Barrier now purges the Weary effect caused by Vindicate. In addition, spending a charge of Resplendence on Vindicate grants Amnesty, increasing your Force regeneration rate by 2 for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Amnesty effect will be lost early if Vindicate is activated without a charge of Resplendence. FQN: tal.jedi_consular.skill.seer.amnesty Amnesty | jedi_consular | 7.2.0 |
 Amped Voltage Activating Phantom Stride builds 3 Static Charges. FQN: tal.sith_inquisitor.skill.deception.amped_voltage Amped Voltage | sith_inquisitor | 7.2.0 |
 Applied Force Increases the damage dealt by Double Strike, Whirling Blow, Clairvoyant Strike, and Serenity Strike by 5%. FQN: tal.jedi_consular.skill.applied_force Applied Force | jedi_consular | 7.2.0 |
 Ardor Transcendence no longer requires or consumes Centering, but will go on cooldown for 30 seconds when activated. FQN: tal.jedi_knight.skill.utility.ardor Ardor | jedi_knight | 7.2.0 |
 Armored Beacon Drone hull damage reduction improved 17%. FQN: tal.spvp.drone.hyperspace_beacon.tier2 Armored Beacon | spvp | 7.2.0 |
 Arsonist Increases the critical damage dealt by Explosive Charge, Shock Charge, Sabotage, and all area effects by 10%. FQN: tal.smuggler.skill.saboteur.arsonist Arsonist | smuggler | 7.2.0 |
 Assassin's Mark Maul sunders its target for 45 seconds. Sundered targets have their armor reduced by 20%. FQN: tal.sith_inquisitor.skill.deception.assassins_mark Assassin's Mark | sith_inquisitor | 7.2.0 |
 Assault Frame Reduces the damage taken from all periodic effects by 30%. Increases the damage dealt by Plasma Cell by 10% and increases its chance to be triggered by 5%. FQN: tal.trooper.skill.plasmatech.assault_frame Assault Frame | trooper | 7.2.0 |
 Assault Training Increases ranged critical chance by 5% and the critical damage bonus for Full Auto, Charged Bolts, Assault Plastique, and Mag Bolt by 15%. FQN: tal.trooper.skill.assault_specialist.assault_trooper Assault Training | trooper | 7.2.0 |
 Ataru Mastery Increases the damage dealt by your triggered Ataru Form attacks by 5%. FQN: tal.sith_warrior.skill.carnage.ataru_mastery Ataru Mastery | sith_warrior | 7.2.0 |
 Ataru Mastery Increases the damage dealt by your triggered Ataru Form attacks by 5%. In addition, the effects of your Zen ability are modified. FQN: tal.jedi_knight.skill.combat.ataru_mastery Ataru Mastery | jedi_knight | 7.2.0 |
 Ataru Savvy Sweeping Slash triggers an Ataru Form strike on each enemy target it damages. FQN: tal.sith_warrior.skill.carnage.ataru_savvy Ataru Savvy | sith_warrior | 7.2.0 |
 Ataru Savvy Cyclone Slash triggers an Ataru Form strike on each enemy target it damages. FQN: tal.jedi_knight.skill.combat.ataru_savvy Ataru Savvy | jedi_knight | 7.2.0 |
 Audacity Reduces the cooldown of Overload by 2.5 seconds and Recklessness grants 1 additional charge when activated. FQN: tal.sith_inquisitor.skill.utility.audacity Audacity | sith_inquisitor | 7.2.0 |
 Augmented Shields Increases the amount of damage absorbed by Shield Probe by 30%. In addition, when taking damage while Entrench is active the cooldown on Meticulous Preparation is reduced by 2 seconds. This effect can only occur once every 3 seconds. FQN: tal.agent.skill.utility.augmented_shields Augmented Shields | agent | 7.2.0 |
 Augmented Toxins Lethal Strike grants Augmented Toxins, increasing the critical chance and critical multiplier of your damaging and healing periodic effects by 30% for 6 seconds. FQN: tal.agent.skill.lethality.augmented_toxins Augmented Toxins | agent | 7.2.0 |
 Avoidance Reduces the cooldown of Jolt by 2 seconds, Unbreakable Will by 30 seconds, and Force Speed by 5 seconds. FQN: tal.sith_inquisitor.skill.utility.avoidance Avoidance | sith_inquisitor | 7.2.0 |
 Back At Ya Activating Dodge grants Back At Ya, returning 150% of direct single target tech and Force damage taken back to the attacker while Dodge is active. FQN: tal.smuggler.skill.utility.back_at_ya Back At Ya | smuggler | 7.2.0 |
 Backlash Static Barriers you place on yourself erupt in a flash of light when they end, blinding up to 8 nearby enemies for 3 seconds. This effect breaks from direct damage. FQN: tal.sith_inquisitor.skill.utility.backlash Backlash | sith_inquisitor | 7.2.0 |
 Bait and Switch Hightail It heals you for 10% of your maximum health. Additionally, the duration of Dodge is increased by 2 seconds. FQN: tal.smuggler.skill.utility.bait_and_switch Bait and Switch | smuggler | 7.2.0 |
 Battering Blitz Using Storm grants Battering Blitz, resetting the cooldown of Storm and increasing movement speed by 30% for 6 seconds. While Battering Blitz is active, Storm may be used once within 10 meters of the target and deals 50% additional damage but does not cause an additional interrupt, immobilize or charge. This effect cannot occur more than once every 15 seconds. FQN: tal.trooper.skill.utility.battering_blitz Battering Blitz | trooper | 7.2.0 |
 Battering Ram Using Jet Charge grants Battering Ram, resetting the cooldown of Jet Charge and increasing movement speed by 30% for 6 seconds. While Battering Ram is active, Jet Charge may be used once within 10 meters of the target and deals 50% additional damage but does not cause an additional interrupt, immobilize or charge. This effect cannot occur more than once every 15 seconds. FQN: tal.bounty_hunter.skill.utility.battering_ram Battering Ram | bounty_hunter | 7.2.0 |
 Battlefield Protocols Stealth Scan grants Battlefield Protocols, increasing the damage or healing dealt by your next non-channeled direct damage or healing ability by 20%. For each target revealed from stealth, you generate an additional charge of Battlefield Protocols. This effect stacks up to 5 charges and lasts for 10 seconds. FQN: tal.bounty_hunter.skill.utility.battlefield_protocols Battlefield Protocols | bounty_hunter | 7.2.0 |
 Beacon of Might Reduces the cooldown of Warding Call by 30 seconds and increases the damage dealt by Hilt Bash, Blade Barrage, and Guardian Slash by 15%. FQN: tal.jedi_knight.skill.defense.beacon_of_might Beacon of Might | jedi_knight | 7.2.0 |
 Bedside Manner Exploiting an Upper Hand with a healing ability increases all healing done by 3% for 6 seconds. In addition, the range of Bushwhack is increased by 30 meters. FQN: tal.smuggler.skill.sawbones.bedside_manner Bedside Manner | smuggler | 7.2.0 |
 Between the Eyes Increases the critical hit chance of Snipe and Followthrough by 4%. Additionally increases armor penetration by 10%. FQN: tal.agent.skill.marksmanship.between_the_eyes Between the Eyes | agent | 7.2.0 |
 Black Market Equipment Increases the critical hit chance of all periodic effects by 5%. FQN: tal.smuggler.skill.dirty_fighting.black_market_equipment Black Market Equipment | smuggler | 7.2.0 |
 Black Market Mods Bushwhack spreads your Vital Shot to the targets it damages, as long as it damages at least one target already affected by your Vital Shot. FQN: tal.smuggler.skill.ruffian.black_market_mods Black Market Mods | smuggler | 7.2.0 |
 Blaster Power Blaster power pool increased by 8%. FQN: tal.spvp.minor_magazine.weapon_power.base Blaster Power | spvp | 7.2.0 |
 Blaster Power Regeneration Blaster power pool regeneration increased by 8%. FQN: tal.spvp.minor_magazine.weapon_power_regen.base Blaster Power Regeneration | spvp | 7.2.0 |
 Blasters Blazing Increases the damage dealt by Quick Shot by 15% and your weapon damage by 20%. In addition, the area damage dealt by Thermal Grenade has been increased by 50%, and Thermal Grenade now deals its area damage to any nearby enemy targets, even if those targets are stronger than weak or standard. FQN: tal.smuggler.blasters_blazing Blasters Blazing | smuggler | 7.2.0 |
 Blazing Barrel Increases the critical chance of Hail of Bolts by 15% and its critical damage bonus by 30%. FQN: tal.trooper.skill.gunnery.blazing_barrel Blazing Barrel | trooper | 7.2.0 |
 Blazing Barrels Increases the critical chance of Sweeping Blasters by 15% and its critical damage bonus by 30%. FQN: tal.bounty_hunter.skill.arsenal.blazing_barrels Blazing Barrels | bounty_hunter | 7.2.0 |
 Bleedout Increases the critical strike damage of your bleed effects by 5%. FQN: tal.sith_warrior.skill.annihilation.bleedout Bleedout | sith_warrior | 7.2.0 |
 Blitz Activating Storm grants Blitz, increasing movement speed by 30% for 4 seconds. The duration of Blitz is refreshed if attacked while it is active. FQN: tal.trooper.skill.utility.blitz Blitz | trooper | 7.2.0 |
 Blood Frenzy When Execute is consumed by Force Scream or Devastating Blast, you build 1 rage. FQN: tal.sith_warrior.skill.carnage.blood_frenzy Blood Frenzy | sith_warrior | 7.2.0 |
 Blood Tracker Increases the damage you deal to bleeding targets by 3% and further increases all energy and kinetic damage dealt by 2%. FQN: tal.bounty_hunter.skill.advanced_prototype.blood_tracker Blood Tracker | bounty_hunter | 7.2.0 |
 Blood Ward Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maximum health. This healing effect cannot occur more than once every second. FQN: tal.sith_warrior.skill.utility.blood_ward Blood Ward | sith_warrior | 7.2.0 |
 Bloodbath Smash and Vengeful Slam spread your bleed effects to all targets they damage, if at least one of the targets is already affected by your bleeds. In addition, Sweeping Slash deals 25% more damage to bleeding targets. FQN: tal.sith_warrior.skill.vengeance.bloodbath Bloodbath | sith_warrior | 7.2.0 |
 Bloodmaster For each of your bleeding effects active on an enemy target, you deal 5% more bleed damage, up to a maximum of 15% more bleed damage while Shatter, Draining Scream, and Eviscerate are each bleeding a target. FQN: tal.sith_warrior.skill.vengeance.bloodmaster Bloodmaster | sith_warrior | 7.2.0 |
 Blow for Blow Activating Evasion grants Blow for Blow, returning 150% of direct single target tech and Force damage taken back to the attacker while Evasion is active. FQN: tal.agent.skill.utility.blow_for_blow Blow for Blow | agent | 7.2.0 |
 Bodyguard Increases the max number of Kolto Shell charges by 1, increases the healing each charge does by 3%, and reduces Kolto Shell's rate limit by 0.5 seconds. FQN: tal.bounty_hunter.skill.bodyguard.bodyguard Bodyguard | bounty_hunter | 7.2.0 |
 Bombardment Project deals 20% more damage and consumes 15 less Force, and Double Strike and Whirling Blow inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds. FQN: tal.jedi_consular.skill.combat.bombardment Bombardment | jedi_consular | 7.2.0 |
 Bombastic Increases the damage dealt by Shrap Bomb by 5% and reduces the energy cost of Speed Shot by 1 per tick. FQN: tal.smuggler.skill.dirty_fighting.bombastic Bombastic | smuggler | 7.2.0 |
 Boresights Increases the damage dealt by Sweeping Blasters by 25%. FQN: tal.bounty_hunter.skill.utility.boresights Boresights | bounty_hunter | 7.2.0 |
 Bracer Propellant Increases the range of Flame Burst and Magnetic Blast by 2 meters and the radius of Flame Sweep by 1 meter. FQN: tal.bounty_hunter.skill.utility.bracer_propellant Bracer Propellant | bounty_hunter | 7.2.0 |
 Bravado Increases maximum energy by 10. FQN: tal.smuggler.bravado Bravado | smuggler | 7.2.0 |
 Brazen Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds. FQN: tal.sith_warrior.skill.utility.brazen Brazen | sith_warrior | 7.2.0 |
 Breaks Missile Locks Weapon Power Converter disables missile lock of enemies currently targeting you. Cooldown for Weapon Power Converter is now 15 seconds. FQN: tal.spvp.engine.xfer_to_weapons.tier_3b Breaks Missile Locks | spvp | 7.2.0 |
 Breaks Missile Locks Shield Power Converter disables missile lock of enemies currently targeting you. Cooldown for Shield Power Converter is now 15 seconds. FQN: tal.spvp.engine.xfer_to_shields.tier_3b Breaks Missile Locks | spvp | 7.2.0 |
 Brooding You build up to 30 Fury over the course of using Channel Hatred. This effect cannot occur more than once every 30 seconds. FQN: tal.sith_warrior.skill.utility.brooding Brooding | sith_warrior | 7.2.0 |
 Browbeater Increases the damage dealt by Vital Shot and the healing done by Slow-release Medpac by 5%. FQN: tal.smuggler.browbeater Browbeater | smuggler | 7.2.0 |
 Brutality Increases the critical strike chance of Vicious Throw and Furious Strike by 15%. Additionally, Intercede now purges all movement-impairing effects. FQN: tal.sith_warrior.skill.rage.brutality Brutality | sith_warrior | 7.2.0 |
 Burning Storm Force Sweep and Vigilant Thrust spread your burning effects to all targets they damage, if at least one of the targets is already affected by your burns. In addition, Cyclone Slash deals 25% more damage to burning targets. FQN: tal.jedi_knight.skill.vigilance.burning_storm Burning Storm | jedi_knight | 7.2.0 |
 Burning Sweep Reduces the cooldown of Force Sweep by 9 seconds and the focus it consumes by 1. In addition, Force Sweep deals 30% more damage and spreads your Cauterize and Force Melt burns to targets it hits, if it hits a target already affected by those burns. FQN: tal.jedi_knight.skill.watchman.burning_sweep Burning Sweep | jedi_knight | 7.2.0 |
 Burnmaster For each of your burning effects active on an enemy target, you deal 5% more burn damage, up to a maximum of 15% more burn damage while Plasma Brand, Burning Blade, and Burning Purpose are each burning a target. FQN: tal.jedi_knight.skill.vigilance.burnmaster Burnmaster | jedi_knight | 7.2.0 |
 Burnout Increases the damage dealt by elemental attacks by 10% on targets below 30% max health. Additionally, Scorch costs 5 less heat. Searing Wave causes the next Immolate to deal 30% more damage. In addition, increases the critical chance of Immolate by 10%. FQN: tal.bounty_hunter.skill.firebug.burnout Burnout | bounty_hunter | 7.2.0 |
 Burnout Increases the damage dealt by elemental attacks by 10% on targets below 30% max health. Additionally, Plasmatize costs 5 less energy cells. Ion Wave causes the next Plasma Flare to deal 30% more damage. In addition, increases the critical chance of Plasma Flare by 10%. FQN: tal.trooper.skill.plasmatech.burnout Burnout | trooper | 7.2.0 |
 Burst Mode Armor penetration granted by Supercharged Gas is increased by 5%, and Supercharged Velocity stacks build twice as fast and can build 3 additional stacks. FQN: tal.bounty_hunter.skill.arsenal.burst_mode Burst Mode | bounty_hunter | 7.2.0 |
 Burst Mode Armor penetration granted by Supercharged Cell is increased by 5%, and Supercharged Velocity stacks build twice as fast and can build 3 additional stacks. FQN: tal.trooper.skill.gunnery.burst_mode Burst Mode | trooper | 7.2.0 |
Bypass All damage bypasses enemy shields for 10s FQN: tal.spvp.crew.active.bypass.tier1 Bypass | spvp | 7.2.0 |
