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NameTypeAdded with

Abating Defense

Increases shield chance by 4% and reduces the cooldown of Saber Ward by 30 seconds. Guardian Slash's damage is increased by 12%.

FQN: tal.​jedi_knight.​skill.​defense.​abating_defense

Abating Defense
jedi_knight7.2.0

Ablative Upgrades

Increases shield absorption by 4%.

FQN: tal.​bounty_hunter.​skill.​shield_tech.​ablative_upgrades

Ablative Upgrades
bounty_hunter7.2.0

Abundant Justice

Force in Balance spreads your Weaken Mind and Sever Force to the targets it damages, as long as it damages targets already affected by your Weaken Mind and Sever Force. In addition, Force in Balance overwhelms its targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.

FQN: tal.​jedi_consular.​skill.​balance.​abundant_justice

Abundant Justice
jedi_consular7.2.0

Accelerated Reel

Reduces the cooldown of Harpoon by 10 seconds.

FQN: tal.​trooper.​skill.​utility.​accelerated_reel

Accelerated Reel
trooper7.2.0

Accelerated Reel

Reduces the cooldown of Grapple by 10 seconds.

FQN: tal.​bounty_hunter.​skill.​utility.​accelerated_reel

Accelerated Reel
bounty_hunter7.2.0

Accelerating Victory

Juyo Form now stacks up to 6 times and Merciless Slash now stacks up to 4 times and builds two stacks at a time. In addition, Dispatch deals 10% more damage.

FQN: tal.​jedi_knight.​skill.​watchman.​accelerating_victory

Accelerating Victory
jedi_knight7.2.0

Accomplished Doctor

Increases the critical healing bonus of Kolto Injection and Kolto Infusion by 10%. In addition, healing a target with Surgical Probe or Kolto Infusion will refresh the duration of your Kolto Probe on that target, if that target has 2 stacks of your Kolto Probe.

FQN: tal.​agent.​skill.​medic.​accomplished_doctor

Accomplished Doctor
agent7.2.0

Accomplished Sawbones

Increases the critical healing bonus of Underworld Medicine and Kolto Pack by 10%. In addition, healing a target with Emergency Medpac or Kolto Pack will refresh the duration of your Slow-release Medpac on that target, if that target has 2 stacks of your Slow-release Medpac.

FQN: tal.​smuggler.​skill.​sawbones.​accomplished_sawbones

Accomplished Sawbones
smuggler7.2.0

Accurized Blasters

Increases the critical chance of Sweeping Gunfire by 15% and increases its critical damage by 30%.

FQN: tal.​smuggler.​skill.​sharpshooter.​accurized_blasters

Accurized Blasters
smuggler7.2.0

Accurized Rifle

Increases the critical chance of Suppressive Fire by 15% and increases its critical damage by 30%.

FQN: tal.​agent.​skill.​marksmanship.​accurized_rifle

Accurized Rifle
agent7.2.0

Aching Mind

Force in Balance, Squelch, and your periodic damage abilities deal 25% more damage on targets under 30% health.

FQN: tal.​jedi_consular.​skill.​serenity.​aching_mind

Aching Mind
jedi_consular7.2.0

Acidic Compounds

Toxic Blast deals 10% more damage and Corrosive Grenade has a 10% chance to deal its damage twice whenever it harms a target.

FQN: tal.​agent.​skill.​lethality.​acidic_compounds

Acidic Compounds
agent7.2.0

Adaptable Assailant

Grapple immobilizes the target for 3 seconds. In addition, the cooldown of Stealth Scan is reduced by 5 seconds, and any targets it reveals are immobilized for 3 seconds and increases the movement speed of all allies within the scan area, excluding yourself, by 50% for as long as they remain within it and for 6 seconds after it expires or they leave the area.

FQN: tal.​bounty_hunter.​skill.​utility.​adaptable_assailant

Adaptable Assailant
bounty_hunter7.2.0

Additional Active Drone

The number of Interdiction Drones that can be active at one time is increased by 1.

FQN: tal.​spvp.​drone.​interdiction_sentry_drone.​tier5b

Additional Active Drone
spvp7.2.0

Additional Active Mine

The number of Ion Mines that can be active at one time is increased by 1.

FQN: tal.​spvp.​mine.​ion_mine.​tier4a

Additional Active Mine
spvp7.2.0

Additional Active Mine

The number of Interdiction Mines that can be active at one time is increased by 1.

FQN: tal.​spvp.​mine.​interdiction_mine.​tier4a

Additional Active Mine
spvp7.2.0

Additional Active Mine

The number of Seeker Mines that can be active at one time is increased by 1.

FQN: tal.​spvp.​mine.​seeker_mine.​tier5b

Additional Active Mine
spvp7.2.0

Additional Active Mine

The number of Concussion Mines that can be active at one time is increased by 1.

FQN: tal.​spvp.​mine.​concussion_mine.​tier4a

Additional Active Mine
spvp7.2.0

Adhesive Corrosives

Corrosive Grenade reduces the movement speed of all affected targets by 30% for its full duration.

FQN: tal.​agent.​skill.​lethality.​adhesive_corrosives

Adhesive Corrosives
agent7.2.0

Adjudication

Increases the critical strike damage dealt by Double Strike, Spinning Strike, and Serenity Strike by 12% and reduces the Force Cost of Spinning Strike by 3.

FQN: tal.​jedi_consular.​skill.​serenity.​adjudication

Adjudication
jedi_consular7.2.0

Adrenal Surge

Adrenaline Rush triggers at, and can heal you up to, 60% of your maximum health. Additionally, Adrenaline Rush lasts 2 seconds longer and heals for twice as much each time it restores health.

FQN: tal.​trooper.​skill.​utility.​adrenal_surge

Adrenal Surge
trooper7.2.0

Advance the Line

Increases the duration of Hold the Line by 4 seconds.

FQN: tal.​trooper.​skill.​utility.​advance_the_line

Advance the Line
trooper7.2.0

Aim Extensions

Battle Focus grants Aim Extensions while active, increasing the range of Ion Pulse, Tactical Surge, Flak Shell, Artillery Blitz, Energy Blast, Cell Burst, Plasma Flare, and Plasmatize by 20 meters.

FQN: tal.​trooper.​skill.​utility.​aim_extensions

Aim Extensions
trooper7.2.0

Aim High

Increases the critical chance of Quickdraw and Penetrating Rounds by 15% and reduces and reduces the energy cost of Quickdraw by 3.

FQN: tal.​smuggler.​skill.​sharpshooter.​aim_high

Aim High
smuggler7.2.0

Amnesty

Force Barrier now purges the Weary effect caused by Vindicate. In addition, spending a charge of Resplendence on Vindicate grants Amnesty, increasing your Force regeneration rate by 2 for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Amnesty effect will be lost early if Vindicate is activated without a charge of Resplendence.

FQN: tal.​jedi_consular.​skill.​seer.​amnesty

Amnesty
jedi_consular7.2.0

Amped Voltage

Activating Phantom Stride builds 3 Static Charges.

FQN: tal.​sith_inquisitor.​skill.​deception.​amped_voltage

Amped Voltage
sith_inquisitor7.2.0

Applied Force

Increases the damage dealt by Double Strike, Whirling Blow, Clairvoyant Strike, and Serenity Strike by 5%.

FQN: tal.​jedi_consular.​skill.​applied_force

Applied Force
jedi_consular7.2.0

Ardor

Transcendence no longer requires or consumes Centering, but will go on cooldown for 30 seconds when activated.

FQN: tal.​jedi_knight.​skill.​utility.​ardor

Ardor
jedi_knight7.2.0

Armored Beacon

Drone hull damage reduction improved 17%.

FQN: tal.​spvp.​drone.​hyperspace_beacon.​tier2

Armored Beacon
spvp7.2.0

Arsonist

Increases the critical damage dealt by Explosive Charge, Shock Charge, Sabotage, and all area effects by 10%.

FQN: tal.​smuggler.​skill.​saboteur.​arsonist

Arsonist
smuggler7.2.0

Assassin's Mark

Maul sunders its target for 45 seconds. Sundered targets have their armor reduced by 20%.

FQN: tal.​sith_inquisitor.​skill.​deception.​assassins_mark

Assassin's Mark
sith_inquisitor7.2.0

Assault Frame

Reduces the damage taken from all periodic effects by 30%. Increases the damage dealt by Plasma Cell by 10% and increases its chance to be triggered by 5%.

FQN: tal.​trooper.​skill.​plasmatech.​assault_frame

Assault Frame
trooper7.2.0

Assault Training

Increases ranged critical chance by 5% and the critical damage bonus for Full Auto, Charged Bolts, Assault Plastique, and Mag Bolt by 15%.

FQN: tal.​trooper.​skill.​assault_specialist.​assault_trooper

Assault Training
trooper7.2.0

Ataru Mastery

Increases the damage dealt by your triggered Ataru Form attacks by 5%.

FQN: tal.​sith_warrior.​skill.​carnage.​ataru_mastery

Ataru Mastery
sith_warrior7.2.0

Ataru Mastery

Increases the damage dealt by your triggered Ataru Form attacks by 5%. In addition, the effects of your Zen ability are modified.

FQN: tal.​jedi_knight.​skill.​combat.​ataru_mastery

Ataru Mastery
jedi_knight7.2.0

Ataru Savvy

Sweeping Slash triggers an Ataru Form strike on each enemy target it damages.

FQN: tal.​sith_warrior.​skill.​carnage.​ataru_savvy

Ataru Savvy
sith_warrior7.2.0

Ataru Savvy

Cyclone Slash triggers an Ataru Form strike on each enemy target it damages.

FQN: tal.​jedi_knight.​skill.​combat.​ataru_savvy

Ataru Savvy
jedi_knight7.2.0

Audacity

Reduces the cooldown of Overload by 2.5 seconds and Recklessness grants 1 additional charge when activated.

FQN: tal.​sith_inquisitor.​skill.​utility.​audacity

Audacity
sith_inquisitor7.2.0

Augmented Shields

Increases the amount of damage absorbed by Shield Probe by 30%. In addition, when taking damage while Entrench is active the cooldown on Meticulous Preparation is reduced by 2 seconds. This effect can only occur once every 3 seconds.

FQN: tal.​agent.​skill.​utility.​augmented_shields

Augmented Shields
agent7.2.0

Augmented Toxins

Lethal Strike grants Augmented Toxins, increasing the critical chance and critical multiplier of your damaging and healing periodic effects by 30% for 6 seconds.

FQN: tal.​agent.​skill.​lethality.​augmented_toxins

Augmented Toxins
agent7.2.0

Avoidance

Reduces the cooldown of Jolt by 2 seconds, Unbreakable Will by 30 seconds, and Force Speed by 5 seconds.

FQN: tal.​sith_inquisitor.​skill.​utility.​avoidance

Avoidance
sith_inquisitor7.2.0

Back At Ya

Activating Dodge grants Back At Ya, returning 150% of direct single target tech and Force damage taken back to the attacker while Dodge is active.

FQN: tal.​smuggler.​skill.​utility.​back_at_ya

Back At Ya
smuggler7.2.0

Backlash

Static Barriers you place on yourself erupt in a flash of light when they end, blinding up to 8 nearby enemies for 3 seconds. This effect breaks from direct damage.

FQN: tal.​sith_inquisitor.​skill.​utility.​backlash

Backlash
sith_inquisitor7.2.0

Bait and Switch

Hightail It heals you for 10% of your maximum health. Additionally, the duration of Dodge is increased by 2 seconds.

FQN: tal.​smuggler.​skill.​utility.​bait_and_switch

Bait and Switch
smuggler7.2.0

Battering Blitz

Using Storm grants Battering Blitz, resetting the cooldown of Storm and increasing movement speed by 30% for 6 seconds. While Battering Blitz is active, Storm may be used once within 10 meters of the target and deals 50% additional damage but does not cause an additional interrupt, immobilize or charge. This effect cannot occur more than once every 15 seconds.

FQN: tal.​trooper.​skill.​utility.​battering_blitz

Battering Blitz
trooper7.2.0

Battering Ram

Using Jet Charge grants Battering Ram, resetting the cooldown of Jet Charge and increasing movement speed by 30% for 6 seconds. While Battering Ram is active, Jet Charge may be used once within 10 meters of the target and deals 50% additional damage but does not cause an additional interrupt, immobilize or charge. This effect cannot occur more than once every 15 seconds.

FQN: tal.​bounty_hunter.​skill.​utility.​battering_ram

Battering Ram
bounty_hunter7.2.0

Battlefield Protocols

Stealth Scan grants Battlefield Protocols, increasing the damage or healing dealt by your next non-channeled direct damage or healing ability by 20%. For each target revealed from stealth, you generate an additional charge of Battlefield Protocols. This effect stacks up to 5 charges and lasts for 10 seconds.

FQN: tal.​bounty_hunter.​skill.​utility.​battlefield_protocols

Battlefield Protocols
bounty_hunter7.2.0

Beacon of Might

Reduces the cooldown of Warding Call by 30 seconds and increases the damage dealt by Hilt Bash, Blade Barrage, and Guardian Slash by 15%.

FQN: tal.​jedi_knight.​skill.​defense.​beacon_of_might

Beacon of Might
jedi_knight7.2.0

Bedside Manner

Exploiting an Upper Hand with a healing ability increases all healing done by 3% for 6 seconds. In addition, the range of Bushwhack is increased by 30 meters.

FQN: tal.​smuggler.​skill.​sawbones.​bedside_manner

Bedside Manner
smuggler7.2.0

Between the Eyes

Increases the critical hit chance of Snipe and Followthrough by 4%. Additionally increases armor penetration by 10%.

FQN: tal.​agent.​skill.​marksmanship.​between_the_eyes

Between the Eyes
agent7.2.0

Black Market Equipment

Increases the critical hit chance of all periodic effects by 5%.

FQN: tal.​smuggler.​skill.​dirty_fighting.​black_market_equipment

Black Market Equipment
smuggler7.2.0

Black Market Mods

Bushwhack spreads your Vital Shot to the targets it damages, as long as it damages at least one target already affected by your Vital Shot.

FQN: tal.​smuggler.​skill.​ruffian.​black_market_mods

Black Market Mods
smuggler7.2.0

Blaster Power

Blaster power pool increased by 8%.

FQN: tal.​spvp.​minor_magazine.​weapon_power.​base

Blaster Power
spvp7.2.0

Blaster Power Regeneration

Blaster power pool regeneration increased by 8%.

FQN: tal.​spvp.​minor_magazine.​weapon_power_regen.​base

Blaster Power Regeneration
spvp7.2.0

Blasters Blazing

Increases the damage dealt by Quick Shot by 15% and your weapon damage by 20%. In addition, the area damage dealt by Thermal Grenade has been increased by 50%, and Thermal Grenade now deals its area damage to any nearby enemy targets, even if those targets are stronger than weak or standard.

FQN: tal.​smuggler.​blasters_blazing

Blasters Blazing
smuggler7.2.0

Blazing Barrel

Increases the critical chance of Hail of Bolts by 15% and its critical damage bonus by 30%.

FQN: tal.​trooper.​skill.​gunnery.​blazing_barrel

Blazing Barrel
trooper7.2.0

Blazing Barrels

Increases the critical chance of Sweeping Blasters by 15% and its critical damage bonus by 30%.

FQN: tal.​bounty_hunter.​skill.​arsenal.​blazing_barrels

Blazing Barrels
bounty_hunter7.2.0

Bleedout

Increases the critical strike damage of your bleed effects by 5%.

FQN: tal.​sith_warrior.​skill.​annihilation.​bleedout

Bleedout
sith_warrior7.2.0

Blitz

Activating Storm grants Blitz, increasing movement speed by 30% for 4 seconds. The duration of Blitz is refreshed if attacked while it is active.

FQN: tal.​trooper.​skill.​utility.​blitz

Blitz
trooper7.2.0

Blood Frenzy

When Execute is consumed by Force Scream or Devastating Blast, you build 1 rage.

FQN: tal.​sith_warrior.​skill.​carnage.​blood_frenzy

Blood Frenzy
sith_warrior7.2.0

Blood Tracker

Increases the damage you deal to bleeding targets by 3% and further increases all energy and kinetic damage dealt by 2%.

FQN: tal.​bounty_hunter.​skill.​advanced_prototype.​blood_tracker

Blood Tracker
bounty_hunter7.2.0

Blood Ward

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maximum health. This healing effect cannot occur more than once every second.

FQN: tal.​sith_warrior.​skill.​utility.​blood_ward

Blood Ward
sith_warrior7.2.0

Bloodbath

Smash and Vengeful Slam spread your bleed effects to all targets they damage, if at least one of the targets is already affected by your bleeds. In addition, Sweeping Slash deals 25% more damage to bleeding targets.

FQN: tal.​sith_warrior.​skill.​vengeance.​bloodbath

Bloodbath
sith_warrior7.2.0

Bloodmaster

For each of your bleeding effects active on an enemy target, you deal 5% more bleed damage, up to a maximum of 15% more bleed damage while Shatter, Draining Scream, and Eviscerate are each bleeding a target.

FQN: tal.​sith_warrior.​skill.​vengeance.​bloodmaster

Bloodmaster
sith_warrior7.2.0

Blow for Blow

Activating Evasion grants Blow for Blow, returning 150% of direct single target tech and Force damage taken back to the attacker while Evasion is active.

FQN: tal.​agent.​skill.​utility.​blow_for_blow

Blow for Blow
agent7.2.0

Bodyguard

Increases the max number of Kolto Shell charges by 1, increases the healing each charge does by 3%, and reduces Kolto Shell's rate limit by 0.5 seconds.