 Calculated Pursuit You gain 4 charges of Calculated Pursuit upon exiting cover, which allow Snipe and Lethal Shot to be activated while moving. This effect lasts for 15 seconds or until all 4 charges are consumed, but reentering cover removes the effect prematurely. Calculated Pursuit cannot be gained more than once every 20 seconds. FQN: tal.agent.skill.utility.calculated_pursuit Calculated Pursuit | agent | 7.2.0 |
 Caustic Substances Weakening Blast deals 5% more damage and Corrosive Grenade has a 10% chance to deal its damage twice whenever it harms a target. FQN: tal.agent.skill.virulence.caustic_substances Caustic Substances | agent | 7.2.0 |
 Celerity Reduces the cooldown of Mind Snap by 2 seconds, Force of Will by 30 seconds, and Force Speed by 5 seconds. FQN: tal.jedi_consular.skill.utility.celerity Celerity | jedi_consular | 7.2.0 |
 Ceramic Plating Increases shield absorption by 4%. FQN: tal.trooper.skill.shield_specialist.ceramic_plating Ceramic Plating | trooper | 7.2.0 |
 Chain Gunnery Increases the damage dealt by Hail of Bolts by 25%. FQN: tal.trooper.skill.utility.chain_gunnery Chain Gunnery | trooper | 7.2.0 |
 Chain Shock Shock gains a 25% chance to produce a second Shock that deals 25% damage. FQN: tal.sith_inquisitor.skill.utility.chain_shock Chain Shock | sith_inquisitor | 7.2.0 |
 Chaos Nexus Forked Lightning is twice as likely to trigger while Polarity Shift is active. Additionally, increases the duration of Polarity Shift by 5 seconds and reduces its cooldown by 15 seconds. FQN: tal.sith_inquisitor.skill.lightning.chaos_nexus Chaos Nexus | sith_inquisitor | 7.2.0 |
 Charge the Line Hold the Line increases movement speed by an additional 45% while active. FQN: tal.trooper.skill.utility.charge_the_line Charge the Line | trooper | 7.2.0 |
 Charged Launcher Increases the damage dealt by High Impact Bolt, Grav Round, Demolition Round, and Electro Net by 10%. FQN: tal.trooper.skill.gunnery.charged_launcher Charged Launcher | trooper | 7.2.0 |
 Charged Loaders Increases the damage dealt by Shoulder Cannon by 15%, and immediately loads 3 additional missiles. Additionally, this increases the critical hit chance of Stockstrike and Assault Plastique by 5%. Increases ranged and tech critical chance by 2% and reduces the cooldowns of Recharge Cells and Reserve Powercell by 30 seconds. In addition, Recharge and Reload builds Energy Lodes. FQN: tal.trooper.skill.tactics.charged_loaders Charged Loaders | trooper | 7.2.0 |
 Cheap Shots Increases the damage dealt by Quick Shot, Lacerating Blast, and Point Blank Shot by 15%. In addition, Blaster Whip deals 10% more damage to targets affected by your bleed effects. FQN: tal.smuggler.skill.ruffian.cheap_shots Cheap Shots | smuggler | 7.2.0 |
 Chem-resistant Inlays Increases damage reduction by 5%. FQN: tal.agent.skill.utility.chem_resistant_inlays Chem-resistant Inlays | agent | 7.2.0 |
 Circumvention Reduces the cooldown of Holotraverse by 10 seconds and allows it to be used while immobilized. When activated it purges movement-impairing effects and grants a Tactical Advantage. FQN: tal.agent.skill.utility.circumvention Circumvention | agent | 7.2.0 |
 Clairvoyance Increases the critical chance of Benevolence by 10%. Increases the healing done by Rejuvenate and Renewal by 15%. FQN: tal.jedi_consular.skill.seer.clairvoyance Clairvoyance | jedi_consular | 7.2.0 |
 Claws of Decay Increases the critical strike damage dealt by Thrash, Assassinate, and Leeching Strike by 12% and reduces the Force Cost of Assassinate by 3. FQN: tal.sith_inquisitor.skill.hatred.claws_of_decay Claws of Decay | sith_inquisitor | 7.2.0 |
 Cloak of Carnage Increases the damage dealt by Cloak of Pain by 15% and increases its duration by 4 seconds. FQN: tal.sith_warrior.skill.utility.cloak_of_carnage Cloak of Carnage | sith_warrior | 7.2.0 |
 Cloak of Rage While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds. FQN: tal.sith_warrior.skill.utility.cloak_of_rage Cloak of Rage | sith_warrior | 7.2.0 |
 Cloak of Resilience Activating Force Cloak grants 2 seconds of Resilience. FQN: tal.jedi_consular.skill.utility.cloak_of_resilience Cloak of Resilience | jedi_consular | 7.2.0 |
 Cold Blooded Increases the damage dealt by bleeding effects by 15% on targets below 30% of max health. In addition, if a target dies with Hemorrhaging Blast, it finishes the cooldown of Hemorrhaging Blast. FQN: tal.smuggler.skill.dirty_fighting.cold_blooded Cold Blooded | smuggler | 7.2.0 |
 Cold Blooded Increases the damage dealt by bleeding effects by 15% on targets below 30% of max health. In addition, if a target dies with Sanguinary Shot, it finishes the cooldown of Sanguinary Shot. FQN: tal.smuggler.skill.ruffian.cold_blooded Cold Blooded | smuggler | 7.2.0 |
 Collateral Damage Fusion Missile deals 25% more damage and spreads your Incendiary Missile burn and Serrated Shot bleed effects to targets it hits if it hits a target with those effects. FQN: tal.bounty_hunter.skill.innovative_ordnance.collateral_damage Collateral Damage | bounty_hunter | 7.2.0 |
 Combat Shield Reactive Shield now further decreases ability activation pushback by 30%, increases all healing received by 20% and makes you immune to interrupts. FQN: tal.trooper.skill.utility.combat_shield Combat Shield | trooper | 7.2.0 |
 Combat Trance When Opportune Attack is consumed by Blade Storm or Clashing Blast, you build 1 focus. FQN: tal.jedi_knight.skill.combat.combat_trance Combat Trance | jedi_knight | 7.2.0 |
 Combustion Chamber Power Yield increases damage done by an additional 2% when attacked while Ion Gas Cylinder is being utilized and refreshes its duration when attacked while Ion Gas Cylinder is not being utilized. Power Yield cannot last longer than 30 seconds. FQN: tal.bounty_hunter.skill.utility.combustion_chamber Combustion Chamber | bounty_hunter | 7.2.0 |
 Comm Boost Communication range increased by 5000m. FQN: tal.spvp.crew.tactical.communications_range Comm Boost | spvp | 7.2.0 |
 Commander I Increases Renown Points earned from all sources by 3%. FQN: tal.gld.perk.cxp_increase_1 Commander I | gld | 7.2.0 |
 Commander II Increases Renown Points earned from all sources by 5%. FQN: tal.gld.perk.cxp_increase_2 Commander II | gld | 7.2.0 |
 Commander III Increases Renown Points earned from all sources by 7%. FQN: tal.gld.perk.cxp_increase_3 Commander III | gld | 7.2.0 |
 Commanding Awe Increases damage reduction by 5% at all times and by an additional 15% while Enure is active. FQN: tal.jedi_knight.skill.vigilance.commanding_awe Commanding Awe | jedi_knight | 7.2.0 |
Companion Gift Speed FQN: tal.legacy.perk.companion_gift_1 Companion Gift Speed | legacy | 7.2.0 |
Companion Gift Speed FQN: tal.legacy.perk.companion_gift_3 Companion Gift Speed | legacy | 7.2.0 |
Companion Gift Speed FQN: tal.legacy.perk.companion_gift_2 Companion Gift Speed | legacy | 7.2.0 |
 Composite Plating Increases the chance enemies will miss you by 3%. FQN: tal.spvp.minor_armor.evasion.base Composite Plating | spvp | 7.2.0 |
 Compounding Impact Each shot of Speed Shot and Penetrating Rounds slows the target by 20% for 3 seconds. The effect can stack up to 4 times. FQN: tal.smuggler.skill.utility.compounding_impact Compounding Impact | smuggler | 7.2.0 |
Concentrated Fire Next shot has 100% chance to do critical damage. FQN: tal.spvp.crew.active.concentrated_fire.tier1 Concentrated Fire | spvp | 7.2.0 |
 Concentrated Power Concentrated Slice enables Riposte and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks. FQN: tal.jedi_knight.skill.focus.concentrated_power Concentrated Power | jedi_knight | 7.2.0 |
 Concussion Your periodic damaging effects don't tick on targets affected by any of your sleep effects. In addition, you always take 30% reduced damage from periodic effects, and your damage reduction is increased by 15% for 6 seconds after Defense Screen ends. FQN: tal.smuggler.skill.dirty_fighting.concussion Concussion | smuggler | 7.2.0 |
 Conflagration Increases the critical chance of your area attacks by 10%. FQN: tal.smuggler.skill.saboteur.conflagration Conflagration | smuggler | 7.2.0 |
 Confound Targets affected by your Weaken Mind are slowed by 30% for its duration. FQN: tal.jedi_consular.skill.utility.confound Confound | jedi_consular | 7.2.0 |
 Conquering Defense Increases shield chance by 4% and reduces the cooldown of Saber Ward by 30 seconds. Crushing Blow's damage is increased by 12%. FQN: tal.sith_warrior.skill.immortal.conquering_defense Conquering Defense | sith_warrior | 7.2.0 |
 Conqueror I Increases points earned from Conquests by 10%. FQN: tal.gld.perk.conquest_point_increase_1 Conqueror I | gld | 7.2.0 |
 Conqueror II Increases points earned from Conquests by 20%. FQN: tal.gld.perk.conquest_point_increase_2 Conqueror II | gld | 7.2.0 |
 Conspiring Force Targets affected by your Affliction are slowed by 30% for its duration. FQN: tal.sith_inquisitor.skill.utility.conspiring_force Conspiring Force | sith_inquisitor | 7.2.0 |
 Consuming Power Increases the critical chance of Smash and Crushing Blow by 20%. Additionally, Aegis Assault deals an additional 30% damage and increases shield absorption by 3%. FQN: tal.sith_warrior.skill.immortal.consuming_power Consuming Power | sith_warrior | 7.2.0 |
 Consuming Rage Endure Pain removes all cleansable effects when activated. FQN: tal.sith_warrior.skill.utility.consuming_rage Consuming Rage | sith_warrior | 7.2.0 |
 Containment If your Force Lift breaks early from damage, the target is stunned for 2 seconds. In addition, Force Lift activates instantly. FQN: tal.jedi_consular.skill.utility.containment Containment | jedi_consular | 7.2.0 |
 Containment Tactics Reduces the cooldown of Cryo Grenade by 15 seconds. FQN: tal.trooper.skill.utility.containment_tactics Containment Tactics | trooper | 7.2.0 |
 Contemplation You build up to 30 Centering over the course of using Introspection. This effect cannot occur more than once every 30 seconds. FQN: tal.jedi_knight.skill.utility.contemplation Contemplation | jedi_knight | 7.2.0 |
 Controlled Chaos For every target initially affected beyond the first, Diversion grants a charge of Controlled Chaos, increasing armor penetration by 10% per charge. This effect lasts 8 seconds. FQN: tal.agent.skill.utility.controlled_chaos Controlled Chaos | agent | 7.2.0 |
 Convulsing Currents Shock deals 35% more damage to targets affected by your Crushing Darkness and Crushing Darkness deals 10% more damage while Polarity Shift is active. In addition, Thundering Blast grants Reserved Darkness, making your next Dark Heal instant and increasing its healing by 30%. Max stacks of 2. FQN: tal.sith_inquisitor.skill.lightning.convulsing_currents Convulsing Currents | sith_inquisitor | 7.2.0 |
 Coolant Kolto Overload now heals you for 2% of your total health every second while above 35% of your maximum health. Additionally, Explosive Fuel increases defense chance by 35% while active. FQN: tal.bounty_hunter.skill.shield_tech.coolant Coolant | bounty_hunter | 7.2.0 |
 Corrosive Dispersion Corrosive Grenade spreads your Corrosive Dart to the targets it damages, as long as it damages at least one target already affected by your Corrosive Dart. FQN: tal.agent.skill.virulence.corrosive_dispersion Corrosive Dispersion | agent | 7.2.0 |
 Corrosive Microbes Corrosive Dart and Corrosive Grenade have a 10% chance to deal their damage twice whenever they harm a target. In addition, Corrosive Grenade makes its targets assailable for 45 seconds. Assailable targets take 7% more elemental and internal damage. FQN: tal.agent.skill.lethality.corrosive_microbes Corrosive Microbes | agent | 7.2.0 |
 Corrupted Barrier Your Static Barrier, Force Barrier, and Enduring Bastion heal you for 1% of your total health every second for as long as they last. This healing scales up to 4% with the charges for Enduring Bastion. FQN: tal.sith_inquisitor.skill.utility.corrupted_barrier Corrupted Barrier | sith_inquisitor | 7.2.0 |
 Corrupted Flesh Reduces the damage taken from all periodic effects by 15%. FQN: tal.sith_inquisitor.skill.utility.corrupted_flesh Corrupted Flesh | sith_inquisitor | 7.2.0 |
 Cover Fire Full Auto and Boltstorm slow the target's movement speed by 70% for 3 seconds with each hit. FQN: tal.trooper.skill.gunnery.cover_fire Cover Fire | trooper | 7.2.0 |
 Cover Screen When exiting cover, you increase your ranged defense by 20% for 6 seconds. FQN: tal.agent.skill.utility.cover_screen Cover Screen | agent | 7.2.0 |
 Cover Screen When exiting cover, you increase your ranged defense by 20% for 6 seconds. FQN: tal.smuggler.skill.utility.cover_screen Cover Screen | smuggler | 7.2.0 |
 Crack Shot Increases the range of Quick Shot, Flash Grenade, and Distraction to 30 meters, and additionally increases the range of all blaster, grenade, and charge attacks by 5 meters. In addition, Vital Shot marks its target for 45 seconds. Marked targets take 5% more damage from ranged weapon attacks. FQN: tal.smuggler.crack_shot Crack Shot | smuggler | 7.2.0 |
 Crackling Blasts Increases the critical strike damage dealt by Discharge and Ball Lightning by 20%. FQN: tal.sith_inquisitor.skill.deception.crackling_blasts Crackling Blasts | sith_inquisitor | 7.2.0 |
 Crackling Charge Discharge deals 30% more damage, and the critical hit chance of Lightning Charge is increased by 50%. FQN: tal.sith_inquisitor.skill.hatred.crackling_charge Crackling Charge | sith_inquisitor | 7.2.0 |
 Crafting Conquest I Grants access to the crafting based Conquest Objective "Crafting: Rally - Part 1". FQN: tal.gld.perk.daily_conquest_objective_1 Crafting Conquest I | gld | 7.2.0 |
 Crafting Conquest II Grants access to the crafting based Conquest Objective "Crafting: Rally - Part 2". FQN: tal.gld.perk.daily_conquest_objective_2 Crafting Conquest II | gld | 7.2.0 |
 Creeping Death Increases the damage dealt by periodic effects by 15% on targets below 30% of max health. In addition, Force Leech restores 15 force when used on a target affected by your Deathmark. FQN: tal.sith_inquisitor.skill.madness.creeping_death Creeping Death | sith_inquisitor | 7.2.0 |
 Crippling Diversion Diversion slows all targets by 50% for as long as they remain in the area. FQN: tal.smuggler.skill.utility.crippling_diversion Crippling Diversion | smuggler | 7.2.0 |
 Crippling Diversion Diversion slows all targets by 50% for as long as they remain in the area. FQN: tal.agent.skill.utility.crippling_diversion Crippling Diversion | agent | 7.2.0 |
 Critical Chance Mine has a 16% chance to cause critical damage. FQN: tal.spvp.mine.seismic_mine.tier5a Critical Chance | spvp | 7.2.0 |
 Critical Crafting I Increases Critical rate for all Crafting skills by 1%. FQN: tal.gld.perk.crafting_critical_1 Critical Crafting I | gld | 7.2.0 |
 Critical Crafting II Increases Critical rate for all Crafting skills by 2%. FQN: tal.gld.perk.crafting_critical_2 Critical Crafting II | gld | 7.2.0 |