FQN: tal.​bounty_hunter.​skill.​bodyguard.​bodyguard

Bodyguard
bounty_hunter7.2.0

Bombardment

Project deals 20% more damage and consumes 15 less Force, and Double Strike and Whirling Blow inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.

FQN: tal.​jedi_consular.​skill.​combat.​bombardment

Bombardment
jedi_consular7.2.0

Bombastic

Increases the damage dealt by Shrap Bomb by 5% and reduces the energy cost of Speed Shot by 1 per tick.

FQN: tal.​smuggler.​skill.​dirty_fighting.​bombastic

Bombastic
smuggler7.2.0

Boresights

Increases the damage dealt by Sweeping Blasters by 25%.

FQN: tal.​bounty_hunter.​skill.​utility.​boresights

Boresights
bounty_hunter7.2.0

Bracer Propellant

Increases the range of Flame Burst and Magnetic Blast by 2 meters and the radius of Flame Sweep by 1 meter.

FQN: tal.​bounty_hunter.​skill.​utility.​bracer_propellant

Bracer Propellant
bounty_hunter7.2.0

Bravado

Increases maximum energy by 10.

FQN: tal.​smuggler.​bravado

Bravado
smuggler7.2.0

Brazen

Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.

FQN: tal.​sith_warrior.​skill.​utility.​brazen

Brazen
sith_warrior7.2.0

Breaks Missile Locks

Weapon Power Converter disables missile lock of enemies currently targeting you. Cooldown for Weapon Power Converter is now 15 seconds.

FQN: tal.​spvp.​engine.​xfer_to_weapons.​tier_3b

Breaks Missile Locks
spvp7.2.0

Breaks Missile Locks

Shield Power Converter disables missile lock of enemies currently targeting you. Cooldown for Shield Power Converter is now 15 seconds.

FQN: tal.​spvp.​engine.​xfer_to_shields.​tier_3b

Breaks Missile Locks
spvp7.2.0

Brooding

You build up to 30 Fury over the course of using Channel Hatred. This effect cannot occur more than once every 30 seconds.

FQN: tal.​sith_warrior.​skill.​utility.​brooding

Brooding
sith_warrior7.2.0

Browbeater

Increases the damage dealt by Vital Shot and the healing done by Slow-release Medpac by 5%.

FQN: tal.​smuggler.​browbeater

Browbeater
smuggler7.2.0

Brutality

Increases the critical strike chance of Vicious Throw and Furious Strike by 15%. Additionally, Intercede now purges all movement-impairing effects.

FQN: tal.​sith_warrior.​skill.​rage.​brutality

Brutality
sith_warrior7.2.0

Burning Storm

Force Sweep and Vigilant Thrust spread your burning effects to all targets they damage, if at least one of the targets is already affected by your burns. In addition, Cyclone Slash deals 25% more damage to burning targets.

FQN: tal.​jedi_knight.​skill.​vigilance.​burning_storm

Burning Storm
jedi_knight7.2.0

Burning Sweep

Reduces the cooldown of Force Sweep by 9 seconds and the focus it consumes by 1. In addition, Force Sweep deals 30% more damage and spreads your Cauterize and Force Melt burns to targets it hits, if it hits a target already affected by those burns.

FQN: tal.​jedi_knight.​skill.​watchman.​burning_sweep

Burning Sweep
jedi_knight7.2.0

Burnmaster

For each of your burning effects active on an enemy target, you deal 5% more burn damage, up to a maximum of 15% more burn damage while Plasma Brand, Burning Blade, and Burning Purpose are each burning a target.

FQN: tal.​jedi_knight.​skill.​vigilance.​burnmaster

Burnmaster
jedi_knight7.2.0

Burnout

Increases the damage dealt by elemental attacks by 10% on targets below 30% max health. Additionally, Scorch costs 5 less heat. Searing Wave causes the next Immolate to deal 30% more damage. In addition, increases the critical chance of Immolate by 10%.

FQN: tal.​bounty_hunter.​skill.​firebug.​burnout

Burnout
bounty_hunter7.2.0

Burnout

Increases the damage dealt by elemental attacks by 10% on targets below 30% max health. Additionally, Plasmatize costs 5 less energy cells. Ion Wave causes the next Plasma Flare to deal 30% more damage. In addition, increases the critical chance of Plasma Flare by 10%.

FQN: tal.​trooper.​skill.​plasmatech.​burnout

Burnout
trooper7.2.0

Burst Mode

Armor penetration granted by Supercharged Gas is increased by 5%, and Supercharged Velocity stacks build twice as fast and can build 3 additional stacks.

FQN: tal.​bounty_hunter.​skill.​arsenal.​burst_mode

Burst Mode
bounty_hunter7.2.0

Burst Mode

Armor penetration granted by Supercharged Cell is increased by 5%, and Supercharged Velocity stacks build twice as fast and can build 3 additional stacks.

FQN: tal.​trooper.​skill.​gunnery.​burst_mode

Burst Mode
trooper7.2.0

Bypass

All damage bypasses enemy shields for 10s

FQN: tal.​spvp.​crew.​active.​bypass.​tier1

Bypass
spvp7.2.0

Calculated Pursuit

You gain 4 charges of Calculated Pursuit upon exiting cover, which allow Snipe and Lethal Shot to be activated while moving. This effect lasts for 15 seconds or until all 4 charges are consumed, but reentering cover removes the effect prematurely. Calculated Pursuit cannot be gained more than once every 20 seconds.

FQN: tal.​agent.​skill.​utility.​calculated_pursuit

Calculated Pursuit
agent7.2.0

Caustic Substances

Weakening Blast deals 5% more damage and Corrosive Grenade has a 10% chance to deal its damage twice whenever it harms a target.

FQN: tal.​agent.​skill.​virulence.​caustic_substances

Caustic Substances
agent7.2.0

Celerity

Reduces the cooldown of Mind Snap by 2 seconds, Force of Will by 30 seconds, and Force Speed by 5 seconds.

FQN: tal.​jedi_consular.​skill.​utility.​celerity

Celerity
jedi_consular7.2.0

Ceramic Plating

Increases shield absorption by 4%.

FQN: tal.​trooper.​skill.​shield_specialist.​ceramic_plating

Ceramic Plating
trooper7.2.0

Chain Gunnery

Increases the damage dealt by Hail of Bolts by 25%.

FQN: tal.​trooper.​skill.​utility.​chain_gunnery

Chain Gunnery
trooper7.2.0

Chain Shock

Shock gains a 25% chance to produce a second Shock that deals 25% damage.

FQN: tal.​sith_inquisitor.​skill.​utility.​chain_shock

Chain Shock
sith_inquisitor7.2.0

Chaos Nexus

Forked Lightning is twice as likely to trigger while Polarity Shift is active. Additionally, increases the duration of Polarity Shift by 5 seconds and reduces its cooldown by 15 seconds.

FQN: tal.​sith_inquisitor.​skill.​lightning.​chaos_nexus

Chaos Nexus
sith_inquisitor7.2.0

Charge the Line

Hold the Line increases movement speed by an additional 45% while active.

FQN: tal.​trooper.​skill.​utility.​charge_the_line

Charge the Line
trooper7.2.0

Charged Launcher

Increases the damage dealt by High Impact Bolt, Grav Round, Demolition Round, and Electro Net by 10%.

FQN: tal.​trooper.​skill.​gunnery.​charged_launcher

Charged Launcher
trooper7.2.0

Charged Loaders

Increases the damage dealt by Shoulder Cannon by 15%, and immediately loads 3 additional missiles. Additionally, this increases the critical hit chance of Stockstrike and Assault Plastique by 5%. Increases ranged and tech critical chance by 2% and reduces the cooldowns of Recharge Cells and Reserve Powercell by 30 seconds. In addition, Recharge and Reload builds Energy Lodes.

FQN: tal.​trooper.​skill.​tactics.​charged_loaders

Charged Loaders
trooper7.2.0

Cheap Shots

Increases the damage dealt by Quick Shot, Lacerating Blast, and Point Blank Shot by 15%. In addition, Blaster Whip deals 10% more damage to targets affected by your bleed effects.

FQN: tal.​smuggler.​skill.​ruffian.​cheap_shots

Cheap Shots
smuggler7.2.0

Chem-resistant Inlays

Increases damage reduction by 5%.

FQN: tal.​agent.​skill.​utility.​chem_resistant_inlays

Chem-resistant Inlays
agent7.2.0

Circumvention

Reduces the cooldown of Holotraverse by 10 seconds and allows it to be used while immobilized. When activated it purges movement-impairing effects and grants a Tactical Advantage.

FQN: tal.​agent.​skill.​utility.​circumvention

Circumvention
agent7.2.0

Clairvoyance

Increases the critical chance of Benevolence by 10%. Increases the healing done by Rejuvenate and Renewal by 15%.

FQN: tal.​jedi_consular.​skill.​seer.​clairvoyance

Clairvoyance
jedi_consular7.2.0

Claws of Decay

Increases the critical strike damage dealt by Thrash, Assassinate, and Leeching Strike by 12% and reduces the Force Cost of Assassinate by 3.

FQN: tal.​sith_inquisitor.​skill.​hatred.​claws_of_decay

Claws of Decay
sith_inquisitor7.2.0

Cloak of Carnage

Increases the damage dealt by Cloak of Pain by 15% and increases its duration by 4 seconds.

FQN: tal.​sith_warrior.​skill.​utility.​cloak_of_carnage

Cloak of Carnage
sith_warrior7.2.0

Cloak of Rage

While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds.

FQN: tal.​sith_warrior.​skill.​utility.​cloak_of_rage

Cloak of Rage
sith_warrior7.2.0

Cloak of Resilience

Activating Force Cloak grants 2 seconds of Resilience.

FQN: tal.​jedi_consular.​skill.​utility.​cloak_of_resilience

Cloak of Resilience
jedi_consular7.2.0

Cold Blooded

Increases the damage dealt by bleeding effects by 15% on targets below 30% of max health. In addition, if a target dies with Hemorrhaging Blast, it finishes the cooldown of Hemorrhaging Blast.

FQN: tal.​smuggler.​skill.​dirty_fighting.​cold_blooded

Cold Blooded
smuggler7.2.0

Cold Blooded

Increases the damage dealt by bleeding effects by 15% on targets below 30% of max health. In addition, if a target dies with Sanguinary Shot, it finishes the cooldown of Sanguinary Shot.

FQN: tal.​smuggler.​skill.​ruffian.​cold_blooded

Cold Blooded
smuggler7.2.0

Collateral Damage

Fusion Missile deals 25% more damage and spreads your Incendiary Missile burn and Serrated Shot bleed effects to targets it hits if it hits a target with those effects.

FQN: tal.​bounty_hunter.​skill.​innovative_ordnance.​collateral_damage

Collateral Damage
bounty_hunter7.2.0

Combat Shield

Reactive Shield now further decreases ability activation pushback by 30%, increases all healing received by 20% and makes you immune to interrupts.

FQN: tal.​trooper.​skill.​utility.​combat_shield

Combat Shield
trooper7.2.0

Combat Trance

When Opportune Attack is consumed by Blade Storm or Clashing Blast, you build 1 focus.

FQN: tal.​jedi_knight.​skill.​combat.​combat_trance

Combat Trance
jedi_knight7.2.0

Combustion Chamber

Power Yield increases damage done by an additional 2% when attacked while Ion Gas Cylinder is being utilized and refreshes its duration when attacked while Ion Gas Cylinder is not being utilized. Power Yield cannot last longer than 30 seconds.

FQN: tal.​bounty_hunter.​skill.​utility.​combustion_chamber

Combustion Chamber
bounty_hunter7.2.0

Comm Boost

Communication range increased by 5000m.

FQN: tal.​spvp.​crew.​tactical.​communications_range

Comm Boost
spvp7.2.0

Commander I

Increases Renown Points earned from all sources by 3%.

FQN: tal.​gld.​perk.​cxp_increase_1

Commander I
gld7.2.0

Commander II

Increases Renown Points earned from all sources by 5%.

FQN: tal.​gld.​perk.​cxp_increase_2

Commander II
gld7.2.0

Commander III

Increases Renown Points earned from all sources by 7%.

FQN: tal.​gld.​perk.​cxp_increase_3

Commander III
gld7.2.0

Commanding Awe

Increases damage reduction by 5% at all times and by an additional 15% while Enure is active.

FQN: tal.​jedi_knight.​skill.​vigilance.​commanding_awe

Commanding Awe
jedi_knight7.2.0

Companion Gift Speed

FQN: tal.​legacy.​perk.​companion_gift_1

Companion Gift Speed
legacy7.2.0

Companion Gift Speed

FQN: tal.​legacy.​perk.​companion_gift_3

Companion Gift Speed
legacy7.2.0

Companion Gift Speed

FQN: tal.​legacy.​perk.​companion_gift_2

Companion Gift Speed
legacy7.2.0

Composite Plating

Increases the chance enemies will miss you by 3%.

FQN: tal.​spvp.​minor_armor.​evasion.​base

Composite Plating
spvp7.2.0

Compounding Impact

Each shot of Speed Shot and Penetrating Rounds slows the target by 20% for 3 seconds. The effect can stack up to 4 times.

FQN: tal.​smuggler.​skill.​utility.​compounding_impact

Compounding Impact
smuggler7.2.0

Concentrated Fire

Next shot has 100% chance to do critical damage.

FQN: tal.​spvp.​crew.​active.​concentrated_fire.​tier1

Concentrated Fire
spvp7.2.0

Concentrated Power

Concentrated Slice enables Riposte and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.

FQN: tal.​jedi_knight.​skill.​focus.​concentrated_power

Concentrated Power
jedi_knight7.2.0

Concussion

Your periodic damaging effects don't tick on targets affected by any of your sleep effects. In addition, you always take 30% reduced damage from periodic effects, and your damage reduction is increased by 15% for 6 seconds after Defense Screen ends.

FQN: tal.​smuggler.​skill.​dirty_fighting.​concussion

Concussion
smuggler7.2.0

Conflagration

Increases the critical chance of your area attacks by 10%.

FQN: tal.​smuggler.​skill.​saboteur.​conflagration

Conflagration
smuggler7.2.0

Confound

Targets affected by your Weaken Mind are slowed by 30% for its duration.

FQN: tal.​jedi_consular.​skill.​utility.​confound

Confound
jedi_consular7.2.0

Conquering Defense

Increases shield chance by 4% and reduces the cooldown of Saber Ward by 30 seconds. Crushing Blow's damage is increased by 12%.

FQN: tal.​sith_warrior.​skill.​immortal.​conquering_defense

Conquering Defense
sith_warrior7.2.0

Conqueror I

Increases points earned from Conquests by 10%.

FQN: tal.​gld.​perk.​conquest_point_increase_1

Conqueror I
gld7.2.0

Conqueror II

Increases points earned from Conquests by 20%.

FQN: tal.​gld.​perk.​conquest_point_increase_2

Conqueror II
gld7.2.0

Conspiring Force

Targets affected by your Affliction are slowed by 30% for its duration.

FQN: tal.​sith_inquisitor.​skill.​utility.​conspiring_force

Conspiring Force
sith_inquisitor7.2.0

Consuming Power

Increases the critical chance of Smash and Crushing Blow by 20%. Additionally, Aegis Assault deals an additional 30% damage and increases shield absorption by 3%.

FQN: tal.​sith_warrior.​skill.​immortal.​consuming_power

Consuming Power
sith_warrior7.2.0

Consuming Rage

Endure Pain removes all cleansable effects when activated.

FQN: tal.​sith_warrior.​skill.​utility.​consuming_rage

Consuming Rage
sith_warrior7.2.0

Containment

If your Force Lift breaks early from damage, the target is stunned for 2 seconds. In addition, Force Lift activates instantly.

FQN: tal.​jedi_consular.​skill.​utility.​containment

Containment
jedi_consular7.2.0

Containment Tactics

Reduces the cooldown of Cryo Grenade by 15 seconds.

FQN: tal.​trooper.​skill.​utility.​containment_tactics

Containment Tactics
trooper7.2.0

Contemplation

You build up to 30 Centering over the course of using Introspection. This effect cannot occur more than once every 30 seconds.

FQN: tal.​jedi_knight.​skill.​utility.​contemplation

Contemplation
jedi_knight7.2.0

Controlled Chaos

For every target initially affected beyond the first, Diversion grants a charge of Controlled Chaos, increasing armor penetration by 10% per charge. This effect lasts 8 seconds.

FQN: tal.​agent.​skill.​utility.​controlled_chaos

Controlled Chaos
agent7.2.0

Convulsing Currents

Shock deals 35% more damage to targets affected by your Crushing Darkness and Crushing Darkness deals 10% more damage while Polarity Shift is active. In addition, Thundering Blast grants Reserved Darkness, making your next Dark Heal instant and increasing its healing by 30%. Max stacks of 2.

FQN: tal.​sith_inquisitor.​skill.​lightning.​convulsing_currents

Convulsing Currents
sith_inquisitor7.2.0

Coolant

Kolto Overload now heals you for 2% of your total health every second while above 35% of your maximum health. Additionally, Explosive Fuel increases defense chance by 35% while active.

FQN: tal.​bounty_hunter.​skill.​shield_tech.​coolant

Coolant
bounty_hunter7.2.0

Corrosive Dispersion

Corrosive Grenade spreads your Corrosive Dart to the targets it damages, as long as it damages at least one target already affected by your Corrosive Dart.