 Critical Crafting III Increases Critical rate for all Crafting skills by 3%. FQN: tal.gld.perk.crafting_critical_3 Critical Crafting III | gld | 7.2.0 |
 Critical Feedback Feedback Shield has a 20% chance to do critical damage to enemies. FQN: tal.spvp.shield.feedback_shield.tier3a Critical Feedback | spvp | 7.2.0 |
 Critical Gathering I Increases Critical rate for all Gathering skills by 1% FQN: tal.gld.perk.gathering_critical_1 Critical Gathering I | gld | 7.2.0 |
 Critical Gathering II Increases Critical rate for all Gathering skills by 2% FQN: tal.gld.perk.gathering_critical_2 Critical Gathering II | gld | 7.2.0 |
 Critical Gathering III Increases Critical rate for all Gathering skills by 3% FQN: tal.gld.perk.gathering_critical_3 Critical Gathering III | gld | 7.2.0 |
 Critical Kinesis Increases the critical chance of Force Serenity and Disturbance by 15%. Increases all periodic damage dealt by 20%. In addition, Force in Balance and Shifted Balance grant Warden's Vigor, causing your Telekinetic Throw to heal you for 15% of the damage dealt for the next 12 seconds. FQN: tal.jedi_consular.skill.balance.critical_kinesis Critical Kinesis | jedi_consular | 7.2.0 |
 Critical Missions I Increases Critical rate for all Mission skills by 1%. FQN: tal.gld.perk.mission_critical_1 Critical Missions I | gld | 7.2.0 |
 Critical Missions II Increases Critical rate for all Mission skills by 2%. FQN: tal.gld.perk.mission_critical_2 Critical Missions II | gld | 7.2.0 |
 Critical Missions III Increases Critical rate for all Mission skills by 3%. FQN: tal.gld.perk.mission_critical_3 Critical Missions III | gld | 7.2.0 |
 Critical Probes Increases the critical chance of Advanced Medical Probe by 10%. FQN: tal.trooper.skill.combat_medic.mods.critical_probes Critical Probes | trooper | 7.2.0 |
 Critical Recharge Increases ranged and tech critical chance by 2% and reduces the cooldowns of Recharge Cells and Reserve Powercell by 30 seconds. In addition, Recharge and Reload builds Energy Lodes. FQN: tal.trooper.skill.tactics.critical_recharge Critical Recharge | trooper | 7.2.0 |
 Critical Scanning Increases the critical chance of Healing Scan by 10%. FQN: tal.bounty_hunter.skill.bodyguard.mods.critical_scanning Critical Scanning | bounty_hunter | 7.2.0 |
 Critical Stimulants Increases your critical hit damage by 20% while Stim Boost is active. FQN: tal.agent.skill.concealment.critical_stimulants Critical Stimulants | agent | 7.2.0 |
 Critical Stimulants Increases your critical hit damage by 20% while Pugnacity is active. FQN: tal.smuggler.skill.scrapper.critical_stimulants Critical Stimulants | smuggler | 7.2.0 |
 Critical Ventilation Increases ranged and tech critical chance by 2% and reduces the cooldown of Vent Heat by 30 seconds. In addition, Recharge and Reload builds Energy Lodes. FQN: tal.bounty_hunter.skill.advanced_prototype.critical_ventilation Critical Ventilation | bounty_hunter | 7.2.0 |
 Cruelty Increases the critical strike chance of Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike by 5%. In addition, Ravage builds 1 Fury each time it deals damage to a target, even during Berserk. FQN: tal.sith_warrior.skill.fury.cruelty Cruelty | sith_warrior | 7.2.0 |
 Crusader While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds. FQN: tal.jedi_knight.skill.utility.jedi_crusader Crusader | jedi_knight | 7.2.0 |
 Custom Auto Loader Reduces the cooldown of Series of Shots by 6 seconds, reduces the energy cost of Series of Shots by 1 per second, and reduces the energy cost of Snipe by 5. In addition, Snipe deals bonus elemental damage to targets with Interrogation Probe applied to them. FQN: tal.agent.skill.engineering.imperial_auto_loader Custom Auto Loader | agent | 7.2.0 |
 Customized Round Increases the critical chance and critical damage of Demolition Round by 10%. FQN: tal.trooper.skill.gunnery.mods.customized_round Customized Round | trooper | 7.2.0 |
 Customized Warhead Increases the critical chance and critical damage of Heatseeker Missiles by 10%. FQN: tal.bounty_hunter.skill.arsenal.mods.customized_warhead Customized Warhead | bounty_hunter | 7.2.0 |
 Cut Down Increases the damage dealt by Lethal Strike, Overload Shot, and Noxious Knives by 15%. In addition, Shiv deals 10% more damage to targets affected by your poison effects. FQN: tal.agent.skill.lethality.cut_down Cut Down | agent | 7.2.0 |
 Cut Loose Blade Blitz can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Blade Blitz is reduced by 10 seconds. FQN: tal.jedi_knight.skill.utility.cut_loose Cut Loose | jedi_knight | 7.2.0 |
 Cut to the Quick Point Blank Shot grants Cut to the Quick, increasing the critical chance and critical multiplier of your damaging and healing periodic effects by 30% for 6 seconds. FQN: tal.smuggler.skill.ruffian.cut_to_the_quick Cut to the Quick | smuggler | 7.2.0 |
 Cyclonic Sweeps Reduces the rate limit by which Visionary can generate focus by 3 seconds, and reduces the focus consumed by Blade Storm, Slash, Cyclone Slash, and Guardian Slash by 1. In addition, Slash and Cyclone Slash inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds. FQN: tal.jedi_knight.skill.defense.cyclonic_sweeps Cyclonic Sweeps | jedi_knight | 7.2.0 |
 Damage Increase Increase the damage dealt by Thermite Torpedoes by 5%. FQN: tal.spvp.missile.thermite_torpedoes.tier3 Damage Increase | spvp | 7.2.0 |
 Dark Bastion The cooldown of Dark Ward is reduced by 5 seconds, the shield chance it provides is increased by an additional 3%, and shielding an attack while it is active has a 20% chance to restore a charge and increase its active duration by 1 second. In addition, Dark Bulwark can build 2 additional stacks. FQN: tal.sith_inquisitor.skill.darkness.dark_bastion Dark Bastion | sith_inquisitor | 7.2.0 |
 Dark Blood Increases the duration of Endure Pain by 10 seconds. Increases elemental and internal damage reduction by 5%. FQN: tal.sith_warrior.skill.immortal.dark_blood Dark Blood | sith_warrior | 7.2.0 |
 Dark Bulwark Consuming a charge of Dark Ward increases shield absorption by 1%. Stacks up to 10 times. This effect lasts for 20 seconds or until Dark Ward is reactivated. In addition, shielding an attack while Dark Ward is active has a 20% chance to restore a charge and increase its active duration by 1 second. FQN: tal.sith_inquisitor.skill.darkness.dark_bulwark Dark Bulwark | sith_inquisitor | 7.2.0 |
 Dark Embrace Dark Embrace increases Force regeneration by 25% and reduces damage taken by 15% for 15 seconds when triggered. Dark Embrace is active while in stealth mode or for 15 seconds after leaving stealth or activating Maul. FQN: tal.sith_inquisitor.skill.deception.dark_embrace Dark Embrace | sith_inquisitor | 7.2.0 |
 Dark Lifebinder Reduces the cooldown of Revive by 100%. FQN: tal.sith_inquisitor.skill.sith_lifebinder Dark Lifebinder | sith_inquisitor | 7.2.0 |
 Dark Mending Reduces the activation time of Dark Infusion by 0.5 seconds and the Force consumed by Dark Heal by 5. FQN: tal.sith_inquisitor.skill.corruption.dark_mending Dark Mending | sith_inquisitor | 7.2.0 |
 Dark Resilience Reduces the damage taken by the target of your Extrication by 25% for 6 seconds after you extricate them. Additionally increases the healing done by Unnatural Preservation by 30%. FQN: tal.sith_inquisitor.skill.utility.dark_resilience Dark Resilience | sith_inquisitor | 7.2.0 |
 Dark Resonance Increases the critical strike damage of all attacks by 15%. FQN: tal.sith_warrior.skill.rage.dark_resonance Dark Resonance | sith_warrior | 7.2.0 |
 Dark Stability Activating Deflection grants 6 seconds of immunity to stun, sleep, lift, and incapacitating effects. FQN: tal.sith_inquisitor.skill.utility.dark_stability Dark Stability | sith_inquisitor | 7.2.0 |
 Dark Thunder When you activate Thundering Blast, there is a 25% chance the ability will produce a second blast that strikes the same target for 20% damage. FQN: tal.sith_inquisitor.skill.lightning.thundering_blast_forked_darkness Dark Thunder | sith_inquisitor | 7.2.0 |
 Deadeye Increases the critical damage dealt by Aimed Shot, Penetrating Rounds, Trickshot, Charged Burst, and Quickdraw by 10%. FQN: tal.smuggler.skill.sharpshooter.deadeye Deadeye | smuggler | 7.2.0 |
 Deadly Cannon Increases the critical damage bonus of High Impact Bolt, Demolition Round, and Vortex Bolt by 30%. FQN: tal.trooper.skill.gunnery.deadly_cannon Deadly Cannon | trooper | 7.2.0 |
 Deadly Toxins Increases the critical chance of Noxious Knives by 15% and its critical damage bonus by 30%. FQN: tal.agent.skill.concealment.deadly_toxins Deadly Toxins | agent | 7.2.0 |
 Deafening Defense Increases damage reduction by 5% at all times and by an additional 15% while Endure Pain is active. FQN: tal.sith_warrior.skill.vengeance.deafening_defense Deafening Defense | sith_warrior | 7.2.0 |
 Dealer's Discount Reduces the energy cost of Explosive Charge, Shock Charge and Incendiary Grenade by 5. FQN: tal.smuggler.skill.saboteur.dealers_discount Dealer's Discount | smuggler | 7.2.0 |
 Debilitating Shots Increases the duration of any effects applied by Shatter Shot by 5 seconds. In addition, when Leg Shot's immobilize effect wears off the target's movement is slowed by 75% for 3 seconds. FQN: tal.agent.skill.utility.debilitating_shots Debilitating Shots | agent | 7.2.0 |
 Debilitation Blade Barrage immobilizes the target for 3 seconds. FQN: tal.jedi_knight.skill.utility.debilitation Debilitation | jedi_knight | 7.2.0 |
 Decay Increases the damage dealt by Snipe, Lethal Shot, Cull, and Corrosive Grenade by 3% and reduces the energy cost of Series of Shots by 1 per second. Additionally, when Corrosive Grenade and Corrosive Dart end they are replaced by a lingering version for 5 seconds that will only deal damage when Cull deals damage. FQN: tal.agent.skill.virulence.decay Decay | agent | 7.2.0 |
 Decimate Increases the damage dealt by Smash by 40% and reduces the cooldowns of Smash and Raging Burst by 3 seconds each. FQN: tal.sith_warrior.skill.rage.decimate Decimate | sith_warrior | 7.2.0 |
 Decisive Slashes Increases the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%. In addition, Blade Barrage builds 1 Centering each time it deals damage to a target, even during Zen. FQN: tal.jedi_knight.skill.concentration.decisive_slashes Decisive Slashes | jedi_knight | 7.2.0 |
 Deep Impact Increases the critical strike damage dealt by Force Breach and Psychokinetic Blast by 20%. FQN: tal.jedi_consular.skill.infiltration.deep_impact Deep Impact | jedi_consular | 7.2.0 |
 Deep Wound Increases the direct damage dealt by Rupture by 5%. FQN: tal.sith_warrior.skill.annihilation.deep_wound Deep Wound | sith_warrior | 7.2.0 |
 Defensive Bonus FQN: tal.spvp.buffs.defensive.base Defensive Bonus | spvp | 7.2.0 |
 Defensive Measures Harpoon immobilizes the target for 3 seconds. In addition, the cooldown of Stealth Scan is reduced by 5 seconds, and any targets it reveals are immobilized for 3 seconds. FQN: tal.trooper.skill.utility.defensive_measures Defensive Measures | trooper | 7.2.0 |
 Defensive Roll Increases internal and elemental damage reduction by 3%. In addition, activating Bloodthirst reduces the damage you take from area effects by 30% for 20 seconds. FQN: tal.sith_warrior.skill.utility.defensive_roll Defensive Roll | sith_warrior | 7.2.0 |
 Defensive Roll Increases internal and elemental damage reduction by 3%. In addition, activating Inspiration reduces the damage you take from area effects by 30% for 20 seconds. FQN: tal.jedi_knight.skill.utility.defensive_roll Defensive Roll | jedi_knight | 7.2.0 |
 Defensive Safeguards When Ballistic Shield is activated you gain a charge of Defensive Safeguards for each enemy inside your Ballistic Shield, up to 4. This effect lasts 20 seconds and each charge increases your damage reduction by 5%. In addition, while inside your Ballistic Shield, you heal for 1% of your maximum health every second and you are immune to being pulled or knocked back. FQN: tal.agent.skill.utility.defensive_safeguards Defensive Safeguards | agent | 7.2.0 |
 Defiance Increases damage reduction by 3%. FQN: tal.sith_inquisitor.skill.utility.sith_defiance Defiance | sith_inquisitor | 7.2.0 |
 Defibrillator Reduces the cooldown of Revive by 100%. FQN: tal.smuggler.defibrillator Defibrillator | smuggler | 7.2.0 |
 Deflective Guards Increases damage reduction by 2%. Increases melee and ranged defense by 4%. FQN: tal.trooper.skill.shield_specialist.deflective_guards Deflective Guards | trooper | 7.2.0 |
 Deflective Plating Increases damage reduction by 2%. Increases melee and ranged defense by 4%. FQN: tal.bounty_hunter.skill.shield_tech.deflective_plating Deflective Plating | bounty_hunter | 7.2.0 |
 Deployed Shields Reduces all damage taken while in cover by 5% and reduces the cooldown of Ballistic Shield by 30 seconds. FQN: tal.agent.skill.utility.deployed_shields Deployed Shields | agent | 7.2.0 |
 Depth of Field Sensor focus range increased by 3500m. FQN: tal.spvp.crew.tactical.sensor_volume Depth of Field | spvp | 7.2.0 |
 Devour Each time a charge of your Deathmark is consumed, you gain 2 Force. FQN: tal.sith_inquisitor.skill.madness.devour Devour | sith_inquisitor | 7.2.0 |
 Devouring Microbes Increases the damage dealt by poison effects by 15% on targets below 30% of max health. In addition, if a target dies with Toxic Blast, it finishes the cooldown of Toxic Blast. FQN: tal.agent.skill.lethality.devouring_microbes Devouring Microbes | agent | 7.2.0 |
 Devouring Microbes Increases the damage dealt by poison effects by 15% on targets below 30% of max health. In addition, if a target dies with Weakening Blast, it finishes the cooldown of Weakening Blast. FQN: tal.agent.skill.virulence.devouring_microbes Devouring Microbes | agent | 7.2.0 |
 Dirty Escape Reduces the cooldown of Dirty Kick by 15 seconds. FQN: tal.smuggler.skill.utility.dirty_escape Dirty Escape | smuggler | 7.2.0 |
 Disable Enemy Missile Lock Distortion field breaks missile lock of enemies currently attempting to targeting you. FQN: tal.spvp.shield.distortion_field.tier3b Disable Enemy Missile Lock | spvp | 7.2.0 |
 Disembowel Gore sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%. FQN: tal.sith_warrior.skill.carnage.disembowel Disembowel | sith_warrior | 7.2.0 |
 Disintegration Increases the critical chance of Force Leech and Lightning Strike by 15%. Increases all periodic damage dealt by 20%. In addition, Death Field and Death Brand grant Vitiate's Malice, causing your Force Lightning to heal you for 15% of the damage dealt for 12 seconds. FQN: tal.sith_inquisitor.skill.madness.disintegration Disintegration | sith_inquisitor | 7.2.0 |
 Disjunction Increases the durations of Force Shroud by 2 seconds and Force Speed by 0.5 seconds. Additionally, Force Speed slows all enemies within 5 meters by 75% for 2.5 seconds when activated. FQN: tal.sith_inquisitor.skill.utility.disjunction Disjunction | sith_inquisitor | 7.2.0 |