FQN: tal.​agent.​skill.​virulence.​corrosive_dispersion

Corrosive Dispersion
agent7.2.0

Corrosive Microbes

Corrosive Dart and Corrosive Grenade have a 10% chance to deal their damage twice whenever they harm a target. In addition, Corrosive Grenade makes its targets assailable for 45 seconds. Assailable targets take 7% more elemental and internal damage.

FQN: tal.​agent.​skill.​lethality.​corrosive_microbes

Corrosive Microbes
agent7.2.0

Corrupted Barrier

Your Static Barrier, Force Barrier, and Enduring Bastion heal you for 1% of your total health every second for as long as they last. This healing scales up to 4% with the charges for Enduring Bastion.

FQN: tal.​sith_inquisitor.​skill.​utility.​corrupted_barrier

Corrupted Barrier
sith_inquisitor7.2.0

Corrupted Flesh

Reduces the damage taken from all periodic effects by 15%.

FQN: tal.​sith_inquisitor.​skill.​utility.​corrupted_flesh

Corrupted Flesh
sith_inquisitor7.2.0

Cover Fire

Full Auto and Boltstorm slow the target's movement speed by 70% for 3 seconds with each hit.

FQN: tal.​trooper.​skill.​gunnery.​cover_fire

Cover Fire
trooper7.2.0

Cover Screen

When exiting cover, you increase your ranged defense by 20% for 6 seconds.

FQN: tal.​agent.​skill.​utility.​cover_screen

Cover Screen
agent7.2.0

Cover Screen

When exiting cover, you increase your ranged defense by 20% for 6 seconds.

FQN: tal.​smuggler.​skill.​utility.​cover_screen

Cover Screen
smuggler7.2.0

Crack Shot

Increases the range of Quick Shot, Flash Grenade, and Distraction to 30 meters, and additionally increases the range of all blaster, grenade, and charge attacks by 5 meters. In addition, Vital Shot marks its target for 45 seconds. Marked targets take 5% more damage from ranged weapon attacks.

FQN: tal.​smuggler.​crack_shot

Crack Shot
smuggler7.2.0

Crackling Blasts

Increases the critical strike damage dealt by Discharge and Ball Lightning by 20%.

FQN: tal.​sith_inquisitor.​skill.​deception.​crackling_blasts

Crackling Blasts
sith_inquisitor7.2.0

Crackling Charge

Discharge deals 30% more damage, and the critical hit chance of Lightning Charge is increased by 50%.

FQN: tal.​sith_inquisitor.​skill.​hatred.​crackling_charge

Crackling Charge
sith_inquisitor7.2.0

Crafting Conquest I

Grants access to the crafting based Conquest Objective "Crafting: Rally - Part 1".

FQN: tal.​gld.​perk.​daily_conquest_objective_1

Crafting Conquest I
gld7.2.0

Crafting Conquest II

Grants access to the crafting based Conquest Objective "Crafting: Rally - Part 2".

FQN: tal.​gld.​perk.​daily_conquest_objective_2

Crafting Conquest II
gld7.2.0

Creeping Death

Increases the damage dealt by periodic effects by 15% on targets below 30% of max health. In addition, Force Leech restores 15 force when used on a target affected by your Deathmark.

FQN: tal.​sith_inquisitor.​skill.​madness.​creeping_death

Creeping Death
sith_inquisitor7.2.0

Crippling Diversion

Diversion slows all targets by 50% for as long as they remain in the area.

FQN: tal.​smuggler.​skill.​utility.​crippling_diversion

Crippling Diversion
smuggler7.2.0

Crippling Diversion

Diversion slows all targets by 50% for as long as they remain in the area.

FQN: tal.​agent.​skill.​utility.​crippling_diversion

Crippling Diversion
agent7.2.0

Critical Chance

Mine has a 16% chance to cause critical damage.

FQN: tal.​spvp.​mine.​seismic_mine.​tier5a

Critical Chance
spvp7.2.0

Critical Crafting I

Increases Critical rate for all Crafting skills by 1%.

FQN: tal.​gld.​perk.​crafting_critical_1

Critical Crafting I
gld7.2.0

Critical Crafting II

Increases Critical rate for all Crafting skills by 2%.

FQN: tal.​gld.​perk.​crafting_critical_2

Critical Crafting II
gld7.2.0

Critical Crafting III

Increases Critical rate for all Crafting skills by 3%.

FQN: tal.​gld.​perk.​crafting_critical_3

Critical Crafting III
gld7.2.0

Critical Feedback

Feedback Shield has a 20% chance to do critical damage to enemies.

FQN: tal.​spvp.​shield.​feedback_shield.​tier3a

Critical Feedback
spvp7.2.0

Critical Gathering I

Increases Critical rate for all Gathering skills by 1%

FQN: tal.​gld.​perk.​gathering_critical_1

Critical Gathering I
gld7.2.0

Critical Gathering II

Increases Critical rate for all Gathering skills by 2%

FQN: tal.​gld.​perk.​gathering_critical_2

Critical Gathering II
gld7.2.0

Critical Gathering III

Increases Critical rate for all Gathering skills by 3%

FQN: tal.​gld.​perk.​gathering_critical_3

Critical Gathering III
gld7.2.0

Critical Kinesis

Increases the critical chance of Force Serenity and Disturbance by 15%. Increases all periodic damage dealt by 20%. In addition, Force in Balance and Shifted Balance grant Warden's Vigor, causing your Telekinetic Throw to heal you for 15% of the damage dealt for the next 12 seconds.

FQN: tal.​jedi_consular.​skill.​balance.​critical_kinesis

Critical Kinesis
jedi_consular7.2.0

Critical Missions I

Increases Critical rate for all Mission skills by 1%.

FQN: tal.​gld.​perk.​mission_critical_1

Critical Missions I
gld7.2.0

Critical Missions II

Increases Critical rate for all Mission skills by 2%.

FQN: tal.​gld.​perk.​mission_critical_2

Critical Missions II
gld7.2.0

Critical Missions III

Increases Critical rate for all Mission skills by 3%.

FQN: tal.​gld.​perk.​mission_critical_3

Critical Missions III
gld7.2.0

Critical Probes

Increases the critical chance of Advanced Medical Probe by 10%.

FQN: tal.​trooper.​skill.​combat_medic.​mods.​critical_probes

Critical Probes
trooper7.2.0

Critical Recharge

Increases ranged and tech critical chance by 2% and reduces the cooldowns of Recharge Cells and Reserve Powercell by 30 seconds. In addition, Recharge and Reload builds Energy Lodes.

FQN: tal.​trooper.​skill.​tactics.​critical_recharge

Critical Recharge
trooper7.2.0

Critical Scanning

Increases the critical chance of Healing Scan by 10%.

FQN: tal.​bounty_hunter.​skill.​bodyguard.​mods.​critical_scanning

Critical Scanning
bounty_hunter7.2.0

Critical Stimulants

Increases your critical hit damage by 20% while Stim Boost is active.

FQN: tal.​agent.​skill.​concealment.​critical_stimulants

Critical Stimulants
agent7.2.0

Critical Stimulants

Increases your critical hit damage by 20% while Pugnacity is active.

FQN: tal.​smuggler.​skill.​scrapper.​critical_stimulants

Critical Stimulants
smuggler7.2.0

Critical Ventilation

Increases ranged and tech critical chance by 2% and reduces the cooldown of Vent Heat by 30 seconds. In addition, Recharge and Reload builds Energy Lodes.

FQN: tal.​bounty_hunter.​skill.​advanced_prototype.​critical_ventilation

Critical Ventilation
bounty_hunter7.2.0

Cruelty

Increases the critical strike chance of Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike by 5%. In addition, Ravage builds 1 Fury each time it deals damage to a target, even during Berserk.

FQN: tal.​sith_warrior.​skill.​fury.​cruelty

Cruelty
sith_warrior7.2.0

Crusader

While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.

FQN: tal.​jedi_knight.​skill.​utility.​jedi_crusader

Crusader
jedi_knight7.2.0

Custom Auto Loader

Reduces the cooldown of Series of Shots by 6 seconds, reduces the energy cost of Series of Shots by 1 per second, and reduces the energy cost of Snipe by 5. In addition, Snipe deals bonus elemental damage to targets with Interrogation Probe applied to them.

FQN: tal.​agent.​skill.​engineering.​imperial_auto_loader

Custom Auto Loader
agent7.2.0

Customized Round

Increases the critical chance and critical damage of Demolition Round by 10%.

FQN: tal.​trooper.​skill.​gunnery.​mods.​customized_round

Customized Round
trooper7.2.0

Customized Warhead

Increases the critical chance and critical damage of Heatseeker Missiles by 10%.

FQN: tal.​bounty_hunter.​skill.​arsenal.​mods.​customized_warhead

Customized Warhead
bounty_hunter7.2.0

Cut Down

Increases the damage dealt by Lethal Strike, Overload Shot, and Noxious Knives by 15%. In addition, Shiv deals 10% more damage to targets affected by your poison effects.

FQN: tal.​agent.​skill.​lethality.​cut_down

Cut Down
agent7.2.0

Cut Loose

Blade Blitz can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Blade Blitz is reduced by 10 seconds.

FQN: tal.​jedi_knight.​skill.​utility.​cut_loose

Cut Loose
jedi_knight7.2.0

Cut to the Quick

Point Blank Shot grants Cut to the Quick, increasing the critical chance and critical multiplier of your damaging and healing periodic effects by 30% for 6 seconds.

FQN: tal.​smuggler.​skill.​ruffian.​cut_to_the_quick

Cut to the Quick
smuggler7.2.0

Cyclonic Sweeps

Reduces the rate limit by which Visionary can generate focus by 3 seconds, and reduces the focus consumed by Blade Storm, Slash, Cyclone Slash, and Guardian Slash by 1. In addition, Slash and Cyclone Slash inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.

FQN: tal.​jedi_knight.​skill.​defense.​cyclonic_sweeps

Cyclonic Sweeps
jedi_knight7.2.0

Damage Increase

Increase the damage dealt by Thermite Torpedoes by 5%.

FQN: tal.​spvp.​missile.​thermite_torpedoes.​tier3

Damage Increase
spvp7.2.0

Dark Bastion

The cooldown of Dark Ward is reduced by 5 seconds, the shield chance it provides is increased by an additional 3%, and shielding an attack while it is active has a 20% chance to restore a charge and increase its active duration by 1 second. In addition, Dark Bulwark can build 2 additional stacks.

FQN: tal.​sith_inquisitor.​skill.​darkness.​dark_bastion

Dark Bastion
sith_inquisitor7.2.0

Dark Blood

Increases the duration of Endure Pain by 10 seconds. Increases elemental and internal damage reduction by 5%.

FQN: tal.​sith_warrior.​skill.​immortal.​dark_blood

Dark Blood
sith_warrior7.2.0

Dark Bulwark

Consuming a charge of Dark Ward increases shield absorption by 1%. Stacks up to 10 times. This effect lasts for 20 seconds or until Dark Ward is reactivated. In addition, shielding an attack while Dark Ward is active has a 20% chance to restore a charge and increase its active duration by 1 second.

FQN: tal.​sith_inquisitor.​skill.​darkness.​dark_bulwark

Dark Bulwark
sith_inquisitor7.2.0

Dark Embrace

Dark Embrace increases Force regeneration by 25% and reduces damage taken by 15% for 15 seconds when triggered. Dark Embrace is active while in stealth mode or for 15 seconds after leaving stealth or activating Maul.

FQN: tal.​sith_inquisitor.​skill.​deception.​dark_embrace

Dark Embrace
sith_inquisitor7.2.0

Dark Lifebinder

Reduces the cooldown of Revive by 100%.

FQN: tal.​sith_inquisitor.​skill.​sith_lifebinder

Dark Lifebinder
sith_inquisitor7.2.0

Dark Mending

Reduces the activation time of Dark Infusion by 0.5 seconds and the Force consumed by Dark Heal by 5.

FQN: tal.​sith_inquisitor.​skill.​corruption.​dark_mending

Dark Mending
sith_inquisitor7.2.0

Dark Resilience

Reduces the damage taken by the target of your Extrication by 25% for 6 seconds after you extricate them. Additionally increases the healing done by Unnatural Preservation by 30%.

FQN: tal.​sith_inquisitor.​skill.​utility.​dark_resilience

Dark Resilience
sith_inquisitor7.2.0

Dark Resonance

Increases the critical strike damage of all attacks by 15%.

FQN: tal.​sith_warrior.​skill.​rage.​dark_resonance

Dark Resonance
sith_warrior7.2.0

Dark Stability

Activating Deflection grants 6 seconds of immunity to stun, sleep, lift, and incapacitating effects.

FQN: tal.​sith_inquisitor.​skill.​utility.​dark_stability

Dark Stability
sith_inquisitor7.2.0

Dark Thunder

When you activate Thundering Blast, there is a 25% chance the ability will produce a second blast that strikes the same target for 20% damage.

FQN: tal.​sith_inquisitor.​skill.​lightning.​thundering_blast_forked_darkness

Dark Thunder
sith_inquisitor7.2.0

Deadeye

Increases the critical damage dealt by Aimed Shot, Penetrating Rounds, Trickshot, Charged Burst, and Quickdraw by 10%.

FQN: tal.​smuggler.​skill.​sharpshooter.​deadeye

Deadeye
smuggler7.2.0

Deadly Cannon

Increases the critical damage bonus of High Impact Bolt, Demolition Round, and Vortex Bolt by 30%.

FQN: tal.​trooper.​skill.​gunnery.​deadly_cannon

Deadly Cannon
trooper7.2.0

Deadly Toxins

Increases the critical chance of Noxious Knives by 15% and its critical damage bonus by 30%.

FQN: tal.​agent.​skill.​concealment.​deadly_toxins

Deadly Toxins
agent7.2.0

Deafening Defense

Increases damage reduction by 5% at all times and by an additional 15% while Endure Pain is active.

FQN: tal.​sith_warrior.​skill.​vengeance.​deafening_defense

Deafening Defense
sith_warrior7.2.0

Dealer's Discount

Reduces the energy cost of Explosive Charge, Shock Charge and Incendiary Grenade by 5.

FQN: tal.​smuggler.​skill.​saboteur.​dealers_discount

Dealer's Discount
smuggler7.2.0

Debilitating Shots

Increases the duration of any effects applied by Shatter Shot by 5 seconds. In addition, when Leg Shot's immobilize effect wears off the target's movement is slowed by 75% for 3 seconds.

FQN: tal.​agent.​skill.​utility.​debilitating_shots

Debilitating Shots
agent7.2.0

Debilitation

Blade Barrage immobilizes the target for 3 seconds.

FQN: tal.​jedi_knight.​skill.​utility.​debilitation

Debilitation
jedi_knight7.2.0

Decay

Increases the damage dealt by Snipe, Lethal Shot, Cull, and Corrosive Grenade by 3% and reduces the energy cost of Series of Shots by 1 per second. Additionally, when Corrosive Grenade and Corrosive Dart end they are replaced by a lingering version for 5 seconds that will only deal damage when Cull deals damage.

FQN: tal.​agent.​skill.​virulence.​decay

Decay
agent7.2.0

Decimate

Increases the damage dealt by Smash by 40% and reduces the cooldowns of Smash and Raging Burst by 3 seconds each.

FQN: tal.​sith_warrior.​skill.​rage.​decimate

Decimate
sith_warrior7.2.0

Decisive Slashes

Increases the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%. In addition, Blade Barrage builds 1 Centering each time it deals damage to a target, even during Zen.

FQN: tal.​jedi_knight.​skill.​concentration.​decisive_slashes

Decisive Slashes
jedi_knight7.2.0

Deep Impact

Increases the critical strike damage dealt by Force Breach and Psychokinetic Blast by 20%.

FQN: tal.​jedi_consular.​skill.​infiltration.​deep_impact

Deep Impact
jedi_consular7.2.0

Deep Wound

Increases the direct damage dealt by Rupture by 5%.

FQN: tal.​sith_warrior.​skill.​annihilation.​deep_wound

Deep Wound
sith_warrior7.2.0

Defensive Bonus

FQN: tal.​spvp.​buffs.​defensive.​base

Defensive Bonus
spvp7.2.0

Defensive Measures

Harpoon immobilizes the target for 3 seconds. In addition, the cooldown of Stealth Scan is reduced by 5 seconds, and any targets it reveals are immobilized for 3 seconds.

FQN: tal.​trooper.​skill.​utility.​defensive_measures

Defensive Measures
trooper7.2.0

Defensive Roll

Increases internal and elemental damage reduction by 3%. In addition, activating Bloodthirst reduces the damage you take from area effects by 30% for 20 seconds.

FQN: tal.​sith_warrior.​skill.​utility.​defensive_roll

Defensive Roll
sith_warrior7.2.0

Defensive Roll

Increases internal and elemental damage reduction by 3%. In addition, activating Inspiration reduces the damage you take from area effects by 30% for 20 seconds.

FQN: tal.​jedi_knight.​skill.​utility.​defensive_roll

Defensive Roll
jedi_knight7.2.0

Defensive Safeguards

When Ballistic Shield is activated you gain a charge of Defensive Safeguards for each enemy inside your Ballistic Shield, up to 4. This effect lasts 20 seconds and each charge increases your damage reduction by 5%. In addition, while inside your Ballistic Shield, you heal for 1% of your maximum health every second and you are immune to being pulled or knocked back.

FQN: tal.​agent.​skill.​utility.​defensive_safeguards

Defensive Safeguards
agent7.2.0

Defiance

Increases damage reduction by 3%.