 Dizzying Force Reduces target's accuracy by 20% for 8 seconds after Whirlwind ends. Additionally, your Whirlwind affects up to 2 additional standard or weak enemies within 8 meters of the target. FQN: tal.sith_inquisitor.skill.utility.dizzying_force Dizzying Force | sith_inquisitor | 7.2.0 |
 Dizzying Force Reduces target's accuracy by 20% for 8 seconds after Force Lift ends. Additionally, your Force Lift affects up to 2 additional standard or weak enemies within 8 meters of the target. FQN: tal.jedi_consular.skill.utility.dizzying_force Dizzying Force | jedi_consular | 7.2.0 |
 Dominating Slashes Increases the damage dealt by Lacerate by 5% and Voltaic Slash and Reaping Strike by 20%. FQN: tal.sith_inquisitor.skill.deception.dominating_slashes Dominating Slashes | sith_inquisitor | 7.2.0 |
 Double Volley Fires two volleys of cluster missiles at a time, doing 30% more damage, but also reducing the ammo capacity by 50%. FQN: tal.spvp.missile.cluster_missiles.tier_5a Double Volley | spvp | 7.2.0 |
 Drain Mind Increases all periodic damage dealt by 15% and increases the life redirected by Force in Balance by 100% and causes Sever Force and Force Technique's Force Breach effect to steal life from enemy targets, healing you for 10% of the damage they deal. FQN: tal.jedi_consular.skill.serenity.drain_mind Drain Mind | jedi_consular | 7.2.0 |
 Drain Thoughts Increases all periodic damage dealt by 20%. FQN: tal.jedi_consular.skill.balance.drain_thoughts Drain Thoughts | jedi_consular | 7.2.0 |
 Dreadful Nightmares Increases the damage dealt by Eradicate by 20%. FQN: tal.sith_inquisitor.skill.hatred.dreadful_nightmares Dreadful Nightmares | sith_inquisitor | 7.2.0 |
 Dual Wield Mastery Doubles the damage dealt by offhand weapon attacks. FQN: tal.sith_warrior.skill.carnage.dual_wield_mastery Dual Wield Mastery | sith_warrior | 7.2.0 |
 Dual Wield Mastery Doubles the damage dealt by offhand weapon attacks. FQN: tal.jedi_knight.skill.combat.dual_wield_mastery Dual Wield Mastery | jedi_knight | 7.2.0 |
 Durable Meds Increases the duration of Recuperative Nanotech by 3 seconds. FQN: tal.agent.skill.medic.durable_meds Durable Meds | agent | 7.2.0 |
 Durasteel Plating Reduces the amount of damage done to your hull by 8%. FQN: tal.spvp.minor_armor.damage_reduction.base Durasteel Plating | spvp | 7.2.0 |
 Efficacious Currents Reduces the Force consumed by Static Barrier by 15 and reduces the duration of Deionized by 5 seconds. Additionally, increases the amount of damage absorbed by your Static Barrier by 10%. FQN: tal.sith_inquisitor.skill.corruption.efficacious_currents Efficacious Currents | sith_inquisitor | 7.2.0 |
 Efficient Ammo Increases the damage dealt by Sweeping Gunfire by 25%. FQN: tal.smuggler.skill.utility.efficient_ammo Efficient Ammo | smuggler | 7.2.0 |
 Efficient Conversions Removes the energy cell cost of Concussion Charge, Concussive Round, Field Aid, and Cryo Grenade. FQN: tal.trooper.skill.utility.efficient_conversions Efficient Conversions | trooper | 7.2.0 |
 Efficient Crafting I Increases Time efficiency for all Crafting skills by 3% FQN: tal.gld.perk.crafting_efficiency_1 Efficient Crafting I | gld | 7.2.0 |
 Efficient Crafting II Increases Time efficiency for all Crafting skills by 5% FQN: tal.gld.perk.crafting_efficiency_2 Efficient Crafting II | gld | 7.2.0 |
 Efficient Crafting III Increases Time efficiency for all Crafting skills by 7% FQN: tal.gld.perk.crafting_efficiency_3 Efficient Crafting III | gld | 7.2.0 |
 Efficient Engineering Reduces the energy cost of Explosive Probe, Interrogation Probe and Plasma Probe by 5. FQN: tal.agent.skill.engineering.efficient_engineering Efficient Engineering | agent | 7.2.0 |
 Efficient Fire The cost of using blasters is reduced by 13% FQN: tal.spvp.crew.engineering.weapon_power_efficiency Efficient Fire | spvp | 7.2.0 |
 Efficient Maneuvers The cost of using engine component abilities, maneuvers, and boosting is reduced by 13% FQN: tal.spvp.crew.engineering.engine_power_efficiency Efficient Maneuvers | spvp | 7.2.0 |
 Efficient Missions I Increases Time efficiency for all Mission skills by 3%. FQN: tal.gld.perk.mission_efficiency_1 Efficient Missions I | gld | 7.2.0 |
 Efficient Missions II Increases Time efficiency for all Mission skills by 5%. FQN: tal.gld.perk.mission_efficiency_2 Efficient Missions II | gld | 7.2.0 |
 Efficient Missions III Increases Time efficiency for all Mission skills by 7%. FQN: tal.gld.perk.mission_efficiency_3 Efficient Missions III | gld | 7.2.0 |
 Efficient Repair I Slightly reduces the cost to repair items. FQN: tal.gld.perk.durability_loss_reduction_1 Efficient Repair I | gld | 7.2.0 |
 Efficient Repair II Moderately reduces the cost to repair items. FQN: tal.gld.perk.durability_loss_reduction_2 Efficient Repair II | gld | 7.2.0 |
 Efficient Repair III Significantly reduces the cost to repair items. FQN: tal.gld.perk.durability_loss_reduction_3 Efficient Repair III | gld | 7.2.0 |
 Efficient Strikes While Berserk is active, Massacre and Sweeping Slash consume 1 less rage. FQN: tal.sith_warrior.skill.carnage.efficient_strikes Efficient Strikes | sith_warrior | 7.2.0 |
 Efficient Strikes While Zen is active, Blade Rush and Cyclone Slash consume 1 less focus. FQN: tal.jedi_knight.skill.combat.efficient_strikes Efficient Strikes | jedi_knight | 7.2.0 |
 Efficient Suit Allows Kolto Overload to be activated while stunned and causes Kolto Overload to purge most stun effects when activated. In addition, increases the range of Grapple and Shoulder Cannon by 10 meters and eliminates the heat generated by Electro Dart and Carbonize. FQN: tal.bounty_hunter.skill.utility.efficient_suit Efficient Suit | bounty_hunter | 7.2.0 |
 Efficient Targeting Increases the range of Overload Shot, Flash Bang, and Distraction to 30 meters, and additionally increases the range of all rifle, probe, and dart attacks by 5 meters. In addition, Corrosive Dart marks its target for 45 seconds. Marked targets take 5% more damage from ranged weapon attacks. FQN: tal.agent.imperial_targeting Efficient Targeting | agent | 7.2.0 |
 Efficient Targeting Missile lockon time reduced by 4%. FQN: tal.spvp.minor_magazine.lockon_reduction.base Efficient Targeting | spvp | 7.2.0 |
 Efficient Tools Allows Adrenaline Rush to be activated while stunned and causes Adrenaline Rush to purge most stun effects when activated. In addition, Efficient Tools increases the range of Harpoon and Shoulder Cannon by 10 meters and eliminates the energy cell cost of Cryo Grenade and Neural Surge. FQN: tal.trooper.skill.utility.efficient_tools Efficient Tools | trooper | 7.2.0 |
 Effluence Reduces the cooldowns of Force Sweep and Vigilant Thrust by 6 seconds each, and both abilities no longer consume focus. FQN: tal.jedi_knight.skill.vigilance.effluence Effluence | jedi_knight | 7.2.0 |
 Electric Induction Reduces the Force consumed by Force abilities by 10%. FQN: tal.sith_inquisitor.skill.electric_induction Electric Induction | sith_inquisitor | 7.2.0 |
 Electrified Blast Snipe, Takedown, and Fragmentation Grenade apply 1 stack of Electrified Railgun's effect to the primary target. FQN: tal.agent.skill.engineering.electrified_blast Electrified Blast | agent | 7.2.0 |
 Electrify Shock deals 20% more damage and consumes 15 less Force, and Thrash and Lacerate inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds. FQN: tal.sith_inquisitor.skill.darkness.electrify Electrify | sith_inquisitor | 7.2.0 |
 Element of Surprise Increases the critical chance of Kolto Pack, Back Blast, and Point Blank Shot by 15%. FQN: tal.smuggler.element_of_surprise Element of Surprise | smuggler | 7.2.0 |
 Elite Assassin Increases the critical damage dealt by Ambush, Penetrating Blasts, Followthrough, Snipe, and Takedown by 10%. FQN: tal.agent.skill.marksmanship.imperial_assassin Elite Assassin | agent | 7.2.0 |
 Elite Education Increases the critical chance of Kolto Infusion, Backstab, and Lethal Strike by 15%. FQN: tal.agent.imperial_education Elite Education | agent | 7.2.0 |
 Elusiveness Increases armor rating by 20% and damage reduction by 5%. FQN: tal.jedi_consular.skill.combat.elusiveness Elusiveness | jedi_consular | 7.2.0 |
 Emergency Shielding Repair Probes increase shield capacity by 10% while active. FQN: tal.spvp.systems.defensive_command.tier4b Emergency Shielding | spvp | 7.2.0 |
 Empowered Scans Increases the healing done by Emergency Scan and Rapid Scan by 5%. In addition, Progressive Scan channels 20% faster. FQN: tal.bounty_hunter.skill.bodyguard.empowered_scans Empowered Scans | bounty_hunter | 7.2.0 |
 Empty Body Increases all healing received by 5%. Does not affect stolen life. FQN: tal.sith_inquisitor.skill.utility.empty_body Empty Body | sith_inquisitor | 7.2.0 |
 Enduring Increases the duration of Guarded by the Force by 2 seconds and reduces its cooldown by 30 seconds. FQN: tal.jedi_knight.skill.utility.enduring Enduring | jedi_knight | 7.2.0 |
 Enduring Kolto Increases the duration of Kolto Probe by 3 seconds. Additionally, Stim Boost grants Enduring Kolto when activated, making your next Kolto Infusion or Kolto Injection activate instantly. FQN: tal.agent.skill.medic.enduring_kolto Enduring Kolto | agent | 7.2.0 |
 Energized Absorbers Increases shield absorption by 4%. In addition, Energy Blast and Disrupter Rifle increase shield absorption by an additional 5%. FQN: tal.trooper.skill.shield_specialist.energized_absorbers Energized Absorbers | trooper | 7.2.0 |
 Energy Tanks Increases maximum energy by 10. FQN: tal.agent.energy_tanks Energy Tanks | agent | 7.2.0 |
 Engine Disruption Railgun hits slow target's speed by 40% for 8 seconds. FQN: tal.spvp.railgun.ion_railgun.tier_5a Engine Disruption | spvp | 7.2.0 |
 Engine Ionization Missile hits slow target by 40% for 6 seconds. FQN: tal.spvp.missile.ion_missiles.tier_5a Engine Ionization | spvp | 7.2.0 |
 Engine Power Reduction Target's engine power capacity reduced by 20 while ability is active. FQN: tal.spvp.systems.remote_slicing.tier4a Engine Power Reduction | spvp | 7.2.0 |
 Engine Power Restoration Tensor Field will restore 2 engine power per second to all allies in the radius. FQN: tal.spvp.engine.tensor_field.tier5b Engine Power Restoration | spvp | 7.2.0 |
 Engine Power Shunt Damage taken while Charged Plating is active will generate 5 engine power per hit. This effect can occur once per second. FQN: tal.spvp.shield.charged_plating.tier3b Engine Power Shunt | spvp | 7.2.0 |
 Engine Suppression Disables use of engine abilities for 10 seconds. FQN: tal.spvp.missile.emp_missile.tier_5a Engine Suppression | spvp | 7.2.0 |
 Engine Suppression Target cannot use engine component ability while Sabotage Probe is active. FQN: tal.spvp.missile.target_tracker.tier4a Engine Suppression | spvp | 7.2.0 |
 Engine Supression Target cannot use engine abilities while Remote Slicing is active. FQN: tal.spvp.systems.remote_slicing.tier5a Engine Supression | spvp | 7.2.0 |
 Engine Supression Pulse disables use of engine abilities. FQN: tal.spvp.systems.emp_field.tier5a Engine Supression | spvp | 7.2.0 |
 Engine Targeting Target's engine power drained by 20. FQN: tal.spvp.missile.interdiction_missiles.tier_5a Engine Targeting | spvp | 7.2.0 |
 Engine Targeting Target's speed reduced by 30% for 15 seconds.
Target's engine power drained by 25. FQN: tal.spvp.missile.concussion_missiles.tier_5a Engine Targeting | spvp | 7.2.0 |
 Engulfing Flames Increases Flame Sweep damage by 25%. FQN: tal.bounty_hunter.skill.utility.engulfing_flames Engulfing Flames | bounty_hunter | 7.2.0 |
 Enhanced Chemicals Increases the damage dealt by and critical chance of Volatile Substance by 5%. FQN: tal.agent.skill.concealment.enhanced_chemicals Enhanced Chemicals | agent | 7.2.0 |
 Enhanced Force Armor Increases all healing received by 5% and increases damage absorbed by Force Armor by 10%. FQN: tal.jedi_consular.skill.telekinetics.enhanced_force_armor Enhanced Force Armor | jedi_consular | 7.2.0 |
 Enhanced Paralytics Increases the stun durations of Electro Dart by 1 second and Carbonize by 0.5 seconds. FQN: tal.bounty_hunter.skill.utility.enhanced_paralytics Enhanced Paralytics | bounty_hunter | 7.2.0 |
 Enhanced Turbulence When you activate Turbulence, there is a 25% chance the ability will produce a second blast that strikes the same target for 20% damage. FQN: tal.jedi_consular.skill.telekinetics.turbulence_double_proc Enhanced Turbulence | jedi_consular | 7.2.0 |
 Enraged Assault Reduces the cooldown of Battering Assault by 3 seconds. FQN: tal.sith_warrior.skill.carnage.enraged_assault Enraged Assault | sith_warrior | 7.2.0 |
 Enraged Rend Force Rend builds 1 additional rage. FQN: tal.sith_warrior.skill.annihilation.enraged_rend Enraged Rend | sith_warrior | 7.2.0 |
 Erudite Mender Increases the healing done by Rejuvenate and Renewal by 15%. FQN: tal.jedi_consular.skill.seer.erudite_mender Erudite Mender | jedi_consular | 7.2.0 |
 Eruptive Flames Periodic damage from Incendiary Round has a 60% chance to erupt, burning up to 4 additional targets within 5 meters of the primary target. FQN: tal.trooper.skill.assault_specialist.mods.eruptive_flames Eruptive Flames | trooper | 7.2.0 |
 Eruptive Flames Periodic damage from Incendiary Missile has a 60% chance to erupt, burning up to 4 additional targets within 5 meters of the primary target. FQN: tal.bounty_hunter.skill.innovative_ordnance.mods.eruptive_flames Eruptive Flames | bounty_hunter | 7.2.0 |
 Escape Plan Reduces the cooldown of Escape by 30 seconds, Shield Probe by 5 seconds, and Infiltrate by 60 seconds. FQN: tal.agent.skill.utility.escape_plan Escape Plan | agent | 7.2.0 |
 Ethereal Entity Using Phase Walk to return to its marked location grants Ethereal Entity, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 10 seconds. Additionally, the cooldown of Phase Walk is reduced by 15 seconds and all defenses are increased by 30% for the duration of Ethereal Entity. FQN: tal.jedi_consular.skill.utility.ethereal_entity Ethereal Entity | jedi_consular | 7.2.0 |
 Evacuate Reduces the cooldown of Maim and Flash Bang by 15 seconds. FQN: tal.agent.skill.utility.evacuate Evacuate | agent | 7.2.0 |
 Evasion Boost Tensor Field will increase the evasion of all allies in the radius by 6%. FQN: tal.spvp.engine.tensor_field.tier4b Evasion Boost | spvp | 7.2.0 |
 Evasive Screen When activated, Cloaking Screen grants 2 seconds of Evasion. FQN: tal.agent.skill.utility.evasive_screen Evasive Screen | agent | 7.2.0 |
 Excise Lance sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%. FQN: tal.jedi_knight.skill.combat.excise Excise | jedi_knight | 7.2.0 |