FQN: tal.​sith_inquisitor.​skill.​utility.​sith_defiance

Defiance
sith_inquisitor7.2.0

Defibrillator

Reduces the cooldown of Revive by 100%.

FQN: tal.​smuggler.​defibrillator

Defibrillator
smuggler7.2.0

Deflective Guards

Increases damage reduction by 2%. Increases melee and ranged defense by 4%.

FQN: tal.​trooper.​skill.​shield_specialist.​deflective_guards

Deflective Guards
trooper7.2.0

Deflective Plating

Increases damage reduction by 2%. Increases melee and ranged defense by 4%.

FQN: tal.​bounty_hunter.​skill.​shield_tech.​deflective_plating

Deflective Plating
bounty_hunter7.2.0

Deployed Shields

Reduces all damage taken while in cover by 5% and reduces the cooldown of Ballistic Shield by 30 seconds.

FQN: tal.​agent.​skill.​utility.​deployed_shields

Deployed Shields
agent7.2.0

Depth of Field

Sensor focus range increased by 3500m.

FQN: tal.​spvp.​crew.​tactical.​sensor_volume

Depth of Field
spvp7.2.0

Devour

Each time a charge of your Deathmark is consumed, you gain 2 Force.

FQN: tal.​sith_inquisitor.​skill.​madness.​devour

Devour
sith_inquisitor7.2.0

Devouring Microbes

Increases the damage dealt by poison effects by 15% on targets below 30% of max health. In addition, if a target dies with Toxic Blast, it finishes the cooldown of Toxic Blast.

FQN: tal.​agent.​skill.​lethality.​devouring_microbes

Devouring Microbes
agent7.2.0

Devouring Microbes

Increases the damage dealt by poison effects by 15% on targets below 30% of max health. In addition, if a target dies with Weakening Blast, it finishes the cooldown of Weakening Blast.

FQN: tal.​agent.​skill.​virulence.​devouring_microbes

Devouring Microbes
agent7.2.0

Dirty Escape

Reduces the cooldown of Dirty Kick by 15 seconds.

FQN: tal.​smuggler.​skill.​utility.​dirty_escape

Dirty Escape
smuggler7.2.0

Disable Enemy Missile Lock

Distortion field breaks missile lock of enemies currently attempting to targeting you.

FQN: tal.​spvp.​shield.​distortion_field.​tier3b

Disable Enemy Missile Lock
spvp7.2.0

Disembowel

Gore sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.

FQN: tal.​sith_warrior.​skill.​carnage.​disembowel

Disembowel
sith_warrior7.2.0

Disintegration

Increases the critical chance of Force Leech and Lightning Strike by 15%. Increases all periodic damage dealt by 20%. In addition, Death Field and Death Brand grant Vitiate's Malice, causing your Force Lightning to heal you for 15% of the damage dealt for 12 seconds.

FQN: tal.​sith_inquisitor.​skill.​madness.​disintegration

Disintegration
sith_inquisitor7.2.0

Disjunction

Increases the durations of Force Shroud by 2 seconds and Force Speed by 0.5 seconds. Additionally, Force Speed slows all enemies within 5 meters by 75% for 2.5 seconds when activated.

FQN: tal.​sith_inquisitor.​skill.​utility.​disjunction

Disjunction
sith_inquisitor7.2.0

Dizzying Force

Reduces target's accuracy by 20% for 8 seconds after Whirlwind ends. Additionally, your Whirlwind affects up to 2 additional standard or weak enemies within 8 meters of the target.

FQN: tal.​sith_inquisitor.​skill.​utility.​dizzying_force

Dizzying Force
sith_inquisitor7.2.0

Dizzying Force

Reduces target's accuracy by 20% for 8 seconds after Force Lift ends. Additionally, your Force Lift affects up to 2 additional standard or weak enemies within 8 meters of the target.

FQN: tal.​jedi_consular.​skill.​utility.​dizzying_force

Dizzying Force
jedi_consular7.2.0

Dominating Slashes

Increases the damage dealt by Lacerate by 5% and Voltaic Slash and Reaping Strike by 20%.

FQN: tal.​sith_inquisitor.​skill.​deception.​dominating_slashes

Dominating Slashes
sith_inquisitor7.2.0

Double Volley

Fires two volleys of cluster missiles at a time, doing 30% more damage, but also reducing the ammo capacity by 50%.

FQN: tal.​spvp.​missile.​cluster_missiles.​tier_5a

Double Volley
spvp7.2.0

Drain Mind

Increases all periodic damage dealt by 15% and increases the life redirected by Force in Balance by 100% and causes Sever Force and Force Technique's Force Breach effect to steal life from enemy targets, healing you for 10% of the damage they deal.

FQN: tal.​jedi_consular.​skill.​serenity.​drain_mind

Drain Mind
jedi_consular7.2.0

Drain Thoughts

Increases all periodic damage dealt by 20%.

FQN: tal.​jedi_consular.​skill.​balance.​drain_thoughts

Drain Thoughts
jedi_consular7.2.0

Dreadful Nightmares

Increases the damage dealt by Eradicate by 20%.

FQN: tal.​sith_inquisitor.​skill.​hatred.​dreadful_nightmares

Dreadful Nightmares
sith_inquisitor7.2.0

Dual Wield Mastery

Doubles the damage dealt by offhand weapon attacks.

FQN: tal.​sith_warrior.​skill.​carnage.​dual_wield_mastery

Dual Wield Mastery
sith_warrior7.2.0

Dual Wield Mastery

Doubles the damage dealt by offhand weapon attacks.

FQN: tal.​jedi_knight.​skill.​combat.​dual_wield_mastery

Dual Wield Mastery
jedi_knight7.2.0

Durable Meds

Increases the duration of Recuperative Nanotech by 3 seconds.

FQN: tal.​agent.​skill.​medic.​durable_meds

Durable Meds
agent7.2.0

Durasteel Plating

Reduces the amount of damage done to your hull by 8%.

FQN: tal.​spvp.​minor_armor.​damage_reduction.​base

Durasteel Plating
spvp7.2.0

Efficacious Currents

Reduces the Force consumed by Static Barrier by 15 and reduces the duration of Deionized by 5 seconds. Additionally, increases the amount of damage absorbed by your Static Barrier by 10%.

FQN: tal.​sith_inquisitor.​skill.​corruption.​efficacious_currents

Efficacious Currents
sith_inquisitor7.2.0

Efficient Ammo

Increases the damage dealt by Sweeping Gunfire by 25%.

FQN: tal.​smuggler.​skill.​utility.​efficient_ammo

Efficient Ammo
smuggler7.2.0

Efficient Conversions

Removes the energy cell cost of Concussion Charge, Concussive Round, Field Aid, and Cryo Grenade.

FQN: tal.​trooper.​skill.​utility.​efficient_conversions

Efficient Conversions
trooper7.2.0

Efficient Crafting I

Increases Time efficiency for all Crafting skills by 3%

FQN: tal.​gld.​perk.​crafting_efficiency_1

Efficient Crafting I
gld7.2.0

Efficient Crafting II

Increases Time efficiency for all Crafting skills by 5%

FQN: tal.​gld.​perk.​crafting_efficiency_2

Efficient Crafting II
gld7.2.0

Efficient Crafting III

Increases Time efficiency for all Crafting skills by 7%

FQN: tal.​gld.​perk.​crafting_efficiency_3

Efficient Crafting III
gld7.2.0

Efficient Engineering

Reduces the energy cost of Explosive Probe, Interrogation Probe and Plasma Probe by 5.

FQN: tal.​agent.​skill.​engineering.​efficient_engineering

Efficient Engineering
agent7.2.0

Efficient Fire

The cost of using blasters is reduced by 13%

FQN: tal.​spvp.​crew.​engineering.​weapon_power_efficiency

Efficient Fire
spvp7.2.0

Efficient Maneuvers

The cost of using engine component abilities, maneuvers, and boosting is reduced by 13%

FQN: tal.​spvp.​crew.​engineering.​engine_power_efficiency

Efficient Maneuvers
spvp7.2.0

Efficient Missions I

Increases Time efficiency for all Mission skills by 3%.

FQN: tal.​gld.​perk.​mission_efficiency_1

Efficient Missions I
gld7.2.0

Efficient Missions II

Increases Time efficiency for all Mission skills by 5%.

FQN: tal.​gld.​perk.​mission_efficiency_2

Efficient Missions II
gld7.2.0

Efficient Missions III

Increases Time efficiency for all Mission skills by 7%.

FQN: tal.​gld.​perk.​mission_efficiency_3

Efficient Missions III
gld7.2.0

Efficient Repair I

Slightly reduces the cost to repair items.

FQN: tal.​gld.​perk.​durability_loss_reduction_1

Efficient Repair I
gld7.2.0

Efficient Repair II

Moderately reduces the cost to repair items.

FQN: tal.​gld.​perk.​durability_loss_reduction_2

Efficient Repair II
gld7.2.0

Efficient Repair III

Significantly reduces the cost to repair items.

FQN: tal.​gld.​perk.​durability_loss_reduction_3

Efficient Repair III
gld7.2.0

Efficient Strikes

While Berserk is active, Massacre and Sweeping Slash consume 1 less rage.

FQN: tal.​sith_warrior.​skill.​carnage.​efficient_strikes

Efficient Strikes
sith_warrior7.2.0

Efficient Strikes

While Zen is active, Blade Rush and Cyclone Slash consume 1 less focus.

FQN: tal.​jedi_knight.​skill.​combat.​efficient_strikes

Efficient Strikes
jedi_knight7.2.0

Efficient Suit

Allows Kolto Overload to be activated while stunned and causes Kolto Overload to purge most stun effects when activated. In addition, increases the range of Grapple and Shoulder Cannon by 10 meters and eliminates the heat generated by Electro Dart and Carbonize.

FQN: tal.​bounty_hunter.​skill.​utility.​efficient_suit

Efficient Suit
bounty_hunter7.2.0

Efficient Targeting

Increases the range of Overload Shot, Flash Bang, and Distraction to 30 meters, and additionally increases the range of all rifle, probe, and dart attacks by 5 meters. In addition, Corrosive Dart marks its target for 45 seconds. Marked targets take 5% more damage from ranged weapon attacks.

FQN: tal.​agent.​imperial_targeting

Efficient Targeting
agent7.2.0

Efficient Targeting

Missile lockon time reduced by 4%.

FQN: tal.​spvp.​minor_magazine.​lockon_reduction.​base

Efficient Targeting
spvp7.2.0

Efficient Tools

Allows Adrenaline Rush to be activated while stunned and causes Adrenaline Rush to purge most stun effects when activated. In addition, Efficient Tools increases the range of Harpoon and Shoulder Cannon by 10 meters and eliminates the energy cell cost of Cryo Grenade and Neural Surge.

FQN: tal.​trooper.​skill.​utility.​efficient_tools

Efficient Tools
trooper7.2.0

Effluence

Reduces the cooldowns of Force Sweep and Vigilant Thrust by 6 seconds each, and both abilities no longer consume focus.

FQN: tal.​jedi_knight.​skill.​vigilance.​effluence

Effluence
jedi_knight7.2.0

Electric Induction

Reduces the Force consumed by Force abilities by 10%.

FQN: tal.​sith_inquisitor.​skill.​electric_induction

Electric Induction
sith_inquisitor7.2.0

Electrified Blast

Snipe, Takedown, and Fragmentation Grenade apply 1 stack of Electrified Railgun's effect to the primary target.

FQN: tal.​agent.​skill.​engineering.​electrified_blast

Electrified Blast
agent7.2.0

Electrify

Shock deals 20% more damage and consumes 15 less Force, and Thrash and Lacerate inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.

FQN: tal.​sith_inquisitor.​skill.​darkness.​electrify

Electrify
sith_inquisitor7.2.0

Element of Surprise

Increases the critical chance of Kolto Pack, Back Blast, and Point Blank Shot by 15%.

FQN: tal.​smuggler.​element_of_surprise

Element of Surprise
smuggler7.2.0

Elite Assassin

Increases the critical damage dealt by Ambush, Penetrating Blasts, Followthrough, Snipe, and Takedown by 10%.

FQN: tal.​agent.​skill.​marksmanship.​imperial_assassin

Elite Assassin
agent7.2.0

Elite Education

Increases the critical chance of Kolto Infusion, Backstab, and Lethal Strike by 15%.

FQN: tal.​agent.​imperial_education

Elite Education
agent7.2.0

Elusiveness

Increases armor rating by 20% and damage reduction by 5%.

FQN: tal.​jedi_consular.​skill.​combat.​elusiveness

Elusiveness
jedi_consular7.2.0

Emergency Shielding

Repair Probes increase shield capacity by 10% while active.

FQN: tal.​spvp.​systems.​defensive_command.​tier4b

Emergency Shielding
spvp7.2.0

Empowered Scans

Increases the healing done by Emergency Scan and Rapid Scan by 5%. In addition, Progressive Scan channels 20% faster.

FQN: tal.​bounty_hunter.​skill.​bodyguard.​empowered_scans

Empowered Scans
bounty_hunter7.2.0

Empty Body

Increases all healing received by 5%. Does not affect stolen life.

FQN: tal.​sith_inquisitor.​skill.​utility.​empty_body

Empty Body
sith_inquisitor7.2.0

Enduring

Increases the duration of Guarded by the Force by 2 seconds and reduces its cooldown by 30 seconds.

FQN: tal.​jedi_knight.​skill.​utility.​enduring

Enduring
jedi_knight7.2.0

Enduring Kolto

Increases the duration of Kolto Probe by 3 seconds. Additionally, Stim Boost grants Enduring Kolto when activated, making your next Kolto Infusion or Kolto Injection activate instantly.

FQN: tal.​agent.​skill.​medic.​enduring_kolto

Enduring Kolto
agent7.2.0

Energized Absorbers

Increases shield absorption by 4%. In addition, Energy Blast and Disrupter Rifle increase shield absorption by an additional 5%.

FQN: tal.​trooper.​skill.​shield_specialist.​energized_absorbers

Energized Absorbers
trooper7.2.0

Energy Tanks

Increases maximum energy by 10.

FQN: tal.​agent.​energy_tanks

Energy Tanks
agent7.2.0

Engine Disruption

Railgun hits slow target's speed by 40% for 8 seconds.

FQN: tal.​spvp.​railgun.​ion_railgun.​tier_5a

Engine Disruption
spvp7.2.0

Engine Ionization

Missile hits slow target by 40% for 6 seconds.

FQN: tal.​spvp.​missile.​ion_missiles.​tier_5a

Engine Ionization
spvp7.2.0

Engine Power Reduction

Target's engine power capacity reduced by 20 while ability is active.

FQN: tal.​spvp.​systems.​remote_slicing.​tier4a

Engine Power Reduction
spvp7.2.0

Engine Power Restoration

Tensor Field will restore 2 engine power per second to all allies in the radius.

FQN: tal.​spvp.​engine.​tensor_field.​tier5b

Engine Power Restoration
spvp7.2.0

Engine Power Shunt

Damage taken while Charged Plating is active will generate 5 engine power per hit. This effect can occur once per second.

FQN: tal.​spvp.​shield.​charged_plating.​tier3b

Engine Power Shunt
spvp7.2.0

Engine Suppression

Disables use of engine abilities for 10 seconds.

FQN: tal.​spvp.​missile.​emp_missile.​tier_5a

Engine Suppression
spvp7.2.0

Engine Suppression

Target cannot use engine component ability while Sabotage Probe is active.

FQN: tal.​spvp.​missile.​target_tracker.​tier4a

Engine Suppression
spvp7.2.0

Engine Supression

Target cannot use engine abilities while Remote Slicing is active.

FQN: tal.​spvp.​systems.​remote_slicing.​tier5a

Engine Supression
spvp7.2.0

Engine Supression

Pulse disables use of engine abilities.

FQN: tal.​spvp.​systems.​emp_field.​tier5a

Engine Supression
spvp7.2.0

Engine Targeting

Target's engine power drained by 20.

FQN: tal.​spvp.​missile.​interdiction_missiles.​tier_5a

Engine Targeting
spvp7.2.0

Engine Targeting

Target's speed reduced by 30% for 15 seconds. Target's engine power drained by 25.

FQN: tal.​spvp.​missile.​concussion_missiles.​tier_5a

Engine Targeting
spvp7.2.0

Engulfing Flames

Increases Flame Sweep damage by 25%.

FQN: tal.​bounty_hunter.​skill.​utility.​engulfing_flames

Engulfing Flames
bounty_hunter7.2.0

Enhanced Chemicals

Increases the damage dealt by and critical chance of Volatile Substance by 5%.

FQN: tal.​agent.​skill.​concealment.​enhanced_chemicals

Enhanced Chemicals
agent7.2.0

Enhanced Force Armor

Increases all healing received by 5% and increases damage absorbed by Force Armor by 10%.

FQN: tal.​jedi_consular.​skill.​telekinetics.​enhanced_force_armor

Enhanced Force Armor
jedi_consular7.2.0

Enhanced Paralytics

Increases the stun durations of Electro Dart by 1 second and Carbonize by 0.5 seconds.

FQN: tal.​bounty_hunter.​skill.​utility.​enhanced_paralytics

Enhanced Paralytics
bounty_hunter7.2.0

Enhanced Turbulence

When you activate Turbulence, there is a 25% chance the ability will produce a second blast that strikes the same target for 20% damage.

FQN: tal.​jedi_consular.​skill.​telekinetics.​turbulence_double_proc

Enhanced Turbulence
jedi_consular7.2.0

Enraged Assault

Reduces the cooldown of Battering Assault by 3 seconds.