 Executioner Increases all damage dealt to targets below 30% of max health by 5%. Additionally, reduces the Force consumed by Assassinate by 10. FQN: tal.sith_inquisitor.skill.deception.sith_executioner Executioner | sith_inquisitor | 7.2.0 |
 Expeditious Protector Increases armor rating by 15%, and when your guarded target is attacked, your movement speed is increased by 30% for 6 seconds. FQN: tal.jedi_knight.skill.defense.expeditious_protector Expeditious Protector | jedi_knight | 7.2.0 |
 Experience Powerhouse I Increases Experience earned from all sources by 3%. FQN: tal.gld.perk.xp_increase_1 Experience Powerhouse I | gld | 7.2.0 |
 Experience Powerhouse II Increases Experience earned from all sources by 5%. FQN: tal.gld.perk.xp_increase_2 Experience Powerhouse II | gld | 7.2.0 |
 Experience Powerhouse III Increases Experience earned from all sources by 7%. FQN: tal.gld.perk.xp_increase_3 Experience Powerhouse III | gld | 7.2.0 |
 Experimental Explosives Increases the critical damage dealt by Explosive Probe, Interrogation Probe, EMP Discharge, and all area effects by 10%. FQN: tal.agent.skill.engineering.experimental_explosives Experimental Explosives | agent | 7.2.0 |
 Explosive Dissemination Plasma Grenade deals 25% more damage and spreads your Incendiary Round burn and Serrated Bolt bleed effects to targets it hits if it hits a target with those effects. FQN: tal.trooper.skill.assault_specialist.explosive_dissemination Explosive Dissemination | trooper | 7.2.0 |
 Explosive Engineering Increases the damage dealt by Explosive Probe, Cluster Bombs, Fragmentation Grenade, Plasma Probe, and Orbital Strike by 10% and increases the critical damage dealt by Explosive Probe, Interrogation Probe, EMP Discharge, and all area effects by 10%. FQN: tal.agent.skill.engineering.explosive_engineering Explosive Engineering | agent | 7.2.0 |
 Expunging Camouflage Force Camouflage removes all cleansable effects when activated. FQN: tal.sith_warrior.skill.utility.expunging_camouflage Expunging Camouflage | sith_warrior | 7.2.0 |
 Expunging Camouflage Force Camouflage removes all cleansable effects when activated. FQN: tal.jedi_knight.skill.utility.expunging_camouflage Expunging Camouflage | jedi_knight | 7.2.0 |
 Extended Communication Communication range increased by 4000m. FQN: tal.spvp.minor_sensors.com_range.base Extended Communication | spvp | 7.2.0 |
 Extended Communication Range Communication range increased by an additional 2000m. FQN: tal.spvp.minor_sensors.com_range.upgrade Extended Communication Range | spvp | 7.2.0 |
 Extended Magazine Ammunition capacity increased by 20%. FQN: tal.spvp.minor_magazine.ammo_capacity.base Extended Magazine | spvp | 7.2.0 |
 Extended Targeting Primary weapon range increased by 15% for the duration of the ability. FQN: tal.spvp.systems.sensor_sweep.tier5b Extended Targeting | spvp | 7.2.0 |
 Extra Rounds Propulsion Round gets an additional charge. FQN: tal.trooper.skill.extra_rounds Extra Rounds | trooper | 7.2.0 |
 Extra Shrapnel Shrap Bomb spreads your Vital Shot to the targets it damages, as long as it damages at least one target already affected by your Vital Shot. FQN: tal.smuggler.skill.dirty_fighting.extra_shrapnel Extra Shrapnel | smuggler | 7.2.0 |
 Fade Reduces the cooldown of Force Cloak by 30 seconds and extends its duration by 5 seconds. FQN: tal.jedi_consular.skill.utility.fade Fade | jedi_consular | 7.2.0 |
 Fade Reduces the cooldown of Force Cloak by 30 seconds and extends its duration by 5 seconds. FQN: tal.sith_inquisitor.skill.utility.fade Fade | sith_inquisitor | 7.2.0 |
 Fanaticism Reduces the Force consumed by Death Field by 20. FQN: tal.sith_inquisitor.skill.hatred.fanatacism Fanaticism | sith_inquisitor | 7.2.0 |
 Feelin' Woozy Shrap Bomb reduces the movement speed of all affected targets by 30% for its full duration. FQN: tal.smuggler.skill.dirty_fighting.feelin_woozy Feelin' Woozy | smuggler | 7.2.0 |
 Fervor Increases the critical strike damage of all attacks by 10% and the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%. FQN: tal.jedi_knight.skill.concentration.fervor Fervor | jedi_knight | 7.2.0 |
Field Cargo Hold Cooldown FQN: tal.legacy.perk.field_cargo_1 Field Cargo Hold Cooldown | legacy | 7.2.0 |
Field Cargo Hold Cooldown FQN: tal.legacy.perk.field_cargo_2 Field Cargo Hold Cooldown | legacy | 7.2.0 |
 Field Command Increases the critical chance of your area attacks by 10%. FQN: tal.agent.skill.engineering.field_command Field Command | agent | 7.2.0 |
Field Legacy Cargo Hold Cooldown FQN: tal.legacy.perk.field_lgc_cargo_1 Field Legacy Cargo Hold Cooldown | legacy | 7.2.0 |
Field Legacy Cargo Hold Cooldown FQN: tal.legacy.perk.field_lgc_cargo_2 Field Legacy Cargo Hold Cooldown | legacy | 7.2.0 |
 Field Medicine Increases the healing done by Bacta Infusion and Medical Probe by 5%. In addition, Successive Treatment channels 20% faster. FQN: tal.trooper.skill.combat_medic.field_medicine Field Medicine | trooper | 7.2.0 |
 Firebug Increases the critical bonus damage of Searing Wave, Flaming Fist, Scorch, and Immolate by 15%. FQN: tal.bounty_hunter.skill.firebug.firebug Firebug | bounty_hunter | 7.2.0 |
 Flame Suit Reduces the damage taken from all periodic effects by 30%. FQN: tal.bounty_hunter.skill.firebug.flame_suit Flame Suit | bounty_hunter | 7.2.0 |
 Flame Surge Increases the damage dealt by Flame Sweep by 15%. FQN: tal.bounty_hunter.skill.shield_tech.flame_surge_dmg_increase Flame Surge | bounty_hunter | 7.2.0 |
 Flaming Wound Your elemental attacks deal 3% more damage to bleeding targets. FQN: tal.trooper.skill.assault_specialist.flaming_wound Flaming Wound | trooper | 7.2.0 |
 Flaming Wound Your elemental attacks deal 3% more damage to bleeding targets. FQN: tal.bounty_hunter.skill.innovative_ordnance.flaming_wound Flaming Wound | bounty_hunter | 7.2.0 |
 Flashpoint Conquest I Grants access to the Flashpoint based Conquest Objective "Flashpoint: Rally - Part 1". FQN: tal.gld.perk.flashpoint_conquest_objective_1 Flashpoint Conquest I | gld | 7.2.0 |
 Flashpoint Conquest II Grants access to the Flashpoint based Conquest Objective "Flashpoint: Rally - Part 2". FQN: tal.gld.perk.flashpoint_conquest_objective_2 Flashpoint Conquest II | gld | 7.2.0 |
 Fleetfooted When Transcendence is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Transcendence is increased by 30%. FQN: tal.jedi_knight.skill.utility.fleetfooted Fleetfooted | jedi_knight | 7.2.0 |
 Flowing Force Telekinetic Momentum is twice as likely to trigger while Mental Alacrity is active. Additionally increases the duration of Mental Alacrity by 5 seconds and reduces its cooldown by 15 seconds. FQN: tal.jedi_consular.skill.telekinetics.flowing_force Flowing Force | jedi_consular | 7.2.0 |
 Focus Stims Battle Focus increases damage done by 5% while utilizing Ion Cell and increases damage reduction by 5% while Ion Cell is not being utilized. FQN: tal.trooper.skill.utility.focus_stims Focus Stims | trooper | 7.2.0 |
 Focused Impact High Impact Bolt ignores 60% of the target's armor and Stockstrike or Shockstrike deals 10% more damage. FQN: tal.gld.test.test_1 Focused Impact | gld | 7.2.0 |
 Focused Impact High Impact Bolt ignores 60% of the target's armor and Stockstrike or Shockstrike deals 10% more damage. FQN: tal.trooper.skill.focused_impact Focused Impact | trooper | 7.2.0 |
 Focused Impact High Impact Bolt ignores 60% of the target's armor and Stockstrike or Shockstrike deals 10% more damage. FQN: tal.gld.test.test_case Focused Impact | gld | 7.2.0 |
 Focused Insight Increases the life stolen by Force in Balance, Shifted Balance, and Force Serenity by 100% and causes Weaken Mind and Sever Force to reclaim life from enemy targets, healing you for 10% of the damage they deal. FQN: tal.jedi_consular.skill.balance.focused_insight Focused Insight | jedi_consular | 7.2.0 |
 Focused Melt Force Melt builds 1 additional focus. FQN: tal.jedi_knight.skill.watchman.focused_melt Focused Melt | jedi_knight | 7.2.0 |
 Focused Resonance Increases the critical strike damage of all attacks by 15%. FQN: tal.jedi_knight.skill.focus.focused_resonance Focused Resonance | jedi_knight | 7.2.0 |
 Focused Vision Force Exhaustion grants Focused Vision, making your next Zealous Leap or Concentrated Slice consume no focus. FQN: tal.jedi_knight.skill.focus.focused_vision Focused Vision | jedi_knight | 7.2.0 |
 Force Aegis Increases the duration of Guarded by the Force by 2 seconds. FQN: tal.jedi_knight.skill.utility.force_aegis Force Aegis | jedi_knight | 7.2.0 |
 Force Attunement Attuned to the Force, your maximum Force is increased by 500. FQN: tal.sith_inquisitor.skill.force_attunement Force Attunement | sith_inquisitor | 7.2.0 |
 Force Break Increases the damage dealt by Combat Technique's Force Breach and Slow Time by 30%. FQN: tal.jedi_consular.skill.combat.force_break Force Break | jedi_consular | 7.2.0 |
 Force Dread Increases all periodic damage dealt by 15% and increases the life stolen by Death Field by 100% and causes Creeping Terror and Lightning Charge's Discharge effect to steal life from enemy targets, healing you for 10% of the damage they deal. FQN: tal.sith_inquisitor.skill.hatred.force_horrors Force Dread | sith_inquisitor | 7.2.0 |
 Force Focus Force Breach deals 30% more damage, and the critical hit chance of Force Technique is increased by 50%. FQN: tal.jedi_consular.skill.serenity.force_focus Force Focus | jedi_consular | 7.2.0 |
 Force Grip Force Choke deals 100% more damage, generates 100% more threat, and activates instantly. FQN: tal.sith_warrior.skill.immortal.force_grip Force Grip | sith_warrior | 7.2.0 |
 Force Harmonics Reduces the cooldown of Force Wave by 2.5 seconds and Force Potency grants 1 additional charge when activated. FQN: tal.jedi_consular.skill.utility.force_harmonics Force Harmonics | jedi_consular | 7.2.0 |
 Force Haste Reduces the cooldown of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds. FQN: tal.sith_inquisitor.skill.utility.force_haste Force Haste | sith_inquisitor | 7.2.0 |
 Force Haste Reduces the cooldown of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds. FQN: tal.jedi_consular.skill.utility.force_haste Force Haste | jedi_consular | 7.2.0 |
 Force Healer Reduces the cooldown of Revive by 100%. FQN: tal.jedi_consular.skill.jedi_healer Force Healer | jedi_consular | 7.2.0 |
 Force Horrors Increases all periodic damage dealt by 15%. FQN: tal.sith_inquisitor.skill.madness.force_horrors Force Horrors | sith_inquisitor | 7.2.0 |
 Force Mobility Thundering Blast, Innervate, and Force Leech may be activated while moving. FQN: tal.sith_inquisitor.skill.utility.force_mobility Force Mobility | sith_inquisitor | 7.2.0 |
 Force Mobility Turbulence, Healing Trance, and Force Serenity can be activated while moving. FQN: tal.jedi_consular.skill.utility.force_mobility Force Mobility | jedi_consular | 7.2.0 |
 Force Reach Increases the range of Project, Mind Snap, Force in Balance, and Force Slow by 20 meters. Also increases the duration of Force Lift to 60 seconds. FQN: tal.jedi_consular.skill.force_reach Force Reach | jedi_consular | 7.2.0 |
 Force Shelter Increases the duration of Rejuvenate by 6 seconds. In addition, Rejuvenate grants protection to its target for 45 seconds. Protected targets have their armor rating increased by 10%. 1 second after refreshing your Rejuvenate on a target, the target will be healed plus any healing that remained from the previous Rejuvenate. FQN: tal.jedi_consular.skill.seer.force_shelter Force Shelter | jedi_consular | 7.2.0 |
 Force Studies Attuned to the Force, your maximum Force is increased by 500. FQN: tal.jedi_consular.skill.force_studies Force Studies | jedi_consular | 7.2.0 |
 Forced March Allows Full Auto and Boltstorm to be activated while moving. FQN: tal.trooper.skill.utility.forced_march Forced March | trooper | 7.2.0 |
 Foresight Reduces the pushback suffered while activating healing abilities by 75% and lowers the threat generated by healing abilities by 10%. FQN: tal.jedi_consular.skill.seer.foresight Foresight | jedi_consular | 7.2.0 |
 Fortified Beacon Drone hull strength increased 20%, and damage reduction improved 17%. FQN: tal.spvp.drone.hyperspace_beacon.tier3b Fortified Beacon | spvp | 7.2.0 |
 Fortified Beacon Drone hull strength increased 20%, and damage reduction improved 17%. FQN: tal.spvp.drone.sensor_beacon.tier5b Fortified Beacon | spvp | 7.2.0 |
 Fortified Drone Drone hull strength increased 10%, and damage reduction improved 9%. FQN: tal.spvp.drone.missile_sentry_drone.tier3 Fortified Drone | spvp | 7.2.0 |
 Fortified Drone Drone hull strength increased 20%, and damage reduction improved 17%. FQN: tal.spvp.drone.interdiction_sentry_drone.tier5a Fortified Drone | spvp | 7.2.0 |
 Fortified Drone Drone hull strength increased 10%, and damage reduction improved 9%. FQN: tal.spvp.drone.repair_drone.tier2 Fortified Drone | spvp | 7.2.0 |
 Fortified Kolto While your Kolto Probe is active on yourself, your damage reduction is increased by 3% per stack. FQN: tal.agent.skill.utility.fortified_kolto Fortified Kolto | agent | 7.2.0 |
 Foxhole Increases the energy regeneration rate by 1 per second while in cover. FQN: tal.smuggler.skill.sharpshooter.foxhole Foxhole | smuggler | 7.2.0 |
 Fracturing Force Activating Shadow Stride builds 3 Breaching Shadows. FQN: tal.jedi_consular.skill.infiltration.fracturing_force Fracturing Force | jedi_consular | 7.2.0 |
 Frontline Medic Increases the healing done by Kolto Bomb, Kolto Pods, and Successive Treatment by 5%. FQN: tal.trooper.skill.combat_medic.frontline_medic Frontline Medic | trooper | 7.2.0 |
 Frontline Physician Reduces the cooldown of Revive by 100%. FQN: tal.trooper.skill.frontline_physician Frontline Physician | trooper | 7.2.0 |
 Fuel Additives Explosive Fuel increases damage done by 5% while Ion Gas Cylinder is being utilized and increases damage reduction by 5% while Ion Gas Cylinder is not being utilized. FQN: tal.bounty_hunter.skill.utility.fuel_additives Fuel Additives | bounty_hunter | 7.2.0 |
 Fuel Reserves Rocket Out gets an additional charge. FQN: tal.bounty_hunter.skill.fuel_reserves Fuel Reserves | bounty_hunter | 7.2.0 |
 Fuming Rage Force Crush grants Fuming Rage, making your next Obliterate or Furious Strike consume no rage. FQN: tal.sith_warrior.skill.rage.fuming_rage Fuming Rage | sith_warrior | 7.2.0 |
 Furious Power Furious Strike enables Retaliation and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks. FQN: tal.sith_warrior.skill.rage.furious_power Furious Power | sith_warrior | 7.2.0 |
 Gait Manipulation Force Cloak increases your movement speed by 50% while it is active, and Force Slow reduces the movement speed of its target by an additional 20%. FQN: tal.sith_inquisitor.skill.utility.gait_manipulation Gait Manipulation | sith_inquisitor | 7.2.0 |