FQN: tal.​sith_warrior.​skill.​carnage.​enraged_assault

Enraged Assault
sith_warrior7.2.0

Enraged Rend

Force Rend builds 1 additional rage.

FQN: tal.​sith_warrior.​skill.​annihilation.​enraged_rend

Enraged Rend
sith_warrior7.2.0

Erudite Mender

Increases the healing done by Rejuvenate and Renewal by 15%.

FQN: tal.​jedi_consular.​skill.​seer.​erudite_mender

Erudite Mender
jedi_consular7.2.0

Eruptive Flames

Periodic damage from Incendiary Round has a 60% chance to erupt, burning up to 4 additional targets within 5 meters of the primary target.

FQN: tal.​trooper.​skill.​assault_specialist.​mods.​eruptive_flames

Eruptive Flames
trooper7.2.0

Eruptive Flames

Periodic damage from Incendiary Missile has a 60% chance to erupt, burning up to 4 additional targets within 5 meters of the primary target.

FQN: tal.​bounty_hunter.​skill.​innovative_ordnance.​mods.​eruptive_flames

Eruptive Flames
bounty_hunter7.2.0

Escape Plan

Reduces the cooldown of Escape by 30 seconds, Shield Probe by 5 seconds, and Infiltrate by 60 seconds.

FQN: tal.​agent.​skill.​utility.​escape_plan

Escape Plan
agent7.2.0

Ethereal Entity

Using Phase Walk to return to its marked location grants Ethereal Entity, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 10 seconds. Additionally, the cooldown of Phase Walk is reduced by 15 seconds and all defenses are increased by 30% for the duration of Ethereal Entity.

FQN: tal.​jedi_consular.​skill.​utility.​ethereal_entity

Ethereal Entity
jedi_consular7.2.0

Evacuate

Reduces the cooldown of Maim and Flash Bang by 15 seconds.

FQN: tal.​agent.​skill.​utility.​evacuate

Evacuate
agent7.2.0

Evasion Boost

Tensor Field will increase the evasion of all allies in the radius by 6%.

FQN: tal.​spvp.​engine.​tensor_field.​tier4b

Evasion Boost
spvp7.2.0

Evasive Screen

When activated, Cloaking Screen grants 2 seconds of Evasion.

FQN: tal.​agent.​skill.​utility.​evasive_screen

Evasive Screen
agent7.2.0

Excise

Lance sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.

FQN: tal.​jedi_knight.​skill.​combat.​excise

Excise
jedi_knight7.2.0

Executioner

Increases all damage dealt to targets below 30% of max health by 5%. Additionally, reduces the Force consumed by Assassinate by 10.

FQN: tal.​sith_inquisitor.​skill.​deception.​sith_executioner

Executioner
sith_inquisitor7.2.0

Expeditious Protector

Increases armor rating by 15%, and when your guarded target is attacked, your movement speed is increased by 30% for 6 seconds.

FQN: tal.​jedi_knight.​skill.​defense.​expeditious_protector

Expeditious Protector
jedi_knight7.2.0

Experience Powerhouse I

Increases Experience earned from all sources by 3%.

FQN: tal.​gld.​perk.​xp_increase_1

Experience Powerhouse I
gld7.2.0

Experience Powerhouse II

Increases Experience earned from all sources by 5%.

FQN: tal.​gld.​perk.​xp_increase_2

Experience Powerhouse II
gld7.2.0

Experience Powerhouse III

Increases Experience earned from all sources by 7%.

FQN: tal.​gld.​perk.​xp_increase_3

Experience Powerhouse III
gld7.2.0

Experimental Explosives

Increases the critical damage dealt by Explosive Probe, Interrogation Probe, EMP Discharge, and all area effects by 10%.

FQN: tal.​agent.​skill.​engineering.​experimental_explosives

Experimental Explosives
agent7.2.0

Explosive Dissemination

Plasma Grenade deals 25% more damage and spreads your Incendiary Round burn and Serrated Bolt bleed effects to targets it hits if it hits a target with those effects.

FQN: tal.​trooper.​skill.​assault_specialist.​explosive_dissemination

Explosive Dissemination
trooper7.2.0

Explosive Engineering

Increases the damage dealt by Explosive Probe, Cluster Bombs, Fragmentation Grenade, Plasma Probe, and Orbital Strike by 10% and increases the critical damage dealt by Explosive Probe, Interrogation Probe, EMP Discharge, and all area effects by 10%.

FQN: tal.​agent.​skill.​engineering.​explosive_engineering

Explosive Engineering
agent7.2.0

Expunging Camouflage

Force Camouflage removes all cleansable effects when activated.

FQN: tal.​sith_warrior.​skill.​utility.​expunging_camouflage

Expunging Camouflage
sith_warrior7.2.0

Expunging Camouflage

Force Camouflage removes all cleansable effects when activated.

FQN: tal.​jedi_knight.​skill.​utility.​expunging_camouflage

Expunging Camouflage
jedi_knight7.2.0

Extended Communication

Communication range increased by 4000m.

FQN: tal.​spvp.​minor_sensors.​com_range.​base

Extended Communication
spvp7.2.0

Extended Communication Range

Communication range increased by an additional 2000m.

FQN: tal.​spvp.​minor_sensors.​com_range.​upgrade

Extended Communication Range
spvp7.2.0

Extended Magazine

Ammunition capacity increased by 20%.

FQN: tal.​spvp.​minor_magazine.​ammo_capacity.​base

Extended Magazine
spvp7.2.0

Extended Targeting

Primary weapon range increased by 15% for the duration of the ability.

FQN: tal.​spvp.​systems.​sensor_sweep.​tier5b

Extended Targeting
spvp7.2.0

Extra Rounds

Propulsion Round gets an additional charge.

FQN: tal.​trooper.​skill.​extra_rounds

Extra Rounds
trooper7.2.0

Extra Shrapnel

Shrap Bomb spreads your Vital Shot to the targets it damages, as long as it damages at least one target already affected by your Vital Shot.

FQN: tal.​smuggler.​skill.​dirty_fighting.​extra_shrapnel

Extra Shrapnel
smuggler7.2.0

Fade

Reduces the cooldown of Force Cloak by 30 seconds and extends its duration by 5 seconds.

FQN: tal.​jedi_consular.​skill.​utility.​fade

Fade
jedi_consular7.2.0

Fade

Reduces the cooldown of Force Cloak by 30 seconds and extends its duration by 5 seconds.

FQN: tal.​sith_inquisitor.​skill.​utility.​fade

Fade
sith_inquisitor7.2.0

Fanaticism

Reduces the Force consumed by Death Field by 20.

FQN: tal.​sith_inquisitor.​skill.​hatred.​fanatacism

Fanaticism
sith_inquisitor7.2.0

Feelin' Woozy

Shrap Bomb reduces the movement speed of all affected targets by 30% for its full duration.

FQN: tal.​smuggler.​skill.​dirty_fighting.​feelin_woozy

Feelin' Woozy
smuggler7.2.0

Fervor

Increases the critical strike damage of all attacks by 10% and the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%.

FQN: tal.​jedi_knight.​skill.​concentration.​fervor

Fervor
jedi_knight7.2.0

Field Cargo Hold Cooldown

FQN: tal.​legacy.​perk.​field_cargo_1

Field Cargo Hold Cooldown
legacy7.2.0

Field Cargo Hold Cooldown

FQN: tal.​legacy.​perk.​field_cargo_2

Field Cargo Hold Cooldown
legacy7.2.0

Field Command

Increases the critical chance of your area attacks by 10%.

FQN: tal.​agent.​skill.​engineering.​field_command

Field Command
agent7.2.0

Field Legacy Cargo Hold Cooldown

FQN: tal.​legacy.​perk.​field_lgc_cargo_1

Field Legacy Cargo Hold Cooldown
legacy7.2.0

Field Legacy Cargo Hold Cooldown

FQN: tal.​legacy.​perk.​field_lgc_cargo_2

Field Legacy Cargo Hold Cooldown
legacy7.2.0

Field Medicine

Increases the healing done by Bacta Infusion and Medical Probe by 5%. In addition, Successive Treatment channels 20% faster.

FQN: tal.​trooper.​skill.​combat_medic.​field_medicine

Field Medicine
trooper7.2.0

Firebug

Increases the critical bonus damage of Searing Wave, Flaming Fist, Scorch, and Immolate by 15%.

FQN: tal.​bounty_hunter.​skill.​firebug.​firebug

Firebug
bounty_hunter7.2.0

Flame Suit

Reduces the damage taken from all periodic effects by 30%.

FQN: tal.​bounty_hunter.​skill.​firebug.​flame_suit

Flame Suit
bounty_hunter7.2.0

Flame Surge

Increases the damage dealt by Flame Sweep by 15%.

FQN: tal.​bounty_hunter.​skill.​shield_tech.​flame_surge_dmg_increase

Flame Surge
bounty_hunter7.2.0

Flaming Wound

Your elemental attacks deal 3% more damage to bleeding targets.

FQN: tal.​trooper.​skill.​assault_specialist.​flaming_wound

Flaming Wound
trooper7.2.0

Flaming Wound

Your elemental attacks deal 3% more damage to bleeding targets.

FQN: tal.​bounty_hunter.​skill.​innovative_ordnance.​flaming_wound

Flaming Wound
bounty_hunter7.2.0

Flashpoint Conquest I

Grants access to the Flashpoint based Conquest Objective "Flashpoint: Rally - Part 1".

FQN: tal.​gld.​perk.​flashpoint_conquest_objective_1

Flashpoint Conquest I
gld7.2.0

Flashpoint Conquest II

Grants access to the Flashpoint based Conquest Objective "Flashpoint: Rally - Part 2".

FQN: tal.​gld.​perk.​flashpoint_conquest_objective_2

Flashpoint Conquest II
gld7.2.0

Fleetfooted

When Transcendence is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Transcendence is increased by 30%.

FQN: tal.​jedi_knight.​skill.​utility.​fleetfooted

Fleetfooted
jedi_knight7.2.0

Flowing Force

Telekinetic Momentum is twice as likely to trigger while Mental Alacrity is active. Additionally increases the duration of Mental Alacrity by 5 seconds and reduces its cooldown by 15 seconds.

FQN: tal.​jedi_consular.​skill.​telekinetics.​flowing_force

Flowing Force
jedi_consular7.2.0

Focus Stims

Battle Focus increases damage done by 5% while utilizing Ion Cell and increases damage reduction by 5% while Ion Cell is not being utilized.

FQN: tal.​trooper.​skill.​utility.​focus_stims

Focus Stims
trooper7.2.0

Focused Impact

High Impact Bolt ignores 60% of the target's armor and Stockstrike or Shockstrike deals 10% more damage.

FQN: tal.​gld.​test.​test_1

Focused Impact
gld7.2.0

Focused Impact

High Impact Bolt ignores 60% of the target's armor and Stockstrike or Shockstrike deals 10% more damage.

FQN: tal.​trooper.​skill.​focused_impact

Focused Impact
trooper7.2.0

Focused Impact

High Impact Bolt ignores 60% of the target's armor and Stockstrike or Shockstrike deals 10% more damage.

FQN: tal.​gld.​test.​test_case

Focused Impact
gld7.2.0

Focused Insight

Increases the life stolen by Force in Balance, Shifted Balance, and Force Serenity by 100% and causes Weaken Mind and Sever Force to reclaim life from enemy targets, healing you for 10% of the damage they deal.

FQN: tal.​jedi_consular.​skill.​balance.​focused_insight

Focused Insight
jedi_consular7.2.0

Focused Melt

Force Melt builds 1 additional focus.

FQN: tal.​jedi_knight.​skill.​watchman.​focused_melt

Focused Melt
jedi_knight7.2.0

Focused Resonance

Increases the critical strike damage of all attacks by 15%.

FQN: tal.​jedi_knight.​skill.​focus.​focused_resonance

Focused Resonance
jedi_knight7.2.0

Focused Vision

Force Exhaustion grants Focused Vision, making your next Zealous Leap or Concentrated Slice consume no focus.

FQN: tal.​jedi_knight.​skill.​focus.​focused_vision

Focused Vision
jedi_knight7.2.0

Force Aegis

Increases the duration of Guarded by the Force by 2 seconds.

FQN: tal.​jedi_knight.​skill.​utility.​force_aegis

Force Aegis
jedi_knight7.2.0

Force Attunement

Attuned to the Force, your maximum Force is increased by 500.

FQN: tal.​sith_inquisitor.​skill.​force_attunement

Force Attunement
sith_inquisitor7.2.0

Force Break

Increases the damage dealt by Combat Technique's Force Breach and Slow Time by 30%.

FQN: tal.​jedi_consular.​skill.​combat.​force_break

Force Break
jedi_consular7.2.0

Force Dread

Increases all periodic damage dealt by 15% and increases the life stolen by Death Field by 100% and causes Creeping Terror and Lightning Charge's Discharge effect to steal life from enemy targets, healing you for 10% of the damage they deal.

FQN: tal.​sith_inquisitor.​skill.​hatred.​force_horrors

Force Dread
sith_inquisitor7.2.0

Force Focus

Force Breach deals 30% more damage, and the critical hit chance of Force Technique is increased by 50%.

FQN: tal.​jedi_consular.​skill.​serenity.​force_focus

Force Focus
jedi_consular7.2.0

Force Grip

Force Choke deals 100% more damage, generates 100% more threat, and activates instantly.

FQN: tal.​sith_warrior.​skill.​immortal.​force_grip

Force Grip
sith_warrior7.2.0

Force Harmonics

Reduces the cooldown of Force Wave by 2.5 seconds and Force Potency grants 1 additional charge when activated.

FQN: tal.​jedi_consular.​skill.​utility.​force_harmonics

Force Harmonics
jedi_consular7.2.0

Force Haste

Reduces the cooldown of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds.

FQN: tal.​sith_inquisitor.​skill.​utility.​force_haste

Force Haste
sith_inquisitor7.2.0

Force Haste

Reduces the cooldown of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds.

FQN: tal.​jedi_consular.​skill.​utility.​force_haste

Force Haste
jedi_consular7.2.0

Force Healer

Reduces the cooldown of Revive by 100%.

FQN: tal.​jedi_consular.​skill.​jedi_healer

Force Healer
jedi_consular7.2.0

Force Horrors

Increases all periodic damage dealt by 15%.

FQN: tal.​sith_inquisitor.​skill.​madness.​force_horrors

Force Horrors
sith_inquisitor7.2.0

Force Mobility

Innervate may be activated while moving.

FQN: tal.​sith_inquisitor.​skill.​utility.​force_mobility_healer

Force Mobility
sith_inquisitor7.3.1

Force Mobility

Healing Trance can be activated while moving.

FQN: tal.​jedi_consular.​skill.​utility.​force_mobility_healer

Force Mobility
jedi_consular7.3.1

Force Mobility

Thundering Blast, Innervate, and Force Leech may be activated while moving.

FQN: tal.​sith_inquisitor.​skill.​utility.​force_mobility

Force Mobility
sith_inquisitor7.2.0

Force Mobility

Turbulence, Healing Trance, and Force Serenity can be activated while moving.

FQN: tal.​jedi_consular.​skill.​utility.​force_mobility

Force Mobility
jedi_consular7.2.0

Force Reach

Increases the range of Project, Mind Snap, Force in Balance, and Force Slow by 20 meters. Also increases the duration of Force Lift to 60 seconds.

FQN: tal.​jedi_consular.​skill.​force_reach

Force Reach
jedi_consular7.2.0

Force Shelter

Increases the duration of Rejuvenate by 6 seconds. In addition, Rejuvenate grants protection to its target for 45 seconds. Protected targets have their armor rating increased by 10%. 1 second after refreshing your Rejuvenate on a target, the target will be healed plus any healing that remained from the previous Rejuvenate.

FQN: tal.​jedi_consular.​skill.​seer.​force_shelter

Force Shelter
jedi_consular7.2.0

Force Studies

Attuned to the Force, your maximum Force is increased by 500.

FQN: tal.​jedi_consular.​skill.​force_studies

Force Studies
jedi_consular7.2.0

Forced March

Allows Full Auto and Boltstorm to be activated while moving.

FQN: tal.​trooper.​skill.​utility.​forced_march

Forced March
trooper7.2.0

Foresight

Reduces the pushback suffered while activating healing abilities by 75% and lowers the threat generated by healing abilities by 10%.

FQN: tal.​jedi_consular.​skill.​seer.​foresight

Foresight
jedi_consular7.2.0

Fortified Beacon

Drone hull strength increased 20%, and damage reduction improved 17%.

FQN: tal.​spvp.​drone.​hyperspace_beacon.​tier3b

Fortified Beacon
spvp7.2.0

Fortified Beacon

Drone hull strength increased 20%, and damage reduction improved 17%.

FQN: tal.​spvp.​drone.​sensor_beacon.​tier5b

Fortified Beacon
spvp7.2.0

Fortified Drone

Drone hull strength increased 10%, and damage reduction improved 9%.

FQN: tal.​spvp.​drone.​missile_sentry_drone.​tier3

Fortified Drone
spvp7.2.0

Fortified Drone

Drone hull strength increased 20%, and damage reduction improved 17%.

FQN: tal.​spvp.​drone.​interdiction_sentry_drone.​tier5a

Fortified Drone
spvp7.2.0

Fortified Drone

Drone hull strength increased 10%, and damage reduction improved 9%.

FQN: tal.​spvp.​drone.​repair_drone.​tier2

Fortified Drone
spvp7.2.0

Fortified Kolto

While your Kolto Probe is active on yourself, your damage reduction is increased by 3% per stack.