 Galvanizing Cleanse Expunge grants Galvanizing Cleanse, making your next ability with an activation time activate instantly. The effect cannot occur more than once every 30 seconds and lasts for up to 15 seconds. FQN: tal.sith_inquisitor.skill.utility.galvanizing_cleanse Galvanizing Cleanse | sith_inquisitor | 7.2.0 |
 Gathering Efficiency I Increases Time efficiency for all Gathering skills by 3% FQN: tal.gld.perk.gathering_efficiency_1 Gathering Efficiency I | gld | 7.2.0 |
 Gathering Efficiency II Increases Time efficiency for all Gathering skills by 5% FQN: tal.gld.perk.gathering_efficiency_2 Gathering Efficiency II | gld | 7.2.0 |
 Gathering Efficiency III Increases Time efficiency for all Gathering skills by 7% FQN: tal.gld.perk.gathering_efficiency_3 Gathering Efficiency III | gld | 7.2.0 |
 Get the Bulge Tendon Blast will now grant an Upper Hand. FQN: tal.smuggler.skill.utility.get_the_bulge Get the Bulge | smuggler | 7.2.0 |
 Grav Trio Grav Round fires up to two additional half-strength rounds at other enemies within 5 meters of the primary target. FQN: tal.trooper.skill.gunnery.mods.grav_trio Grav Trio | trooper | 7.2.0 |
 Gravitating Bolt Targets affected by your Gravity Vortex take 50% more damage from Vortex Bolt and 10% more damage from High Impact Bolt. FQN: tal.trooper.skill.gunnery.mods.gravitating_bolt Gravitating Bolt | trooper | 7.2.0 |
 Gravitating Compound Demolition Round puts a compound on the target, increasing your Grav Round damage against the target by 10%. FQN: tal.trooper.skill.gunnery.mods.gravitating_compound Gravitating Compound | trooper | 7.2.0 |
 Gravity Defiance Zealous Leap and Force Exhaustion each consume 1 less focus. FQN: tal.jedi_knight.skill.focus.gravity_defiance Gravity Defiance | jedi_knight | 7.2.0 |
 Gravity Defiance Zealous Leap and Force Exhaustion each consume 1 less focus. FQN: tal.jedi_knight.skill.concentration.gravity_defiance Gravity Defiance | jedi_knight | 7.2.0 |
 Gravity Manipulation Obliterate and Force Crush each consume 1 less rage. FQN: tal.sith_warrior.skill.rage.gravity_manipulation Gravity Manipulation | sith_warrior | 7.2.0 |
 Gravity Manipulation Obliterate and Force Crush each consume 1 less rage. FQN: tal.sith_warrior.skill.fury.gravity_manipulation Gravity Manipulation | sith_warrior | 7.2.0 |
 Gravity Surge Grav Round now applies an additional stack of Charged Barrel and Charged Barrier, if applicable. FQN: tal.trooper.skill.gunnery.gravity_surge Gravity Surge | trooper | 7.2.0 |
 Grenadiership Reduces the cooldown of Artillery Blitz by 5 seconds. In addition, Flak Shell deals 25% more damage, its cooldown is reduced by 6 seconds, and damage dealt by it will refresh the duration of your Gut's bleed on the affected target, if present. FQN: tal.trooper.skill.tactics.grenadiership Grenadiership | trooper | 7.2.0 |
 Gushing Veins Increases the critical chance of Shatter, Vengeful Slam, and bleeding effects by 10%. FQN: tal.sith_warrior.skill.vengeance.gushing_veins Gushing Veins | sith_warrior | 7.2.0 |
 Gushing Wounds Hemorrhaging Blast deals 5% more damage and Shrap Bomb has a 10% chance to deal its damage twice whenever it harms a target. FQN: tal.smuggler.skill.dirty_fighting.gushing_wounds Gushing Wounds | smuggler | 7.2.0 |
 Hand of Darkness Force Pull immobilizes its target for 3 seconds, Leeching Strike immobilizes its target for 2 seconds, and Low Slash immobilizes its target for 1 second after the incapacitating effect wears off. In addition, successful use of Mind Trap grants Hand of Darkness, increasing the critical chance of your next direct attack by 100%. This effect lasts for 20 seconds. FQN: tal.sith_inquisitor.skill.utility.hand_of_darkness Hand of Darkness | sith_inquisitor | 7.2.0 |
Hard Reset Remove all currently active debuffs FQN: tal.spvp.crew.active.hard_reset.tier1 Hard Reset | spvp | 7.2.0 |
 Hastened Melt Reduces the cooldown of Force Melt by 3 seconds. FQN: tal.jedi_knight.skill.watchman.hastened_melt Hastened Melt | jedi_knight | 7.2.0 |
 Hastened Rend Reduces the cooldown of Force Rend by 3 seconds. FQN: tal.sith_warrior.skill.annihilation.hastened_rend Hastened Rend | sith_warrior | 7.2.0 |
 Haunted Dreams If your Whirlwind breaks early from damage, the target is stunned for 2 seconds. In addition, Whirlwind activates instantly. FQN: tal.sith_inquisitor.skill.utility.haunted_dreams Haunted Dreams | sith_inquisitor | 7.2.0 |
 Havoc Training Increases the critical strike damage bonus of Stockstrike, High Impact Bolt, Tactical Surge, Gut, Assault Plastique, and Cell Burst by 15%. Additionally, when Assault Plastique damages a target, the target will become Susceptible, increasing the damage it takes from tech attacks by 5% for 45 seconds. FQN: tal.trooper.skill.tactics.havoc_training Havoc Training | trooper | 7.2.0 |
 Hazardous Heat Increases the damage of Plasmatize by 20% FQN: tal.trooper.skill.plasmatech.hazardous_heat Hazardous Heat | trooper | 7.2.0 |
 Heads Up When Hunker Down ends or you leave cover while Hunker Down is active, you gain Heads Up, which increases your movement speed by 50% and grants immunity to movement impairing effects. Lasts 6 seconds. FQN: tal.smuggler.skill.utility.heads_up Heads Up | smuggler | 7.2.0 |
 Headshot Increases the critical chance of Takedown and Penetrating Blasts by 15% and reduces the energy cost of Takedown by 3. FQN: tal.agent.skill.marksmanship.headshot Headshot | agent | 7.2.0 |
 Healing Hand Increases the critical chance of Slow-release Medpac by 3%. Additionally, Kolto Pack makes its target resistant for 45 seconds. Resistant targets have their elemental and internal damage reduction increased by 3%. FQN: tal.smuggler.skill.sawbones.healing_hand Healing Hand | smuggler | 7.2.0 |
 Heat Damping Eliminates the heat generated by Jet Boost, Concussion Missile, Cure, and Electro Dart. FQN: tal.bounty_hunter.skill.utility.heat_damping Heat Damping | bounty_hunter | 7.2.0 |
 Heated Absorbers Increases shield absorption by 4%. In addition Heat Blast and Payday increases shield absorption by an additional 5%. FQN: tal.bounty_hunter.skill.shield_tech.heated_absorbers Heated Absorbers | bounty_hunter | 7.2.0 |
 Heated Tools Reduces the cooldown of Ion Wave by 3 seconds and causes Shockstrike to root its target for 2 seconds. FQN: tal.trooper.skill.plasmatech.heated_tools Heated Tools | trooper | 7.2.0 |
 Heated Tools Reduces the cooldown of Searing Wave by 3 seconds and causes Flaming Fist to root its target for 2 seconds. FQN: tal.bounty_hunter.skill.firebug.heated_tools Heated Tools | bounty_hunter | 7.2.0 |
 Heavy Diversion Targets affected by your Diversion continue to be affected for 3 seconds after leaving the area of effect. FQN: tal.agent.skill.marksmanship.heavy_diversion Heavy Diversion | agent | 7.2.0 |
 Heavy Handed Smash deals 75% more damage and consumes 2 less rage. Additionally, the critical chance of Sweeping Slash and Ravage is increased by 30%. FQN: tal.sith_warrior.skill.immortal.heavy_handed Heavy Handed | sith_warrior | 7.2.0 |
 Heavy Shrapnel Assault Plastique can hit up to 8 additional enemies within 8 meters of the primary target for a quarter of the damage it deals to the primary target. FQN: tal.trooper.skill.assault_specialist.mods.heavy_shrapnel Heavy Shrapnel | trooper | 7.2.0 |
 Heavy Shrapnel Thermal Detonator can hit up to 8 additional enemies within 8 meters of the primary target for a quarter of the damage it deals to the primary target. FQN: tal.bounty_hunter.skill.innovative_ordnance.mods.heavy_shrapnel Heavy Shrapnel | bounty_hunter | 7.2.0 |
 Hemorrhaging Smash Reduces the cooldown of Smash by 9 seconds and the rage it consumes by 1. In addition, Smash deals 30% more damage and spreads your Rupture and Force Rend bleeds to targets it hits, if it hits a target already affected by those bleeds. FQN: tal.sith_warrior.skill.annihilation.hemorrhaging_smash Hemorrhaging Smash | sith_warrior | 7.2.0 |
 High Explosives Mines do 50% damage to all enemies in a 2000m radius around the target. FQN: tal.spvp.mine.seeker_mine.tier5a High Explosives | spvp | 7.2.0 |
 Hired Protection Reduces the cooldown of Revive by 100%. FQN: tal.bounty_hunter.skill.hired_protection Hired Protection | bounty_hunter | 7.2.0 |
 Hits Do Area Damage Railgun hits arc to hit up to 4 enemies within 6000m, doing 55% damage. FQN: tal.spvp.railgun.ion_railgun.tier_4a Hits Do Area Damage | spvp | 7.2.0 |
 Hits Do Area Damage and Power Drain Railgun hits arc to hit up to 3 enemies within 5000m, doing half damage and draining up to 10 engine and weapon power. FQN: tal.spvp.railgun.ion_railgun.tier_4b Hits Do Area Damage and Power Drain | spvp | 7.2.0 |
 Hold Position While in cover, ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. FQN: tal.agent.hold_position Hold Position | agent | 7.2.0 |
 Hold Position While in cover, ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. FQN: tal.smuggler.hold_position Hold Position | smuggler | 7.2.0 |
 Hold Your Ground Reduces the cooldowns of Defense Screen and Pulse Detonator by 5 seconds, and Escape by 30 seconds. In addition, when you exit cover you gain a Cover Screen that increases your ranged defense by 20% for 6 seconds. FQN: tal.smuggler.skill.utility.hold_your_ground Hold Your Ground | smuggler | 7.2.0 |
 Hold Your Ground Reduces the cooldowns of Shield Probe and Cover Pulse by 5 seconds, and Escape by 30 seconds. In addition, when you exit cover you gain a Cover Screen that increases your ranged defense by 20% for 6 seconds. FQN: tal.agent.skill.utility.hold_your_ground Hold Your Ground | agent | 7.2.0 |
 Holed Up Reduces all area effect damage taken by 60% while Hunker Down is active. FQN: tal.smuggler.skill.utility.holed_up Holed Up | smuggler | 7.2.0 |
 Homegrown Pharmacology The energy cost of Kolto Cloud is reduced by 5, and targets affected by Kolto Cloud are Invigorated for 45 seconds. Invigorated targets receive 3% more healing from all sources. FQN: tal.smuggler.skill.sawbones.homegrown_pharmacology Homegrown Pharmacology | smuggler | 7.2.0 |
 Honed Lock Tracer Lock increases the critical chance of the next Rail Shot or Rapid Scan by 3% per stack. FQN: tal.bounty_hunter.skill.arsenal.honed_lock Honed Lock | bounty_hunter | 7.2.0 |
 Hot and Ready Damage dealt by Blood Boiler marks the target with Hot and Ready, allowing your next Back Blast against the target to be useable while face-to-face with the target and treated as though you attacked from stealth. FQN: tal.smuggler.skill.scrapper.hot_and_ready Hot and Ready | smuggler | 7.2.0 |
 Hot Pursuit You gain 4 charges of Hot Pursuit upon exiting cover, which allow Charged Burst and Dirty Blast to be activated while moving. This effect lasts for 15 seconds or until all 4 charges are consumed, but reentering cover removes the effect prematurely. Hot Pursuit cannot be gained more than once every 20 seconds. FQN: tal.smuggler.skill.utility.hot_pursuit Hot Pursuit | smuggler | 7.2.0 |
 Hot Shot Charged Burst, Quickdraw, and Thermal Grenade apply 1 stack of Blazing Speed's effect to the primary target. FQN: tal.smuggler.skill.saboteur.hot_shot Hot Shot | smuggler | 7.2.0 |
 Hotwired Defenses Increases the amount of damage absorbed by Defense Screen by 30%. In addition, when taking damage while Hunker Down is active the cooldown for Bag of Tricks is reduced by 2 seconds. This effect can only occur once every 3 seconds. FQN: tal.smuggler.skill.utility.hotwired_defenses Hotwired Defenses | smuggler | 7.2.0 |
 Hull Resonance Gravity pulse does an additional 20% damage over 6 seconds. FQN: tal.spvp.mine.interdiction_mine.tier5b Hull Resonance | spvp | 7.2.0 |
 Hull Resonance Mine deals 15% extra hull damage over 6 seconds. FQN: tal.spvp.mine.seismic_mine.tier5b Hull Resonance | spvp | 7.2.0 |
 Humbling Strike When a target recovers from being stunned by your Spinning Kick or Force Stun, its movement speed is slowed by 90% for the following 3 seconds. FQN: tal.jedi_consular.skill.utility.humbling_strike Humbling Strike | jedi_consular | 7.2.0 |
 Humility Targets stunned by your Force Stun suffer Humility when Force Stun wears off, which reduces all damage dealt by 25% for 10 seconds. FQN: tal.jedi_consular.skill.utility.humility Humility | jedi_consular | 7.2.0 |
 Hyper Barrel Reduces the cooldown of Plasma Grenade by 6.5 seconds and lowers the number of energy cells it depletes by 5. FQN: tal.trooper.skill.assault_specialist.hyper_barrels Hyper Barrel | trooper | 7.2.0 |
 Hyper Cinders Periodic damage from Incendiary Round has a 50% chance to trigger Hyper Assault Rounds, regardless of the target's health percentage. This effect cannot occur more than once every 10 seconds. FQN: tal.trooper.skill.assault_specialist.mods.hyper_cinders Hyper Cinders | trooper | 7.2.0 |
 Hyperspace Slingshot Allies within 3000m of the Hyperspace Beacon receive a 15% speed boost. FQN: tal.spvp.drone.hyperspace_beacon.tier3a Hyperspace Slingshot | spvp | 7.2.0 |
 Ignore Armor Railgun damage ignores 100% of enemy armor. FQN: tal.spvp.railgun.slug_railgun.tier_3 Ignore Armor | spvp | 7.2.0 |
 Ignore Armor Blaster damage ignores 100% of enemy armor. FQN: tal.spvp.laser.heavy_laser.tier_4b Ignore Armor | spvp | 7.2.0 |
 Ignore Armor Blaster damage ignores 100% of enemy armor. FQN: tal.spvp.laser.burst_laser.tier_4a Ignore Armor | spvp | 7.2.0 |
 Ignore Armor Drone railgun ignores 100% of enemy hull damage reduction. FQN: tal.spvp.drone.sniper_sentry_drone.tier4b Ignore Armor | spvp | 7.2.0 |
 Ignore Armor Missiles damage ignores 100% of enemy armor. FQN: tal.spvp.missile.rocket_pod.tier_1 Ignore Armor | spvp | 7.2.0 |
 Ignore Armor Missile damage ignores 100% of enemy armor. FQN: tal.spvp.missile.concussion_missiles.tier_5b Ignore Armor | spvp | 7.2.0 |
 Ignore Armor Blaster damage ignores 100% of enemy armor. FQN: tal.spvp.laser.rapid_fire_laser.tier_3 Ignore Armor | spvp | 7.2.0 |
 Imbibe Increases the life stolen by Death Field and Leeching Strike by 100% and causes Creeping Terror and Lightning Charge's Discharge effect to steal life from enemy targets, healing you for 10% of the damage they deal. FQN: tal.sith_inquisitor.skill.hatred.imbibe Imbibe | sith_inquisitor | 7.2.0 |
 Immaculate Force Opportune Attack now additionally increases the critical chance of Blade Storm and Clashing Blast by 100%. FQN: tal.jedi_knight.skill.combat.immaculate_force Immaculate Force | jedi_knight | 7.2.0 |
 Immutable Force Reduces the activation time of Deliverance by 0.5 seconds and the Force consumed by Benevolence by 5. FQN: tal.jedi_consular.skill.seer.immutable_force Immutable Force | jedi_consular | 7.2.0 |
 Imperial Demarcation Reduces the cooldown of Leg Shot by 3 seconds. FQN: tal.agent.skill.utility.imperial_demarcation Imperial Demarcation | agent | 7.2.0 |
 Imperial Tactics Sever Tendon will now grant a Tactical Advantage. FQN: tal.agent.skill.utility.imperial_tactics Imperial Tactics | agent | 7.2.0 |
 Imperial Weaponry Noxious Knives deals 25% more damage. FQN: tal.agent.skill.utility.imperial_weaponry Imperial Weaponry | agent | 7.2.0 |
 Improved Accuracy Weapon accuracy increased by 6%. FQN: tal.spvp.laser.ion_cannon.tier_1 Improved Accuracy | spvp | 7.2.0 |
 Improved Beacon Control Up to 2 Sensor Beacons can be active at once. FQN: tal.spvp.drone.sensor_beacon.tier5a Improved Beacon Control | spvp | 7.2.0 |
 Improved Blaster Range Blaster range improved by 10% while Blaster Overcharge is active. FQN: tal.spvp.systems.blaster_overcharge.tier5b Improved Blaster Range | spvp | 7.2.0 |
 Improved Damage Reduction Reduces the amount of damage done to your hull by an additional 4%. FQN: tal.spvp.minor_armor.damage_reduction.upgrade Improved Damage Reduction | spvp | 7.2.0 |
 Improved Damage to Hull Railgun deals 6% more damage to hull. FQN: tal.spvp.railgun.slug_railgun.tier_4a Improved Damage to Hull | spvp | 7.2.0 |
 Improved Firing Arc and Tracking Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. FQN: tal.spvp.laser.light_laser.tier_4b Improved Firing Arc and Tracking | spvp | 7.2.0 |
 Improved Firing Arc and Tracking Firing arc increased by 2 degrees and weapon tracking penalty reduced by 5%. FQN: tal.spvp.laser.rapid_fire_laser.tier_4b Improved Firing Arc and Tracking | spvp | 7.2.0 |
 Improved Firing Arc and Tracking Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. FQN: tal.spvp.laser.burst_laser.tier_3 Improved Firing Arc and Tracking | spvp | 7.2.0 |
 Improved Interdiction Mine reduces the turn rate and speed of targets by an additional 10% FQN: tal.spvp.mine.interdiction_mine.tier5a Improved Interdiction | spvp | 7.2.0 |
 Improved Interdiction Interdiction field slows enemies and reduces their turning rate by an additional 10%. FQN: tal.spvp.engine.interdiction_drive.tier3a Improved Interdiction | spvp | 7.2.0 |
 Improved Kill Zone Firing arc increased by 2 degrees. FQN: tal.spvp.crew.offensive.firing_arc Improved Kill Zone | spvp | 7.2.0 |
 Improved Power Drain Missile hits drain an additional 5 points of engine and weapon power. FQN: tal.spvp.missile.ion_missiles.tier_3 Improved Power Drain | spvp | 7.2.0 |
 Improved Power Regeneration Combat Command restores an additional 5 weapon power every 4 seconds. FQN: tal.spvp.systems.offensive_command.tier5a Improved Power Regeneration | spvp | 7.2.0 |
 Improved Projectors The number of allies affected by this ability is increased by 2, and the radius is increased by 500m. FQN: tal.spvp.shield.shield_projector.tier2 Improved Projectors | spvp | 7.2.0 |
 Improved Repair Repair Probes restores an additional 20 hull every 4 seconds. FQN: tal.spvp.systems.defensive_command.tier4a Improved Repair | spvp | 7.2.0 |
 Improved Speed Boost Engine speed increased by an additional 10% while Interdiction Drive is active. FQN: tal.spvp.engine.interdiction_drive.tier2 Improved Speed Boost | spvp | 7.2.0 |
 Improved Targeting Combat Command increases primary weapon accuracy by an additional 10%. FQN: tal.spvp.systems.offensive_command.tier5b Improved Targeting | spvp | 7.2.0 |
 Improved Targeting Accuracy increased by 2% and critical hit chance increased by 5%. FQN: tal.spvp.laser.burst_laser.tier_2 Improved Targeting | spvp | 7.2.0 |
 Improved Tracking and Critical Chance Critical hit chance increased by 3%, and weapon tracking penalty reduced by 5%. FQN: tal.spvp.laser.heavy_laser.tier_4a Improved Tracking and Critical Chance | spvp | 7.2.0 |
 Improved Weapon Power Regeneration Weapon power regenerates 14% faster while Blaster Overcharge is active. FQN: tal.spvp.systems.blaster_overcharge.tier4a Improved Weapon Power Regeneration | spvp | 7.2.0 |
In Your Sights "Paints" the current target, causing them to receive 35% more damage for 30s FQN: tal.spvp.crew.active.in_your_sights.tier1 In Your Sights | spvp | 7.2.0 |
 Incendiary Ignition Targets affected by your Incendiary Missile's periodic damage take 35% more damage from your Combustible Gas Cylinder. FQN: tal.bounty_hunter.skill.innovative_ordnance.mods.incendiary_ignition Incendiary Ignition | bounty_hunter | 7.2.0 |
 Incendiary Ignition Targets affected by your Incendiary Round's periodic damage take 35% more damage from your Plasma Cell. FQN: tal.trooper.skill.assault_specialist.mods.incendiary_ignition Incendiary Ignition | trooper | 7.2.0 |
 Increase Activated Shield Strength Shield strength increased by an additional 20% when fortress shield ability is active. FQN: tal.spvp.shield.fortress_shield.tier2 Increase Activated Shield Strength | spvp | 7.2.0 |
 Increase Blaster Power and Engine Power Blaster power pool increased by 8% and engine power pool increased by 8%. FQN: tal.spvp.engine.xfer_to_weapons.tier_3a Increase Blaster Power and Engine Power | spvp | 7.2.0 |
 Increase Blaster Power Regen While Active Blaster power pool regeneration increased by 30% while fortress shield ability is active. FQN: tal.spvp.shield.fortress_shield.tier3b Increase Blaster Power Regen While Active | spvp | 7.2.0 |
 Increase Duration Ability duration is increased by 10 seconds. FQN: tal.spvp.shield.fortress_shield.tier3a Increase Duration | spvp | 7.2.0 |
 Increase Engine Power Engine power pool increased by 25%. FQN: tal.spvp.shield.xfer_to_engine.tier3b Increase Engine Power | spvp | 7.2.0 |
 Increase Feedback Damage Feedback damage increased by 15%. FQN: tal.spvp.shield.feedback_shield.tier1 Increase Feedback Damage | spvp | 7.2.0 |
 Increase Rate of Fire Missile rate of fire increased by 8%. FQN: tal.spvp.missile.rocket_pod.tier_2 Increase Rate of Fire | spvp | 7.2.0 |
 Increase Shield and Engine Power Shield power pool increased by 8% & Engine power pool increased by 8%. FQN: tal.spvp.engine.xfer_to_shields.tier_3a Increase Shield and Engine Power | spvp | 7.2.0 |
 Increase Turning Rate Ship's turning rate increased by an additional 2%. FQN: tal.spvp.minor_thrusters.turn_rate.upgrade Increase Turning Rate | spvp | 7.2.0 |
 Increased Accuracy and Tracking Railgun accuracy increased by 3% and tracking increased by 5%.
FQN: tal.spvp.railgun.plasma_railgun.tier_4a Increased Accuracy and Tracking | spvp | 7.2.0 |
 Increased Accuracy and Tracking Railgun accuracy increased by 3% and tracking increased by 5%.
FQN: tal.spvp.railgun.ion_railgun.tier_1 Increased Accuracy and Tracking | spvp | 7.2.0 |
 Increased Ammo Capacity Ammunition capacity increased by 2. FQN: tal.spvp.missile.interdiction_missiles.tier_4a Increased Ammo Capacity | spvp | 7.2.0 |
 Increased Ammo Capacity Ammunition capacity increased by 3. FQN: tal.spvp.missile.concussion_missiles.tier_4b Increased Ammo Capacity | spvp | 7.2.0 |
 Increased Ammo Capacity Ammunition capacity increased by an additional 10%. FQN: tal.spvp.minor_magazine.ammo_capacity.upgrade Increased Ammo Capacity | spvp | 7.2.0 |
 Increased Ammo Capacity Ammunition capacity increased by 2. FQN: tal.spvp.missile.ion_missiles.tier_4a Increased Ammo Capacity | spvp | 7.2.0 |
 Increased Ammo Capacity Ammunition capacity increased by 8. FQN: tal.spvp.missile.rocket_pod.tier_4b Increased Ammo Capacity | spvp | 7.2.0 |
 Increased Ammo Capacity Ammunition capacity increased by 4. FQN: tal.spvp.missile.proton_torpedoes.tier5a Increased Ammo Capacity | spvp | 7.2.0 |
 Increased Ammo Capacity Ammunition capacity increased by 2. FQN: tal.spvp.missile.thermite_torpedoes.tier2 Increased Ammo Capacity | spvp | 7.2.0 |
 Increased Ammo Capacity Ammunition capacity increased by 4. FQN: tal.spvp.missile.cluster_missiles.tier_4b Increased Ammo Capacity | spvp | 7.2.0 |
 Increased Boost Regen Booster Recharge regenerates 50% more power while active. FQN: tal.spvp.engine.booster_recharge.tier2 Increased Boost Regen | spvp | 7.2.0 |
 Increased Critical Chance Primary weapon critical chance increased by 7% for all ships affected by Combat Command. FQN: tal.spvp.systems.offensive_command.tier4b Increased Critical Chance | spvp | 7.2.0 |
 Increased Critical Damage Chance Critical damage chance increased by 8%. FQN: tal.spvp.missile.emp_missile.tier_3 Increased Critical Damage Chance | spvp | 7.2.0 |
 Increased Critical Damage Chance Critical damage chance increased by 10%. FQN: tal.spvp.missile.ion_missiles.tier_2 Increased Critical Damage Chance | spvp | 7.2.0 |
 Increased Critical Damage Chance Critical damage chance increased by 10%. FQN: tal.spvp.missile.proton_torpedoes.tier2 Increased Critical Damage Chance | spvp | 7.2.0 |
 Increased Critical Hit Chance Increases the critical hit chance of primary weapons by 8% while Blaster Overcharge is active. FQN: tal.spvp.systems.blaster_overcharge.tier2 Increased Critical Hit Chance | spvp | 7.2.0 |
 Increased Critical Hit Chance Railgun critical hit chance increased by 16%. FQN: tal.spvp.railgun.slug_railgun.tier_5a Increased Critical Hit Chance | spvp | 7.2.0 |
 Increased Critical Hit Chance Critical hit chance increased by 8%. FQN: tal.spvp.laser.laser_cannon.tier_4a Increased Critical Hit Chance | spvp | 7.2.0 |
 Increased Critical Hit Chance Critical hit chance increased by 8%. FQN: tal.spvp.laser.rapid_fire_laser.tier_4a Increased Critical Hit Chance | spvp | 7.2.0 |
 Increased Critical Hit Chance Critical hit chance increased by 10%. FQN: tal.spvp.laser.quad_laser.tier_5b Increased Critical Hit Chance | spvp | 7.2.0 |
 Increased Critical Hit Chance Critical hit chance increased by 8%. FQN: tal.spvp.railgun.plasma_railgun.tier_2 Increased Critical Hit Chance | spvp | 7.2.0 |
 Increased Critical Hit Chance Critical hit chance increased by 8%. FQN: tal.spvp.laser.light_laser.tier_4a Increased Critical Hit Chance | spvp | 7.2.0 |
 Increased Critical Hit Damage Critical hits damage an additional 15% of Quad Laser's base damage. FQN: tal.spvp.laser.quad_laser.tier_4a Increased Critical Hit Damage | spvp | 7.2.0 |
 Increased Damage Blaster damage increased by 5%. FQN: tal.spvp.laser.light_laser.tier_1 Increased Damage | spvp | 7.2.0 |
 Increased Damage Blaster damage increased by 5%. FQN: tal.spvp.laser.quad_laser.tier_3 Increased Damage | spvp | 7.2.0 |
 Increased Damage Blaster damage increased by 5%. FQN: tal.spvp.laser.heavy_laser.tier_1 Increased Damage | spvp | 7.2.0 |
 Increased Damage Missile damage increased by 8%. FQN: tal.spvp.missile.emp_missile.tier_4b Increased Damage | spvp | 7.2.0 |
 Increased Damage Blaster damage increased by 5%. FQN: tal.spvp.laser.burst_laser.tier_1 Increased Damage | spvp | 7.2.0 |
 Increased Damage Mine detonation damage increased by 5%. FQN: tal.spvp.mine.seismic_mine.tier3 Increased Damage | spvp | 7.2.0 |
 Increased Damage Missile damage increased by 5%. FQN: tal.spvp.missile.cluster_missiles.tier_3 Increased Damage | spvp | 7.2.0 |
 Increased Damage Railgun damage increased by 10%. FQN: tal.spvp.railgun.slug_railgun.tier_5b Increased Damage | spvp | 7.2.0 |
 Increased Damage Missile damage increased by 5%. FQN: tal.spvp.missile.concussion_missiles.tier_3 Increased Damage | spvp | 7.2.0 |
 Increased Damage Blaster damage increased by 5%. FQN: tal.spvp.laser.laser_cannon.tier_3 Increased Damage | spvp | 7.2.0 |
 Increased Damage Blaster damage increased by 5%. FQN: tal.spvp.laser.rapid_fire_laser.tier_1 Increased Damage | spvp | 7.2.0 |
 Increased Damage Mine detonation damage increased by 5%. FQN: tal.spvp.mine.concussion_mine.tier3 Increased Damage | spvp | 7.2.0 |
 Increased Damage Mine detonation damage increased by 5%. FQN: tal.spvp.mine.seeker_mine.tier3 Increased Damage | spvp | 7.2.0 |
 Increased Damage Primary weapon damage increased by an additional 2%. FQN: tal.spvp.minor_capacitor.pweapon_dmg.upgrade Increased Damage | spvp | 7.2.0 |
 Increased Damage Missile damage increased by 5%. FQN: tal.spvp.missile.proton_torpedoes.tier3 Increased Damage | spvp | 7.2.0 |
 Increased Dampening The range at which enemies can detect you is decreased by an additional 800m. FQN: tal.spvp.minor_sensors.sensor_dampen.upgrade Increased Dampening | spvp | 7.2.0 |
 Increased Dampening The range at which enemies can detect you is decreased by 1600m. FQN: tal.spvp.minor_sensors.sensor_dampen.base Increased Dampening | spvp | 7.2.0 |
 Increased Duration Duration of the Sabotage Probe increased by 1 second. FQN: tal.spvp.missile.target_tracker.tier2 Increased Duration | spvp | 7.2.0 |
 Increased Duration Duration of the Booster Recharge increased by 2 seconds. FQN: tal.spvp.engine.booster_recharge.tier3 Increased Duration | spvp | 7.2.0 |
 Increased Duration Ability duration is increased by 4 seconds. FQN: tal.spvp.systems.offensive_command.tier3 Increased Duration | spvp | 7.2.0 |
 Increased Duration Ability duration is increased by 7.5 seconds. FQN: tal.spvp.shield.overcharged_shield.tier3a Increased Duration | spvp | 7.2.0 |
 Increased Duration Ability duration increased by 3 seconds. FQN: tal.spvp.systems.remote_slicing.tier3 Increased Duration | spvp | 7.2.0 |
 Increased Duration Ability duration is increased by 4 seconds. FQN: tal.spvp.shield.charged_plating.tier2 Increased Duration | spvp | 7.2.0 |
 Increased Duration Increases the Duration of Blaster Overcharge by 3 seconds. FQN: tal.spvp.systems.blaster_overcharge.tier3 Increased Duration | spvp | 7.2.0 |
 Increased Duration Increases the duration of Targeting Telemetry by 5 seconds. FQN: tal.spvp.systems.sensor_sweep.tier3 Increased Duration | spvp | 7.2.0 |
 Increased Duration Ability duration is increased by 4 seconds, restoring an additional 16% shield strength. FQN: tal.spvp.shield.shield_projector.tier3a Increased Duration | spvp | 7.2.0 |
 Increased Duration Ability duration is increased by 3 seconds. FQN: tal.spvp.engine.interdiction_drive.tier3b Increased Duration | spvp | 7.2.0 |
 Increased Duration Ability duration is increased by 4 seconds. FQN: tal.spvp.systems.defensive_command.tier3 Increased Duration | spvp | 7.2.0 |
 Increased Duration Ability duration is increased by 3 seconds. FQN: tal.spvp.shield.distortion_field.tier3a Increased Duration | spvp | 7.2.0 |
 Increased Duration Disable and debuff duration increased by 3 seconds. FQN: tal.spvp.systems.emp_field.tier3 Increased Duration | spvp | 7.2.0 |
 Increased Duration Increase duration of damage-over-time, shield bleed-through, and armor debuff effects by 3 seconds. FQN: tal.spvp.missile.thermite_torpedoes.tier5a Increased Duration | spvp | 7.2.0 |
 Increased Duration Sensor Beacon lifespan increased by 2 minutes. FQN: tal.spvp.drone.sensor_beacon.tier3 Increased Duration | spvp | 7.2.0 |
 Increased Duration Extends the duration of Tensor Field by 4 seconds. FQN: tal.spvp.engine.tensor_field.tier3 Increased Duration | spvp | 7.2.0 |
 Increased Effect Duration Interdiction effect duration increased by 5 seconds. FQN: tal.spvp.mine.interdiction_mine.tier3 Increased Effect Duration | spvp | 7.2.0 |
 Increased Efficiency Missile lockon time reduced by 2%. FQN: tal.spvp.minor_magazine.lockon_reduction.upgrade Increased Efficiency | spvp | 7.2.0 |