FQN: tal.​agent.​skill.​utility.​fortified_kolto

Fortified Kolto
agent7.2.0

Foxhole

Increases the energy regeneration rate by 1 per second while in cover.

FQN: tal.​smuggler.​skill.​sharpshooter.​foxhole

Foxhole
smuggler7.2.0

Fracturing Force

Activating Shadow Stride builds 3 Breaching Shadows.

FQN: tal.​jedi_consular.​skill.​infiltration.​fracturing_force

Fracturing Force
jedi_consular7.2.0

Frontline Medic

Allows Successive Treatment to be activated while moving.

FQN: tal.​trooper.​skill.​utility.​forced_march_healer

Frontline Medic
trooper7.3.1

Frontline Medic

Increases the healing done by Kolto Bomb, Kolto Pods, and Successive Treatment by 5%.

FQN: tal.​trooper.​skill.​combat_medic.​frontline_medic

Frontline Medic
trooper7.2.0

Frontline Physician

Reduces the cooldown of Revive by 100%.

FQN: tal.​trooper.​skill.​frontline_physician

Frontline Physician
trooper7.2.0

Fuel Additives

Explosive Fuel increases damage done by 5% while Ion Gas Cylinder is being utilized and increases damage reduction by 5% while Ion Gas Cylinder is not being utilized.

FQN: tal.​bounty_hunter.​skill.​utility.​fuel_additives

Fuel Additives
bounty_hunter7.2.0

Fuel Reserves

Rocket Out gets an additional charge.

FQN: tal.​bounty_hunter.​skill.​fuel_reserves

Fuel Reserves
bounty_hunter7.2.0

Fuming Rage

Force Crush grants Fuming Rage, making your next Obliterate or Furious Strike consume no rage.

FQN: tal.​sith_warrior.​skill.​rage.​fuming_rage

Fuming Rage
sith_warrior7.2.0

Furious Power

Furious Strike enables Retaliation and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.

FQN: tal.​sith_warrior.​skill.​rage.​furious_power

Furious Power
sith_warrior7.2.0

Gait Manipulation

Force Cloak increases your movement speed by 50% while it is active, and Force Slow reduces the movement speed of its target by an additional 20%.

FQN: tal.​sith_inquisitor.​skill.​utility.​gait_manipulation

Gait Manipulation
sith_inquisitor7.2.0

Galvanizing Cleanse

Expunge grants Galvanizing Cleanse, making your next ability with an activation time activate instantly. The effect cannot occur more than once every 30 seconds and lasts for up to 15 seconds.

FQN: tal.​sith_inquisitor.​skill.​utility.​galvanizing_cleanse

Galvanizing Cleanse
sith_inquisitor7.2.0

Gathering Efficiency I

Increases Time efficiency for all Gathering skills by 3%

FQN: tal.​gld.​perk.​gathering_efficiency_1

Gathering Efficiency I
gld7.2.0

Gathering Efficiency II

Increases Time efficiency for all Gathering skills by 5%

FQN: tal.​gld.​perk.​gathering_efficiency_2

Gathering Efficiency II
gld7.2.0

Gathering Efficiency III

Increases Time efficiency for all Gathering skills by 7%

FQN: tal.​gld.​perk.​gathering_efficiency_3

Gathering Efficiency III
gld7.2.0

Get the Bulge

Tendon Blast will now grant an Upper Hand.

FQN: tal.​smuggler.​skill.​utility.​get_the_bulge

Get the Bulge
smuggler7.2.0

Grav Trio

Grav Round fires up to two additional half-strength rounds at other enemies within 5 meters of the primary target.

FQN: tal.​trooper.​skill.​gunnery.​mods.​grav_trio

Grav Trio
trooper7.2.0

Gravitating Bolt

Targets affected by your Gravity Vortex take 50% more damage from Vortex Bolt and 10% more damage from High Impact Bolt.

FQN: tal.​trooper.​skill.​gunnery.​mods.​gravitating_bolt

Gravitating Bolt
trooper7.2.0

Gravitating Compound

Demolition Round puts a compound on the target, increasing your Grav Round damage against the target by 10%.

FQN: tal.​trooper.​skill.​gunnery.​mods.​gravitating_compound

Gravitating Compound
trooper7.2.0

Gravity Defiance

Zealous Leap and Force Exhaustion each consume 1 less focus.

FQN: tal.​jedi_knight.​skill.​focus.​gravity_defiance

Gravity Defiance
jedi_knight7.2.0

Gravity Defiance

Zealous Leap and Force Exhaustion each consume 1 less focus.

FQN: tal.​jedi_knight.​skill.​concentration.​gravity_defiance

Gravity Defiance
jedi_knight7.2.0

Gravity Manipulation

Obliterate and Force Crush each consume 1 less rage.

FQN: tal.​sith_warrior.​skill.​rage.​gravity_manipulation

Gravity Manipulation
sith_warrior7.2.0

Gravity Manipulation

Obliterate and Force Crush each consume 1 less rage.

FQN: tal.​sith_warrior.​skill.​fury.​gravity_manipulation

Gravity Manipulation
sith_warrior7.2.0

Gravity Surge

Grav Round now applies an additional stack of Charged Barrel and Charged Barrier, if applicable.

FQN: tal.​trooper.​skill.​gunnery.​gravity_surge

Gravity Surge
trooper7.2.0

Grenadiership

Reduces the cooldown of Artillery Blitz by 5 seconds. In addition, Flak Shell deals 25% more damage, its cooldown is reduced by 6 seconds, and damage dealt by it will refresh the duration of your Gut's bleed on the affected target, if present.

FQN: tal.​trooper.​skill.​tactics.​grenadiership

Grenadiership
trooper7.2.0

Gushing Veins

Increases the critical chance of Shatter, Vengeful Slam, and bleeding effects by 10%.

FQN: tal.​sith_warrior.​skill.​vengeance.​gushing_veins

Gushing Veins
sith_warrior7.2.0

Gushing Wounds

Hemorrhaging Blast deals 5% more damage and Shrap Bomb has a 10% chance to deal its damage twice whenever it harms a target.

FQN: tal.​smuggler.​skill.​dirty_fighting.​gushing_wounds

Gushing Wounds
smuggler7.2.0

Hand of Darkness

Force Pull immobilizes its target for 3 seconds, Leeching Strike immobilizes its target for 2 seconds, and Low Slash immobilizes its target for 1 second after the incapacitating effect wears off. In addition, successful use of Mind Trap grants Hand of Darkness, increasing the critical chance of your next direct attack by 100%. This effect lasts for 20 seconds.

FQN: tal.​sith_inquisitor.​skill.​utility.​hand_of_darkness

Hand of Darkness
sith_inquisitor7.2.0

Hard Reset

Remove all currently active debuffs

FQN: tal.​spvp.​crew.​active.​hard_reset.​tier1

Hard Reset
spvp7.2.0

Hastened Melt

Reduces the cooldown of Force Melt by 3 seconds.

FQN: tal.​jedi_knight.​skill.​watchman.​hastened_melt

Hastened Melt
jedi_knight7.2.0

Hastened Rend

Reduces the cooldown of Force Rend by 3 seconds.

FQN: tal.​sith_warrior.​skill.​annihilation.​hastened_rend

Hastened Rend
sith_warrior7.2.0

Haunted Dreams

If your Whirlwind breaks early from damage, the target is stunned for 2 seconds. In addition, Whirlwind activates instantly.

FQN: tal.​sith_inquisitor.​skill.​utility.​haunted_dreams

Haunted Dreams
sith_inquisitor7.2.0

Havoc Training

Increases the critical strike damage bonus of Stockstrike, High Impact Bolt, Tactical Surge, Gut, Assault Plastique, and Cell Burst by 15%. Additionally, when Assault Plastique damages a target, the target will become Susceptible, increasing the damage it takes from tech attacks by 5% for 45 seconds.

FQN: tal.​trooper.​skill.​tactics.​havoc_training

Havoc Training
trooper7.2.0

Hazardous Heat

Increases the damage of Plasmatize by 20%

FQN: tal.​trooper.​skill.​plasmatech.​hazardous_heat

Hazardous Heat
trooper7.2.0

Heads Up

When Hunker Down ends or you leave cover while Hunker Down is active, you gain Heads Up, which increases your movement speed by 50% and grants immunity to movement impairing effects. Lasts 6 seconds.

FQN: tal.​smuggler.​skill.​utility.​heads_up

Heads Up
smuggler7.2.0

Headshot

Increases the critical chance of Takedown and Penetrating Blasts by 15% and reduces the energy cost of Takedown by 3.

FQN: tal.​agent.​skill.​marksmanship.​headshot

Headshot
agent7.2.0

Healing Hand

Increases the critical chance of Slow-release Medpac by 3%. Additionally, Kolto Pack makes its target resistant for 45 seconds. Resistant targets have their elemental and internal damage reduction increased by 3%.

FQN: tal.​smuggler.​skill.​sawbones.​healing_hand

Healing Hand
smuggler7.2.0

Heat Damping

Eliminates the heat generated by Jet Boost, Concussion Missile, Cure, and Electro Dart.

FQN: tal.​bounty_hunter.​skill.​utility.​heat_damping

Heat Damping
bounty_hunter7.2.0

Heated Absorbers

Increases shield absorption by 4%. In addition Heat Blast and Payday increases shield absorption by an additional 5%.

FQN: tal.​bounty_hunter.​skill.​shield_tech.​heated_absorbers

Heated Absorbers
bounty_hunter7.2.0

Heated Tools

Reduces the cooldown of Ion Wave by 3 seconds and causes Shockstrike to root its target for 2 seconds.

FQN: tal.​trooper.​skill.​plasmatech.​heated_tools

Heated Tools
trooper7.2.0

Heated Tools

Reduces the cooldown of Searing Wave by 3 seconds and causes Flaming Fist to root its target for 2 seconds.

FQN: tal.​bounty_hunter.​skill.​firebug.​heated_tools

Heated Tools
bounty_hunter7.2.0

Heavy Diversion

Targets affected by your Diversion continue to be affected for 3 seconds after leaving the area of effect.

FQN: tal.​agent.​skill.​marksmanship.​heavy_diversion

Heavy Diversion
agent7.2.0

Heavy Handed

Smash deals 75% more damage and consumes 2 less rage. Additionally, the critical chance of Sweeping Slash and Ravage is increased by 30%.

FQN: tal.​sith_warrior.​skill.​immortal.​heavy_handed

Heavy Handed
sith_warrior7.2.0

Heavy Shrapnel

Assault Plastique can hit up to 8 additional enemies within 8 meters of the primary target for a quarter of the damage it deals to the primary target.

FQN: tal.​trooper.​skill.​assault_specialist.​mods.​heavy_shrapnel

Heavy Shrapnel
trooper7.2.0

Heavy Shrapnel

Thermal Detonator can hit up to 8 additional enemies within 8 meters of the primary target for a quarter of the damage it deals to the primary target.

FQN: tal.​bounty_hunter.​skill.​innovative_ordnance.​mods.​heavy_shrapnel

Heavy Shrapnel
bounty_hunter7.2.0

Hemorrhaging Smash

Reduces the cooldown of Smash by 9 seconds and the rage it consumes by 1. In addition, Smash deals 30% more damage and spreads your Rupture and Force Rend bleeds to targets it hits, if it hits a target already affected by those bleeds.

FQN: tal.​sith_warrior.​skill.​annihilation.​hemorrhaging_smash

Hemorrhaging Smash
sith_warrior7.2.0

High Explosives

Mines do 50% damage to all enemies in a 2000m radius around the target.

FQN: tal.​spvp.​mine.​seeker_mine.​tier5a

High Explosives
spvp7.2.0

Hired Protection

Reduces the cooldown of Revive by 100%.

FQN: tal.​bounty_hunter.​skill.​hired_protection

Hired Protection
bounty_hunter7.2.0

Hits Do Area Damage

Railgun hits arc to hit up to 4 enemies within 6000m, doing 55% damage.

FQN: tal.​spvp.​railgun.​ion_railgun.​tier_4a

Hits Do Area Damage
spvp7.2.0

Hits Do Area Damage and Power Drain

Railgun hits arc to hit up to 3 enemies within 5000m, doing half damage and draining up to 10 engine and weapon power.

FQN: tal.​spvp.​railgun.​ion_railgun.​tier_4b

Hits Do Area Damage and Power Drain
spvp7.2.0

Hold Position

While in cover, ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback.

FQN: tal.​agent.​hold_position

Hold Position
agent7.2.0

Hold Position

While in cover, ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback.

FQN: tal.​smuggler.​hold_position

Hold Position
smuggler7.2.0

Hold Your Ground

Reduces the cooldowns of Defense Screen and Pulse Detonator by 5 seconds, and Escape by 30 seconds. In addition, when you exit cover you gain a Cover Screen that increases your ranged defense by 20% for 6 seconds.

FQN: tal.​smuggler.​skill.​utility.​hold_your_ground

Hold Your Ground
smuggler7.2.0

Hold Your Ground

Reduces the cooldowns of Shield Probe and Cover Pulse by 5 seconds, and Escape by 30 seconds. In addition, when you exit cover you gain a Cover Screen that increases your ranged defense by 20% for 6 seconds.

FQN: tal.​agent.​skill.​utility.​hold_your_ground

Hold Your Ground
agent7.2.0

Holed Up

Reduces all area effect damage taken by 60% while Hunker Down is active.

FQN: tal.​smuggler.​skill.​utility.​holed_up

Holed Up
smuggler7.2.0

Homegrown Pharmacology

The energy cost of Kolto Cloud is reduced by 5, and targets affected by Kolto Cloud are Invigorated for 45 seconds. Invigorated targets receive 3% more healing from all sources.

FQN: tal.​smuggler.​skill.​sawbones.​homegrown_pharmacology

Homegrown Pharmacology
smuggler7.2.0

Honed Lock

Tracer Lock increases the critical chance of the next Rail Shot or Rapid Scan by 3% per stack.

FQN: tal.​bounty_hunter.​skill.​arsenal.​honed_lock

Honed Lock
bounty_hunter7.2.0

Hot and Ready

Damage dealt by Blood Boiler marks the target with Hot and Ready, allowing your next Back Blast against the target to be useable while face-to-face with the target and treated as though you attacked from stealth.

FQN: tal.​smuggler.​skill.​scrapper.​hot_and_ready

Hot and Ready
smuggler7.2.0

Hot Pursuit

You gain 4 charges of Hot Pursuit upon exiting cover, which allow Charged Burst and Dirty Blast to be activated while moving. This effect lasts for 15 seconds or until all 4 charges are consumed, but reentering cover removes the effect prematurely. Hot Pursuit cannot be gained more than once every 20 seconds.

FQN: tal.​smuggler.​skill.​utility.​hot_pursuit

Hot Pursuit
smuggler7.2.0

Hot Shot

Charged Burst, Quickdraw, and Thermal Grenade apply 1 stack of Blazing Speed's effect to the primary target.

FQN: tal.​smuggler.​skill.​saboteur.​hot_shot

Hot Shot
smuggler7.2.0

Hotwired Defenses

Increases the amount of damage absorbed by Defense Screen by 30%. In addition, when taking damage while Hunker Down is active the cooldown for Bag of Tricks is reduced by 2 seconds. This effect can only occur once every 3 seconds.

FQN: tal.​smuggler.​skill.​utility.​hotwired_defenses

Hotwired Defenses
smuggler7.2.0

Hull Resonance

Gravity pulse does an additional 20% damage over 6 seconds.

FQN: tal.​spvp.​mine.​interdiction_mine.​tier5b

Hull Resonance
spvp7.2.0

Hull Resonance

Mine deals 15% extra hull damage over 6 seconds.

FQN: tal.​spvp.​mine.​seismic_mine.​tier5b

Hull Resonance
spvp7.2.0

Humbling Strike

When a target recovers from being stunned by your Spinning Kick or Force Stun, its movement speed is slowed by 90% for the following 3 seconds.

FQN: tal.​jedi_consular.​skill.​utility.​humbling_strike

Humbling Strike
jedi_consular7.2.0

Humility

Targets stunned by your Force Stun suffer Humility when Force Stun wears off, which reduces all damage dealt by 25% for 10 seconds.

FQN: tal.​jedi_consular.​skill.​utility.​humility

Humility
jedi_consular7.2.0

Hyper Barrel

Reduces the cooldown of Plasma Grenade by 6.5 seconds and lowers the number of energy cells it depletes by 5.

FQN: tal.​trooper.​skill.​assault_specialist.​hyper_barrels

Hyper Barrel
trooper7.2.0

Hyper Cinders

Periodic damage from Incendiary Round has a 50% chance to trigger Hyper Assault Rounds, regardless of the target's health percentage. This effect cannot occur more than once every 10 seconds.

FQN: tal.​trooper.​skill.​assault_specialist.​mods.​hyper_cinders

Hyper Cinders
trooper7.2.0

Hyperspace Slingshot

Allies within 3000m of the Hyperspace Beacon receive a 15% speed boost.

FQN: tal.​spvp.​drone.​hyperspace_beacon.​tier3a

Hyperspace Slingshot
spvp7.2.0

Ignore Armor

Railgun damage ignores 100% of enemy armor.

FQN: tal.​spvp.​railgun.​slug_railgun.​tier_3

Ignore Armor
spvp7.2.0

Ignore Armor

Blaster damage ignores 100% of enemy armor.

FQN: tal.​spvp.​laser.​heavy_laser.​tier_4b

Ignore Armor
spvp7.2.0

Ignore Armor

Blaster damage ignores 100% of enemy armor.