 Increased Engine Power Engine power pool increased by 8%. FQN: tal.spvp.minor_thrusters.engine_power.base Increased Engine Power | spvp | 7.2.0 |
 Increased Engine Power Engine power capacity permanently increased by 10%. FQN: tal.spvp.engine.booster_recharge.tier4b Increased Engine Power | spvp | 7.2.0 |
 Increased Engine Power Engine power pool increased by 20%. FQN: tal.spvp.engine.retro_thrusters.tier3b Increased Engine Power | spvp | 7.2.0 |
 Increased Engine Power Regeneration Engine power pool regeneration increased by 8%. FQN: tal.spvp.minor_thrusters.engine_power_regen.base Increased Engine Power Regeneration | spvp | 7.2.0 |
 Increased Engine Regen Engine power regeneration permanently increased by 10%. FQN: tal.spvp.engine.booster_recharge.tier4a Increased Engine Regen | spvp | 7.2.0 |
 Increased Evasion Increases the chance enemies will miss you by an additional 2%. FQN: tal.spvp.minor_armor.evasion.upgrade Increased Evasion | spvp | 7.2.0 |
 Increased Evasion Increases evasion by an additional 8% while the ability is in effect. FQN: tal.spvp.shield.distortion_field.tier1 Increased Evasion | spvp | 7.2.0 |
 Increased Firing Arc Firing arc increased by 4 degrees. FQN: tal.spvp.missile.thermite_torpedoes.tier4b Increased Firing Arc | spvp | 7.2.0 |
 Increased Firing Arc Firing arc increased by 4 degrees. FQN: tal.spvp.missile.proton_torpedoes.tier4b Increased Firing Arc | spvp | 7.2.0 |
 Increased Firing Arc Firing arc increased by 4 degrees. FQN: tal.spvp.missile.rocket_pod.tier_4a Increased Firing Arc | spvp | 7.2.0 |
 Increased Hull Damage Blaster damage to enemy ship hulls increased by 16%. FQN: tal.spvp.laser.burst_laser.tier_5a Increased Hull Damage | spvp | 7.2.0 |
 Increased Hull Damage Blaster damage to enemy ship hulls increased by 16%. FQN: tal.spvp.laser.quad_laser.tier_5a Increased Hull Damage | spvp | 7.2.0 |
 Increased Hull Damage Blaster damage to enemy ship hulls increased by 16%. FQN: tal.spvp.laser.laser_cannon.tier_5a Increased Hull Damage | spvp | 7.2.0 |
 Increased Hull Damage Blaster damage to enemy ship hulls increased by 8%. FQN: tal.spvp.laser.heavy_laser.tier_3 Increased Hull Damage | spvp | 7.2.0 |
 Increased Hull Damage Blaster damage to enemy ship hulls increased by 16%. FQN: tal.spvp.laser.rapid_fire_laser.tier_5a Increased Hull Damage | spvp | 7.2.0 |
 Increased Hull Damage Blaster damage to enemy ship hulls increased by 16%. FQN: tal.spvp.laser.light_laser.tier_5a Increased Hull Damage | spvp | 7.2.0 |
 Increased Hull Damage Hull damage done by mine detonation increased by 16%. FQN: tal.spvp.mine.concussion_mine.tier5a Increased Hull Damage | spvp | 7.2.0 |
 Increased Hull Strength Increases the total amount of damage your hull can take by an additional 4%. FQN: tal.spvp.minor_armor.hull_strength.upgrade Increased Hull Strength | spvp | 7.2.0 |
 Increased Interdiction Effect Drone interdiction effect reduces enemy speed and turning rate by an additional 10%. FQN: tal.spvp.drone.interdiction_sentry_drone.tier4b Increased Interdiction Effect | spvp | 7.2.0 |
 Increased Interdiction Radius Drone interdiction ability radius increased by 500 meters. FQN: tal.spvp.drone.interdiction_sentry_drone.tier3 Increased Interdiction Radius | spvp | 7.2.0 |
 Increased Laser Damage Drone laser cannon damage increased by 5%. FQN: tal.spvp.drone.interdiction_sentry_drone.tier4a Increased Laser Damage | spvp | 7.2.0 |
 Increased Laser Damage Drone laser cannon damage increased by 10%. FQN: tal.spvp.drone.missile_sentry_drone.tier5b Increased Laser Damage | spvp | 7.2.0 |
 Increased Lifespan Mine lifespan increased by 1 minute. FQN: tal.spvp.mine.interdiction_mine.tier2 Increased Lifespan | spvp | 7.2.0 |
 Increased Lifespan Mine lifespan increased by 1 minute. FQN: tal.spvp.mine.ion_mine.tier2 Increased Lifespan | spvp | 7.2.0 |
 Increased Lifespan Mine lifespan increased by 1 minute. FQN: tal.spvp.mine.concussion_mine.tier2 Increased Lifespan | spvp | 7.2.0 |
 Increased Lifespan Drone lifespan increased by 1 minute. FQN: tal.spvp.drone.sniper_sentry_drone.tier2 Increased Lifespan | spvp | 7.2.0 |
 Increased Lifespan Mine lifespan increased by 1 minute. FQN: tal.spvp.mine.seismic_mine.tier2 Increased Lifespan | spvp | 7.2.0 |
 Increased Lifespan Drone lifespan increased by 1 minute. FQN: tal.spvp.drone.missile_sentry_drone.tier2 Increased Lifespan | spvp | 7.2.0 |
 Increased Lifespan Mine lifespan increased by 1 minutes. FQN: tal.spvp.mine.seeker_mine.tier2 Increased Lifespan | spvp | 7.2.0 |
 Increased Lifespan Drone lifespan increased by 1 minute. FQN: tal.spvp.drone.interdiction_sentry_drone.tier2 Increased Lifespan | spvp | 7.2.0 |
 Increased Lifespan Drone lifespan increased by 1 minute. FQN: tal.spvp.drone.repair_drone.tier1 Increased Lifespan | spvp | 7.2.0 |
 Increased Missile Damage Drone missile damage increased by 10%. FQN: tal.spvp.drone.missile_sentry_drone.tier5a Increased Missile Damage | spvp | 7.2.0 |
 Increased Missile Range Drone missile range increased by 500m. FQN: tal.spvp.drone.missile_sentry_drone.tier4a Increased Missile Range | spvp | 7.2.0 |
 Increased Overcharge Activating Overcharged Shield increases shield capacity by additional 9%, and restores an additional 10%. FQN: tal.spvp.shield.overcharged_shield.tier3b Increased Overcharge | spvp | 7.2.0 |
 Increased Power Engine power pool increased by an additional 4%. FQN: tal.spvp.minor_thrusters.engine_power.upgrade Increased Power | spvp | 7.2.0 |
 Increased Power Blaster power pool increased by an additional 4%. FQN: tal.spvp.minor_magazine.weapon_power.upgrade Increased Power | spvp | 7.2.0 |
 Increased Power Shield power pool increased by an additional 4%. FQN: tal.spvp.minor_reactor.shield_power.upgrade Increased Power | spvp | 7.2.0 |
 Increased Power Drain Drains an additional 5 points of engine and weapon power FQN: tal.spvp.mine.ion_mine.tier3 Increased Power Drain | spvp | 7.2.0 |
 Increased Power Regeneration Engine power pool regeneration increased by an additional 4%. FQN: tal.spvp.minor_thrusters.engine_power_regen.upgrade Increased Power Regeneration | spvp | 7.2.0 |
 Increased Projectile Speed Missile speed increased by 100%. FQN: tal.spvp.missile.proton_torpedoes.tier4a Increased Projectile Speed | spvp | 7.2.0 |
 Increased Projectile Speed Missile speed increased by 100%. FQN: tal.spvp.missile.thermite_torpedoes.tier4a Increased Projectile Speed | spvp | 7.2.0 |
 Increased Proximity Radius Increases the proximity radius within which the mine will activate by 500 meters. FQN: tal.spvp.mine.seeker_mine.tier4b Increased Proximity Radius | spvp | 7.2.0 |
 Increased Radius Sensor radius increased by 5000 m.
Enemy cloaking dispel radius increased by 2000 m. FQN: tal.spvp.systems.sensor_sweep.tier2 Increased Radius | spvp | 7.2.0 |
 Increased Radius Increases the proximity range and detonation radius of the mine by 500 meters. FQN: tal.spvp.mine.interdiction_mine.tier4b Increased Radius | spvp | 7.2.0 |
 Increased Radius Increases ability radius by 500 meters. FQN: tal.spvp.systems.defensive_command.tier2 Increased Radius | spvp | 7.2.0 |
 Increased Radius Increases the proximity range and detonation radius of the mine by 500 meters. FQN: tal.spvp.mine.seismic_mine.tier4b Increased Radius | spvp | 7.2.0 |
 Increased Radius Increases the electromagnetic pulse radius by 500 meters. FQN: tal.spvp.systems.emp_field.tier4a Increased Radius | spvp | 7.2.0 |
 Increased Radius Increases the radius of Tensor Field by 500 meters. FQN: tal.spvp.engine.tensor_field.tier2 Increased Radius | spvp | 7.2.0 |
 Increased Radius Increases the proximity range and detonation radius of the mine by 500 meters. FQN: tal.spvp.mine.concussion_mine.tier4b Increased Radius | spvp | 7.2.0 |
 Increased Radius Increases the proximity range and detonation radius of the mine by 500 meters. FQN: tal.spvp.mine.ion_mine.tier4b Increased Radius | spvp | 7.2.0 |
 Increased Radius Increases command radius by 500 meters. FQN: tal.spvp.systems.offensive_command.tier2 Increased Radius | spvp | 7.2.0 |
 Increased Radius Increases the explosion radius by 500m. FQN: tal.spvp.missile.emp_missile.tier_2 Increased Radius | spvp | 7.2.0 |
 Increased Railgun Damage Drone railgun damage increased by 10%. FQN: tal.spvp.drone.sniper_sentry_drone.tier5a Increased Railgun Damage | spvp | 7.2.0 |
 Increased Range Missile range increased by 10%. FQN: tal.spvp.missile.interdiction_missiles.tier_4b Increased Range | spvp | 7.2.0 |
 Increased Range Missile range increased by 10%. FQN: tal.spvp.missile.concussion_missiles.tier_4a Increased Range | spvp | 7.2.0 |
 Increased Range Range of Sabotage Probe increased by 10%. FQN: tal.spvp.missile.target_tracker.tier4b Increased Range | spvp | 7.2.0 |
 Increased Range Primary weapon range increased by an additional 2%. FQN: tal.spvp.minor_capacitor.pweapon_range.upgrade Increased Range | spvp | 7.2.0 |
 Increased Range Blaster range increased by 5%. FQN: tal.spvp.laser.quad_laser.tier_2 Increased Range | spvp | 7.2.0 |
 Increased Range Missile range increased by 10%. FQN: tal.spvp.missile.ion_missiles.tier_4b Increased Range | spvp | 7.2.0 |
 Increased Range Blaster range increased by 5%. FQN: tal.spvp.laser.heavy_laser.tier_2 Increased Range | spvp | 7.2.0 |
 Increased Range Missile range increased by 10%. FQN: tal.spvp.missile.emp_missile.tier_4a Increased Range | spvp | 7.2.0 |
 Increased Range Range increased by 15%. FQN: tal.spvp.missile.proton_torpedoes.tier5b Increased Range | spvp | 7.2.0 |
 Increased Range Blaster range increased by 5%. FQN: tal.spvp.laser.laser_cannon.tier_2 Increased Range | spvp | 7.2.0 |
 Increased Range Missile range increased by 10%. FQN: tal.spvp.missile.cluster_missiles.tier_4a Increased Range | spvp | 7.2.0 |
 Increased Range Increases the range of the rockets by 10%. FQN: tal.spvp.missile.rocket_pod.tier_5a Increased Range | spvp | 7.2.0 |
 Increased Range Ion Cannon range increased by 5%. FQN: tal.spvp.laser.ion_cannon.tier_4b Increased Range | spvp | 7.2.0 |
 Increased Rate of Fire Blaster rate of fire increased by 8%. FQN: tal.spvp.laser.ion_cannon.tier_3 Increased Rate of Fire | spvp | 7.2.0 |
 Increased Rate of Fire Blaster rate of fire increased by 8%. FQN: tal.spvp.laser.quad_laser.tier_1 Increased Rate of Fire | spvp | 7.2.0 |
 Increased Rate of Fire Primary weapon rate of fire increased by an additional 3%. FQN: tal.spvp.minor_capacitor.pweapon_rof.upgrade Increased Rate of Fire | spvp | 7.2.0 |
 Increased Rate of Fire Blaster rate of fire increased by 8%. FQN: tal.spvp.laser.laser_cannon.tier_1 Increased Rate of Fire | spvp | 7.2.0 |
 Increased Rate of Fire Increases the rate of fire by 8% more while Blaster Overcharge is active. FQN: tal.spvp.systems.blaster_overcharge.tier4b Increased Rate of Fire | spvp | 7.2.0 |
 Increased Rate of Fire Blaster rate of fire increased by 8%. FQN: tal.spvp.laser.light_laser.tier_3 Increased Rate of Fire | spvp | 7.2.0 |
 Increased Regeneration Blaster power pool regeneration increased by an additional 4%. FQN: tal.spvp.minor_magazine.weapon_power_regen.upgrade Increased Regeneration | spvp | 7.2.0 |
 Increased Sensor Radius Sensor and communication radius increased by 5000m. FQN: tal.spvp.drone.sensor_beacon.tier2 Increased Sensor Radius | spvp | 7.2.0 |
 Increased Sensor Range Sensor range increased by an additional 1000m. FQN: tal.spvp.minor_sensors.sensor_range.upgrade Increased Sensor Range | spvp | 7.2.0 |
 Increased Sensor Range Sensor range increased by 2000m. FQN: tal.spvp.minor_sensors.sensor_range.base Increased Sensor Range | spvp | 7.2.0 |
 Increased Shield Damage Blaster damage to enemy ship shields increased by 18%. FQN: tal.spvp.laser.laser_cannon.tier_5b Increased Shield Damage | spvp | 7.2.0 |
 Increased Shield Damage Shield damage done by mine detonation increased by 18%. FQN: tal.spvp.mine.concussion_mine.tier5b Increased Shield Damage | spvp | 7.2.0 |
 Increased Shield Damage Blaster damage to enemy ship shields increased by 18%. FQN: tal.spvp.laser.burst_laser.tier_5b Increased Shield Damage | spvp | 7.2.0 |
 Increased Shield Damage Blaster damage to enemy ship shields increased by 18%. FQN: tal.spvp.laser.light_laser.tier_5b Increased Shield Damage | spvp | 7.2.0 |
 Increased Shield Damage Blaster damage to enemy ship shields increased by 18%. FQN: tal.spvp.laser.heavy_laser.tier_5b Increased Shield Damage | spvp | 7.2.0 |
 Increased Shield Damage Blaster damage to enemy ship shields increased by 18%. FQN: tal.spvp.laser.rapid_fire_laser.tier_5b Increased Shield Damage | spvp | 7.2.0 |
 Increased Shield Drain Remote Slicing drains an additional 15 shield power per second. FQN: tal.spvp.systems.remote_slicing.tier2 Increased Shield Drain | spvp | 7.2.0 |
 Increased Shield Piercing Drone railgun shield piercing increased by 8%. FQN: tal.spvp.drone.sniper_sentry_drone.tier4a Increased Shield Piercing | spvp | 7.2.0 |
 Increased Shield Power Shield power pool passively increased by 10%. FQN: tal.spvp.shield.overcharged_shield.tier2 Increased Shield Power | spvp | 7.2.0 |
 Increased Shield Power Shield power pool increased by 10%. FQN: tal.spvp.shield.directional_shield.tier2 Increased Shield Power | spvp | 7.2.0 |
 Increased Shield Power Shield power pool increased by 25%. FQN: tal.spvp.shield.xfer_to_engine.tier3a Increased Shield Power | spvp | 7.2.0 |
 Increased Shield Power Pool Shield power pool increased by 10%. FQN: tal.spvp.shield.quick_recharge.tier2 Increased Shield Power Pool | spvp | 7.2.0 |
 Increased Shield Regen Amount Shield power pool regeneration amount increased by 6%. FQN: tal.spvp.shield.quick_recharge.tier1 Increased Shield Regen Amount | spvp | 7.2.0 |
 Increased Shield Regen Rate Shield power pool regeneration rate increased by an additional 4%. FQN: tal.spvp.minor_reactor.shield_power_regen.upgrade Increased Shield Regen Rate | spvp | 7.2.0 |
 Increased Shield Regeneration Shield power pool regeneration rate increased by 10%. FQN: tal.spvp.shield.directional_shield.tier3b Increased Shield Regeneration | spvp | 7.2.0 |
 Increased Ship Speed Engine speed increased by 10%. FQN: tal.spvp.engine.koiogran_turn.tier3a Increased Ship Speed | spvp | 7.2.0 |
 Increased Ship Speed Engine speed increased by 10%. FQN: tal.spvp.engine.barrel_roll.tier3a Increased Ship Speed | spvp | 7.2.0 |
 Increased Ship Speed Engine speed increased by 10%. FQN: tal.spvp.engine.smugglers_drift.tier3a Increased Ship Speed | spvp | 7.2.0 |
 Increased Ship Speed Engine speed increased by 10%. FQN: tal.spvp.engine.power_dive.tier3a Increased Ship Speed | spvp | 7.2.0 |
 Increased Slow Duration Increases Slow Duration by 2 seconds. FQN: tal.spvp.missile.interdiction_missiles.tier_3 Increased Slow Duration | spvp | 7.2.0 |
 Increased Speed Engine speed increased by 4%. FQN: tal.spvp.minor_thrusters.engine_speed |