FQN: tal.​spvp.​laser.​burst_laser.​tier_4a

Ignore Armor
spvp7.2.0

Ignore Armor

Drone railgun ignores 100% of enemy hull damage reduction.

FQN: tal.​spvp.​drone.​sniper_sentry_drone.​tier4b

Ignore Armor
spvp7.2.0

Ignore Armor

Missiles damage ignores 100% of enemy armor.

FQN: tal.​spvp.​missile.​rocket_pod.​tier_1

Ignore Armor
spvp7.2.0

Ignore Armor

Missile damage ignores 100% of enemy armor.

FQN: tal.​spvp.​missile.​concussion_missiles.​tier_5b

Ignore Armor
spvp7.2.0

Ignore Armor

Blaster damage ignores 100% of enemy armor.

FQN: tal.​spvp.​laser.​rapid_fire_laser.​tier_3

Ignore Armor
spvp7.2.0

Imbibe

Increases the life stolen by Death Field and Leeching Strike by 100% and causes Creeping Terror and Lightning Charge's Discharge effect to steal life from enemy targets, healing you for 10% of the damage they deal.

FQN: tal.​sith_inquisitor.​skill.​hatred.​imbibe

Imbibe
sith_inquisitor7.2.0

Immaculate Force

Opportune Attack now additionally increases the critical chance of Blade Storm and Clashing Blast by 100%.

FQN: tal.​jedi_knight.​skill.​combat.​immaculate_force

Immaculate Force
jedi_knight7.2.0

Immutable Force

Reduces the activation time of Deliverance by 0.5 seconds and the Force consumed by Benevolence by 5.

FQN: tal.​jedi_consular.​skill.​seer.​immutable_force

Immutable Force
jedi_consular7.2.0

Imperial Demarcation

Reduces the cooldown of Leg Shot by 3 seconds.

FQN: tal.​agent.​skill.​utility.​imperial_demarcation

Imperial Demarcation
agent7.2.0

Imperial Tactics

Sever Tendon will now grant a Tactical Advantage.

FQN: tal.​agent.​skill.​utility.​imperial_tactics

Imperial Tactics
agent7.2.0

Imperial Weaponry

Noxious Knives deals 25% more damage.

FQN: tal.​agent.​skill.​utility.​imperial_weaponry

Imperial Weaponry
agent7.2.0

Improved Accuracy

Weapon accuracy increased by 6%.

FQN: tal.​spvp.​laser.​ion_cannon.​tier_1

Improved Accuracy
spvp7.2.0

Improved Beacon Control

Up to 2 Sensor Beacons can be active at once.

FQN: tal.​spvp.​drone.​sensor_beacon.​tier5a

Improved Beacon Control
spvp7.2.0

Improved Blaster Range

Blaster range improved by 10% while Blaster Overcharge is active.

FQN: tal.​spvp.​systems.​blaster_overcharge.​tier5b

Improved Blaster Range
spvp7.2.0

Improved Damage Reduction

Reduces the amount of damage done to your hull by an additional 4%.

FQN: tal.​spvp.​minor_armor.​damage_reduction.​upgrade

Improved Damage Reduction
spvp7.2.0

Improved Damage to Hull

Railgun deals 6% more damage to hull.

FQN: tal.​spvp.​railgun.​slug_railgun.​tier_4a

Improved Damage to Hull
spvp7.2.0

Improved Firing Arc and Tracking

Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%.

FQN: tal.​spvp.​laser.​light_laser.​tier_4b

Improved Firing Arc and Tracking
spvp7.2.0

Improved Firing Arc and Tracking

Firing arc increased by 2 degrees and weapon tracking penalty reduced by 5%.

FQN: tal.​spvp.​laser.​rapid_fire_laser.​tier_4b

Improved Firing Arc and Tracking
spvp7.2.0

Improved Firing Arc and Tracking

Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%.

FQN: tal.​spvp.​laser.​burst_laser.​tier_3

Improved Firing Arc and Tracking
spvp7.2.0

Improved Interdiction

Mine reduces the turn rate and speed of targets by an additional 10%

FQN: tal.​spvp.​mine.​interdiction_mine.​tier5a

Improved Interdiction
spvp7.2.0

Improved Interdiction

Interdiction field slows enemies and reduces their turning rate by an additional 10%.

FQN: tal.​spvp.​engine.​interdiction_drive.​tier3a

Improved Interdiction
spvp7.2.0

Improved Kill Zone

Firing arc increased by 2 degrees.

FQN: tal.​spvp.​crew.​offensive.​firing_arc

Improved Kill Zone
spvp7.2.0

Improved Power Drain

Missile hits drain an additional 5 points of engine and weapon power.

FQN: tal.​spvp.​missile.​ion_missiles.​tier_3

Improved Power Drain
spvp7.2.0

Improved Power Regeneration

Combat Command restores an additional 5 weapon power every 4 seconds.

FQN: tal.​spvp.​systems.​offensive_command.​tier5a

Improved Power Regeneration
spvp7.2.0

Improved Projectors

The number of allies affected by this ability is increased by 2, and the radius is increased by 500m.

FQN: tal.​spvp.​shield.​shield_projector.​tier2

Improved Projectors
spvp7.2.0

Improved Repair

Repair Probes restores an additional 20 hull every 4 seconds.

FQN: tal.​spvp.​systems.​defensive_command.​tier4a

Improved Repair
spvp7.2.0

Improved Speed Boost

Engine speed increased by an additional 10% while Interdiction Drive is active.

FQN: tal.​spvp.​engine.​interdiction_drive.​tier2

Improved Speed Boost
spvp7.2.0

Improved Targeting

Combat Command increases primary weapon accuracy by an additional 10%.

FQN: tal.​spvp.​systems.​offensive_command.​tier5b

Improved Targeting
spvp7.2.0

Improved Targeting

Accuracy increased by 2% and critical hit chance increased by 5%.

FQN: tal.​spvp.​laser.​burst_laser.​tier_2

Improved Targeting
spvp7.2.0

Improved Tracking and Critical Chance

Critical hit chance increased by 3%, and weapon tracking penalty reduced by 5%.

FQN: tal.​spvp.​laser.​heavy_laser.​tier_4a

Improved Tracking and Critical Chance
spvp7.2.0

Improved Weapon Power Regeneration

Weapon power regenerates 14% faster while Blaster Overcharge is active.

FQN: tal.​spvp.​systems.​blaster_overcharge.​tier4a

Improved Weapon Power Regeneration
spvp7.2.0

In Your Sights

"Paints" the current target, causing them to receive 35% more damage for 30s

FQN: tal.​spvp.​crew.​active.​in_your_sights.​tier1

In Your Sights
spvp7.2.0

Incendiary Ignition

Targets affected by your Incendiary Missile's periodic damage take 35% more damage from your Combustible Gas Cylinder.

FQN: tal.​bounty_hunter.​skill.​innovative_ordnance.​mods.​incendiary_ignition

Incendiary Ignition
bounty_hunter7.2.0

Incendiary Ignition

Targets affected by your Incendiary Round's periodic damage take 35% more damage from your Plasma Cell.

FQN: tal.​trooper.​skill.​assault_specialist.​mods.​incendiary_ignition

Incendiary Ignition
trooper7.2.0

Increase Activated Shield Strength

Shield strength increased by an additional 20% when fortress shield ability is active.

FQN: tal.​spvp.​shield.​fortress_shield.​tier2

Increase Activated Shield Strength
spvp7.2.0

Increase Blaster Power and Engine Power

Blaster power pool increased by 8% and engine power pool increased by 8%.

FQN: tal.​spvp.​engine.​xfer_to_weapons.​tier_3a

Increase Blaster Power and Engine Power
spvp7.2.0

Increase Blaster Power Regen While Active

Blaster power pool regeneration increased by 30% while fortress shield ability is active.

FQN: tal.​spvp.​shield.​fortress_shield.​tier3b

Increase Blaster Power Regen While Active
spvp7.2.0

Increase Duration

Ability duration is increased by 10 seconds.

FQN: tal.​spvp.​shield.​fortress_shield.​tier3a

Increase Duration
spvp7.2.0

Increase Engine Power

Engine power pool increased by 25%.

FQN: tal.​spvp.​shield.​xfer_to_engine.​tier3b

Increase Engine Power
spvp7.2.0

Increase Feedback Damage

Feedback damage increased by 15%.

FQN: tal.​spvp.​shield.​feedback_shield.​tier1

Increase Feedback Damage
spvp7.2.0

Increase Rate of Fire

Missile rate of fire increased by 8%.

FQN: tal.​spvp.​missile.​rocket_pod.​tier_2

Increase Rate of Fire
spvp7.2.0

Increase Shield and Engine Power

Shield power pool increased by 8% & Engine power pool increased by 8%.

FQN: tal.​spvp.​engine.​xfer_to_shields.​tier_3a

Increase Shield and Engine Power
spvp7.2.0

Increase Turning Rate

Ship's turning rate increased by an additional 2%.

FQN: tal.​spvp.​minor_thrusters.​turn_rate.​upgrade

Increase Turning Rate
spvp7.2.0

Increased Accuracy and Tracking

Railgun accuracy increased by 3% and tracking increased by 5%.

FQN: tal.​spvp.​railgun.​plasma_railgun.​tier_4a

Increased Accuracy and Tracking
spvp7.2.0

Increased Accuracy and Tracking

Railgun accuracy increased by 3% and tracking increased by 5%.

FQN: tal.​spvp.​railgun.​ion_railgun.​tier_1

Increased Accuracy and Tracking
spvp7.2.0

Increased Ammo Capacity

Ammunition capacity increased by 2.

FQN: tal.​spvp.​missile.​interdiction_missiles.​tier_4a

Increased Ammo Capacity
spvp7.2.0

Increased Ammo Capacity

Ammunition capacity increased by 3.

FQN: tal.​spvp.​missile.​concussion_missiles.​tier_4b

Increased Ammo Capacity
spvp7.2.0

Increased Ammo Capacity

Ammunition capacity increased by an additional 10%.

FQN: tal.​spvp.​minor_magazine.​ammo_capacity.​upgrade

Increased Ammo Capacity
spvp7.2.0

Increased Ammo Capacity

Ammunition capacity increased by 2.

FQN: tal.​spvp.​missile.​ion_missiles.​tier_4a

Increased Ammo Capacity
spvp7.2.0

Increased Ammo Capacity

Ammunition capacity increased by 8.

FQN: tal.​spvp.​missile.​rocket_pod.​tier_4b

Increased Ammo Capacity
spvp7.2.0

Increased Ammo Capacity

Ammunition capacity increased by 4.

FQN: tal.​spvp.​missile.​proton_torpedoes.​tier5a

Increased Ammo Capacity
spvp7.2.0

Increased Ammo Capacity

Ammunition capacity increased by 2.

FQN: tal.​spvp.​missile.​thermite_torpedoes.​tier2

Increased Ammo Capacity
spvp7.2.0

Increased Ammo Capacity

Ammunition capacity increased by 4.

FQN: tal.​spvp.​missile.​cluster_missiles.​tier_4b

Increased Ammo Capacity
spvp7.2.0

Increased Boost Regen

Booster Recharge regenerates 50% more power while active.

FQN: tal.​spvp.​engine.​booster_recharge.​tier2

Increased Boost Regen
spvp7.2.0

Increased Critical Chance

Primary weapon critical chance increased by 7% for all ships affected by Combat Command.

FQN: tal.​spvp.​systems.​offensive_command.​tier4b

Increased Critical Chance
spvp7.2.0

Increased Critical Damage Chance

Critical damage chance increased by 8%.

FQN: tal.​spvp.​missile.​emp_missile.​tier_3

Increased Critical Damage Chance
spvp7.2.0

Increased Critical Damage Chance

Critical damage chance increased by 10%.

FQN: tal.​spvp.​missile.​ion_missiles.​tier_2

Increased Critical Damage Chance
spvp7.2.0

Increased Critical Damage Chance

Critical damage chance increased by 10%.

FQN: tal.​spvp.​missile.​proton_torpedoes.​tier2

Increased Critical Damage Chance
spvp7.2.0

Increased Critical Hit Chance

Increases the critical hit chance of primary weapons by 8% while Blaster Overcharge is active.

FQN: tal.​spvp.​systems.​blaster_overcharge.​tier2

Increased Critical Hit Chance
spvp7.2.0

Increased Critical Hit Chance

Railgun critical hit chance increased by 16%.

FQN: tal.​spvp.​railgun.​slug_railgun.​tier_5a

Increased Critical Hit Chance
spvp7.2.0

Increased Critical Hit Chance

Critical hit chance increased by 8%.

FQN: tal.​spvp.​laser.​laser_cannon.​tier_4a

Increased Critical Hit Chance
spvp7.2.0

Increased Critical Hit Chance

Critical hit chance increased by 8%.

FQN: tal.​spvp.​laser.​rapid_fire_laser.​tier_4a

Increased Critical Hit Chance
spvp7.2.0

Increased Critical Hit Chance

Critical hit chance increased by 10%.

FQN: tal.​spvp.​laser.​quad_laser.​tier_5b

Increased Critical Hit Chance
spvp7.2.0

Increased Critical Hit Chance

Critical hit chance increased by 8%.

FQN: tal.​spvp.​railgun.​plasma_railgun.​tier_2

Increased Critical Hit Chance
spvp7.2.0

Increased Critical Hit Chance

Critical hit chance increased by 8%.

FQN: tal.​spvp.​laser.​light_laser.​tier_4a

Increased Critical Hit Chance
spvp7.2.0

Increased Critical Hit Damage

Critical hits damage an additional 15% of Quad Laser's base damage.

FQN: tal.​spvp.​laser.​quad_laser.​tier_4a

Increased Critical Hit Damage
spvp7.2.0

Increased Damage

Blaster damage increased by 5%.

FQN: tal.​spvp.​laser.​light_laser.​tier_1

Increased Damage
spvp7.2.0

Increased Damage

Blaster damage increased by 5%.

FQN: tal.​spvp.​laser.​quad_laser.​tier_3

Increased Damage
spvp7.2.0

Increased Damage

Blaster damage increased by 5%.

FQN: tal.​spvp.​laser.​heavy_laser.​tier_1

Increased Damage
spvp7.2.0

Increased Damage

Missile damage increased by 8%.

FQN: tal.​spvp.​missile.​emp_missile.​tier_4b

Increased Damage
spvp7.2.0

Increased Damage

Blaster damage increased by 5%.

FQN: tal.​spvp.​laser.​burst_laser.​tier_1

Increased Damage
spvp7.2.0

Increased Damage

Mine detonation damage increased by 5%.

FQN: tal.​spvp.​mine.​seismic_mine.​tier3

Increased Damage
spvp7.2.0

Increased Damage

Missile damage increased by 5%.

FQN: tal.​spvp.​missile.​cluster_missiles.​tier_3

Increased Damage
spvp7.2.0

Increased Damage

Railgun damage increased by 10%.

FQN: tal.​spvp.​railgun.​slug_railgun.​tier_5b

Increased Damage
spvp7.2.0

Increased Damage

Missile damage increased by 5%.

FQN: tal.​spvp.​missile.​concussion_missiles.​tier_3

Increased Damage
spvp7.2.0

Increased Damage

Blaster damage increased by 5%.

FQN: tal.​spvp.​laser.​laser_cannon.​tier_3

Increased Damage
spvp7.2.0

Increased Damage

Blaster damage increased by 5%.

FQN: tal.​spvp.​laser.​rapid_fire_laser.​tier_1

Increased Damage
spvp7.2.0

Increased Damage

Mine detonation damage increased by 5%.

FQN: tal.​spvp.​mine.​concussion_mine.​tier3

Increased Damage
spvp7.2.0

Increased Damage

Mine detonation damage increased by 5%.

FQN: tal.​spvp.​mine.​seeker_mine.​tier3

Increased Damage
spvp7.2.0

Increased Damage

Primary weapon damage increased by an additional 2%.

FQN: tal.​spvp.​minor_capacitor.​pweapon_dmg.​upgrade

Increased Damage
spvp7.2.0

Increased Damage

Missile damage increased by 5%.

FQN: tal.​spvp.​missile.​proton_torpedoes.​tier3

Increased Damage
spvp7.2.0

Increased Dampening

The range at which enemies can detect you is decreased by an additional 800m.

FQN: tal.​spvp.​minor_sensors.​sensor_dampen.​upgrade

Increased Dampening
spvp7.2.0

Increased Dampening

The range at which enemies can detect you is decreased by 1600m.

FQN: tal.​spvp.​minor_sensors.​sensor_dampen.​base

Increased Dampening
spvp7.2.0

Increased Duration

Duration of the Sabotage Probe increased by 1 second.

FQN: tal.​spvp.​missile.​target_tracker.​tier2

Increased Duration
spvp7.2.0

Increased Duration

Duration of the Booster Recharge increased by 2 seconds.

FQN: tal.​spvp.​engine.​booster_recharge.​tier3

Increased Duration
spvp7.2.0

Increased Duration

Ability duration is increased by 4 seconds.

FQN: tal.​spvp.​systems.​offensive_command.​tier3

Increased Duration
spvp7.2.0

Increased Duration

Ability duration is increased by 7.5 seconds.

FQN: tal.​spvp.​shield.​overcharged_shield.​tier3a

Increased Duration
spvp7.2.0

Increased Duration

Ability duration increased by 3 seconds.

FQN: tal.​spvp.​systems.​remote_slicing.​tier3

Increased Duration
spvp7.2.0

Increased Duration

Ability duration is increased by 4 seconds.

FQN: tal.​spvp.​shield.​charged_plating.​tier2

Increased Duration
spvp7.2.0

Increased Duration

Increases the Duration of Blaster Overcharge by 3 seconds.

FQN: tal.​spvp.​systems.​blaster_overcharge.​tier3

Increased Duration
spvp7.2.0

Increased Duration

Increases the duration of Targeting Telemetry by 5 seconds.

FQN: tal.​spvp.​systems.​sensor_sweep.​tier3

Increased Duration
spvp7.2.0

Increased Duration

Ability duration is increased by 4 seconds, restoring an additional 16% shield strength.

FQN: tal.​spvp.​shield.​shield_projector.​tier3a

Increased Duration
spvp7.2.0

Increased Duration

Ability duration is increased by 3 seconds.

FQN: tal.​spvp.​engine.​interdiction_drive.​tier3b

Increased Duration
spvp7.2.0

Increased Duration

Ability duration is increased by 4 seconds.

FQN: tal.​spvp.​systems.​defensive_command.​tier3

Increased Duration
spvp7.2.0

Increased Duration

Ability duration is increased by 3 seconds.

FQN: tal.​spvp.​shield.​distortion_field.​tier3a

Increased Duration
spvp7.2.0

Increased Duration

Disable and debuff duration increased by 3 seconds.

FQN: tal.​spvp.​systems.​emp_field.​tier3

Increased Duration
spvp7.2.0

Increased Duration

Increase duration of damage-over-time, shield bleed-through, and armor debuff effects by 3 seconds.

FQN: tal.​spvp.​missile.​thermite_torpedoes.​tier5a

Increased Duration
spvp7.2.0

Increased Duration

Sensor Beacon lifespan increased by 2 minutes.

FQN: tal.​spvp.​drone.​sensor_beacon.​tier3

Increased Duration
spvp7.2.0

Increased Duration

Extends the duration of Tensor Field by 4 seconds.

FQN: tal.​spvp.​engine.​tensor_field.​tier3

Increased Duration
spvp7.2.0

Increased Effect Duration

Interdiction effect duration increased by 5 seconds.

FQN: tal.​spvp.​mine.​interdiction_mine.​tier3

Increased Effect Duration
spvp7.2.0

Increased Efficiency

Missile lockon time reduced by 2%.

FQN: tal.​spvp.​minor_magazine.​lockon_reduction.​upgrade

Increased Efficiency
spvp7.2.0

Increased Engine Power

Engine power pool increased by 8%.

FQN: tal.​spvp.​minor_thrusters.​engine_power.​base

Increased Engine Power
spvp7.2.0

Increased Engine Power

Engine power capacity permanently increased by 10%.

FQN: tal.​spvp.​engine.​booster_recharge.​tier4b

Increased Engine Power
spvp7.2.0

Increased Engine Power

Engine power pool increased by 20%.

FQN: tal.​spvp.​engine.​retro_thrusters.​tier3b

Increased Engine Power
spvp7.2.0

Increased Engine Power Regeneration

Engine power pool regeneration increased by 8%.

FQN: tal.​spvp.​minor_thrusters.​engine_power_regen.​base

Increased Engine Power Regeneration
spvp7.2.0

Increased Engine Regen

Engine power regeneration permanently increased by 10%.

FQN: tal.​spvp.​engine.​booster_recharge.​tier4a

Increased Engine Regen
spvp7.2.0

Increased Evasion

Increases the chance enemies will miss you by an additional 2%.

FQN: tal.​spvp.​minor_armor.​evasion.​upgrade

Increased Evasion
spvp7.2.0

Increased Evasion

Increases evasion by an additional 8% while the ability is in effect.

FQN: tal.​spvp.​shield.​distortion_field.​tier1

Increased Evasion
spvp7.2.0

Increased Firing Arc

Firing arc increased by 4 degrees.

FQN: tal.​spvp.​missile.​thermite_torpedoes.​tier4b

Increased Firing Arc
spvp7.2.0

Increased Firing Arc

Firing arc increased by 4 degrees.

FQN: tal.​spvp.​missile.​proton_torpedoes.​tier4b

Increased Firing Arc
spvp7.2.0

Increased Firing Arc

Firing arc increased by 4 degrees.

FQN: tal.​spvp.​missile.​rocket_pod.​tier_4a

Increased Firing Arc
spvp7.2.0

Increased Hull Damage

Blaster damage to enemy ship hulls increased by 16%.

FQN: tal.​spvp.​laser.​burst_laser.​tier_5a

Increased Hull Damage
spvp7.2.0

Increased Hull Damage

Blaster damage to enemy ship hulls increased by 16%.

FQN: tal.​spvp.​laser.​quad_laser.​tier_5a

Increased Hull Damage
spvp7.2.0

Increased Hull Damage

Blaster damage to enemy ship hulls increased by 16%.

FQN: tal.​spvp.​laser.​laser_cannon.​tier_5a

Increased Hull Damage
spvp7.2.0

Increased Hull Damage

Blaster damage to enemy ship hulls increased by 8%.

FQN: tal.​spvp.​laser.​heavy_laser.​tier_3

Increased Hull Damage
spvp7.2.0

Increased Hull Damage

Blaster damage to enemy ship hulls increased by 16%.

FQN: tal.​spvp.​laser.​rapid_fire_laser.​tier_5a

Increased Hull Damage
spvp7.2.0

Increased Hull Damage

Blaster damage to enemy ship hulls increased by 16%.

FQN: tal.​spvp.​laser.​light_laser.​tier_5a

Increased Hull Damage
spvp7.2.0

Increased Hull Damage

Hull damage done by mine detonation increased by 16%.

FQN: tal.​spvp.​mine.​concussion_mine.​tier5a

Increased Hull Damage
spvp7.2.0

Increased Hull Strength

Increases the total amount of damage your hull can take by an additional 4%.

FQN: tal.​spvp.​minor_armor.​hull_strength.​upgrade

Increased Hull Strength
spvp7.2.0

Increased Interdiction Effect

Drone interdiction effect reduces enemy speed and turning rate by an additional 10%.

FQN: tal.​spvp.​drone.​interdiction_sentry_drone.​tier4b

Increased Interdiction Effect
spvp7.2.0

Increased Interdiction Radius

Drone interdiction ability radius increased by 500 meters.

FQN: tal.​spvp.​drone.​interdiction_sentry_drone.​tier3

Increased Interdiction Radius
spvp7.2.0

Increased Laser Damage

Drone laser cannon damage increased by 5%.

FQN: tal.​spvp.​drone.​interdiction_sentry_drone.​tier4a

Increased Laser Damage
spvp7.2.0

Increased Laser Damage

Drone laser cannon damage increased by 10%.

FQN: tal.​spvp.​drone.​missile_sentry_drone.​tier5b

Increased Laser Damage
spvp7.2.0

Increased Lifespan

Mine lifespan increased by 1 minute.

FQN: tal.​spvp.​mine.​interdiction_mine.​tier2

Increased Lifespan
spvp7.2.0

Increased Lifespan

Mine lifespan increased by 1 minute.

FQN: tal.​spvp.​mine.​ion_mine.​tier2

Increased Lifespan
spvp7.2.0

Increased Lifespan

Mine lifespan increased by 1 minute.

FQN: tal.​spvp.​mine.​concussion_mine.​tier2

Increased Lifespan
spvp7.2.0

Increased Lifespan

Drone lifespan increased by 1 minute.

FQN: tal.​spvp.​drone.​sniper_sentry_drone.​tier2

Increased Lifespan
spvp7.2.0

Increased Lifespan

Mine lifespan increased by 1 minute.

FQN: tal.​spvp.​mine.​seismic_mine.​tier2

Increased Lifespan
spvp7.2.0

Increased Lifespan

Drone lifespan increased by 1 minute.

FQN: tal.​spvp.​drone.​missile_sentry_drone.​tier2

Increased Lifespan
spvp7.2.0

Increased Lifespan

Mine lifespan increased by 1 minutes.

FQN: tal.​spvp.​mine.​seeker_mine.​tier2

Increased Lifespan
spvp7.2.0

Increased Lifespan

Drone lifespan increased by 1 minute.

FQN: tal.​spvp.​drone.​interdiction_sentry_drone.​tier2

Increased Lifespan
spvp7.2.0

Increased Lifespan

Drone lifespan increased by 1 minute.

FQN: tal.​spvp.​drone.​repair_drone.​tier1

Increased Lifespan
spvp7.2.0

Increased Missile Damage

Drone missile damage increased by 10%.

FQN: tal.​spvp.​drone.​missile_sentry_drone.​tier5a

Increased Missile Damage
spvp7.2.0

Increased Missile Range

Drone missile range increased by 500m.

FQN: tal.​spvp.​drone.​missile_sentry_drone.​tier4a

Increased Missile Range
spvp7.2.0

Increased Overcharge

Activating Overcharged Shield increases shield capacity by additional 9%, and restores an additional 10%.

FQN: tal.​spvp.​shield.​overcharged_shield.​tier3b

Increased Overcharge
spvp7.2.0

Increased Power

Engine power pool increased by an additional 4%.

FQN: tal.​spvp.​minor_thrusters.​engine_power.​upgrade

Increased Power
spvp7.2.0

Increased Power

Blaster power pool increased by an additional 4%.

FQN: tal.​spvp.​minor_magazine.​weapon_power.​upgrade

Increased Power
spvp7.2.0

Increased Power

Shield power pool increased by an additional 4%.

FQN: tal.​spvp.​minor_reactor.​shield_power.​upgrade

Increased Power
spvp7.2.0

Increased Power Drain

Drains an additional 5 points of engine and weapon power

FQN: tal.​spvp.​mine.​ion_mine.​tier3

Increased Power Drain
spvp7.2.0

Increased Power Regeneration

Engine power pool regeneration increased by an additional 4%.

FQN: tal.​spvp.​minor_thrusters.​engine_power_regen.​upgrade

Increased Power Regeneration
spvp7.2.0

Increased Projectile Speed

Missile speed increased by 100%.

FQN: tal.​spvp.​missile.​proton_torpedoes.​tier4a

Increased Projectile Speed
spvp7.2.0

Increased Projectile Speed

Missile speed increased by 100%.

FQN: tal.​spvp.​missile.​thermite_torpedoes.​tier4a

Increased Projectile Speed
spvp7.2.0

Increased Proximity Radius

Increases the proximity radius within which the mine will activate by 500 meters.

FQN: tal.​spvp.​mine.​seeker_mine.​tier4b

Increased Proximity Radius
spvp7.2.0

Increased Radius

Sensor radius increased by 5000 m. Enemy cloaking dispel radius increased by 2000 m.

FQN: tal.​spvp.​systems.​sensor_sweep.​tier2

Increased Radius
spvp7.2.0

Increased Radius

Increases the proximity range and detonation radius of the mine by 500 meters.

FQN: tal.​spvp.​mine.​interdiction_mine.​tier4b

Increased Radius
spvp7.2.0

Increased Radius

Increases ability radius by 500 meters.

FQN: tal.​spvp.​systems.​defensive_command.​tier2

Increased Radius
spvp7.2.0

Increased Radius

Increases the proximity range and detonation radius of the mine by 500 meters.

FQN: tal.​spvp.​mine.​seismic_mine.​tier4b

Increased Radius
spvp7.2.0

Increased Radius

Increases the electromagnetic pulse radius by 500 meters.

FQN: tal.​spvp.​systems.​emp_field.​tier4a

Increased Radius
spvp7.2.0

Increased Radius

Increases the radius of Tensor Field by 500 meters.

FQN: tal.​spvp.​engine.​tensor_field.​tier2

Increased Radius
spvp7.2.0

Increased Radius

Increases the proximity range and detonation radius of the mine by 500 meters.

FQN: tal.​spvp.​mine.​concussion_mine.​tier4b

Increased Radius
spvp7.2.0

Increased Radius

Increases the proximity range and detonation radius of the mine by 500 meters.

FQN: tal.​spvp.​mine.​ion_mine.​tier4b

Increased Radius
spvp7.2.0

Increased Radius

Increases command radius by 500 meters.

FQN: tal.​spvp.​systems.​offensive_command.​tier2

Increased Radius
spvp7.2.0

Increased Radius

Increases the explosion radius by 500m.

FQN: tal.​spvp.​missile.​emp_missile.​tier_2

Increased Radius
spvp7.2.0

Increased Railgun Damage

Drone railgun damage increased by 10%.

FQN: tal.​spvp.​drone.​sniper_sentry_drone.​tier5a

Increased Railgun Damage
spvp7.2.0

Increased Range

Missile range increased by 10%.

FQN: tal.​spvp.​missile.​interdiction_missiles.​tier_4b

Increased Range
spvp7.2.0

Increased Range

Missile range increased by 10%.

FQN: tal.​spvp.​missile.​concussion_missiles.​tier_4a

Increased Range
spvp7.2.0

Increased Range

Range of Sabotage Probe increased by 10%.

FQN: tal.​spvp.​missile.​target_tracker.​tier4b

Increased Range
spvp7.2.0

Increased Range

Primary weapon range increased by an additional 2%.

FQN: tal.​spvp.​minor_capacitor.​pweapon_range.​upgrade

Increased Range
spvp7.2.0

Increased Range

Blaster range increased by 5%.

FQN: tal.​spvp.​laser.​quad_laser.​tier_2

Increased Range
spvp7.2.0

Increased Range

Missile range increased by 10%.

FQN: tal.​spvp.​missile.​ion_missiles.​tier_4b

Increased Range
spvp7.2.0

Increased Range

Blaster range increased by 5%.

FQN: tal.​spvp.​laser.​heavy_laser.​tier_2

Increased Range
spvp7.2.0

Increased Range

Missile range increased by 10%.

FQN: tal.​spvp.​missile.​emp_missile.​tier_4a

Increased Range
spvp7.2.0

Increased Range

Range increased by 15%.

FQN: tal.​spvp.​missile.​proton_torpedoes.​tier5b

Increased Range
spvp7.2.0

Increased Range

Blaster range increased by 5%.

FQN: tal.​spvp.​laser.​laser_cannon.​tier_2

Increased Range
spvp7.2.0

Increased Range

Missile range increased by 10%.

FQN: tal.​spvp.​missile.​cluster_missiles.​tier_4a

Increased Range
spvp7.2.0

Increased Range

Increases the range of the rockets by 10%.

FQN: tal.​spvp.​missile.​rocket_pod.​tier_5a

Increased Range
spvp7.2.0

Increased Range

Ion Cannon range increased by 5%.

FQN: tal.​spvp.​laser.​ion_cannon.​tier_4b

Increased Range
spvp7.2.0

Increased Rate of Fire

Blaster rate of fire increased by 8%.

FQN: tal.​spvp.​laser.​ion_cannon.​tier_3

Increased Rate of Fire
spvp7.2.0

Increased Rate of Fire

Blaster rate of fire increased by 8%.

FQN: tal.​spvp.​laser.​quad_laser.​tier_1

Increased Rate of Fire
spvp7.2.0

Increased Rate of Fire

Primary weapon rate of fire increased by an additional 3%.

FQN: tal.​spvp.​minor_capacitor.​pweapon_rof.​upgrade

Increased Rate of Fire
spvp7.2.0

Increased Rate of Fire

Blaster rate of fire increased by 8%.

FQN: tal.​spvp.​laser.​laser_cannon.​tier_1

Increased Rate of Fire
spvp7.2.0

Increased Rate of Fire

Increases the rate of fire by 8% more while Blaster Overcharge is active.

FQN: tal.​spvp.​systems.​blaster_overcharge.​tier4b

Increased Rate of Fire
spvp7.2.0

Increased Rate of Fire

Blaster rate of fire increased by 8%.

FQN: tal.​spvp.​laser.​light_laser.​tier_3

Increased Rate of Fire
spvp7.2.0

Increased Regeneration

Blaster power pool regeneration increased by an additional 4%.

FQN: tal.​spvp.​minor_magazine.​weapon_power_regen.​upgrade

Increased Regeneration
spvp7.2.0

Increased Sensor Radius

Sensor and communication radius increased by 5000m.

FQN: tal.​spvp.​drone.​sensor_beacon.​tier2

Increased Sensor Radius
spvp7.2.0

Increased Sensor Range

Sensor range increased by an additional 1000m.

FQN: tal.​spvp.​minor_sensors.​sensor_range.​upgrade

Increased Sensor Range
spvp7.2.0

Increased Sensor Range

Sensor range increased by 2000m.

FQN: tal.​spvp.​minor_sensors.​sensor_range.​base

Increased Sensor Range
spvp7.2.0

Increased Shield Damage

Blaster damage to enemy ship shields increased by 18%.

FQN: tal.​spvp.​laser.​laser_cannon.​tier_5b

Increased Shield Damage
spvp7.2.0

Increased Shield Damage

Shield damage done by mine detonation increased by 18%.

FQN: tal.​spvp.​mine.​concussion_mine.​tier5b

Increased Shield Damage
spvp7.2.0

Increased Shield Damage

Blaster damage to enemy ship shields increased by 18%.

FQN: tal.​spvp.​laser.​burst_laser.​tier_5b

Increased Shield Damage
spvp7.2.0

Increased Shield Damage

Blaster damage to enemy ship shields increased by 18%.

FQN: tal.​spvp.​laser.​light_laser.​tier_5b

Increased Shield Damage
spvp7.2.0

Increased Shield Damage

Blaster damage to enemy ship shields increased by 18%.

FQN: tal.​spvp.​laser.​heavy_laser.​tier_5b

Increased Shield Damage
spvp7.2.0

Increased Shield Damage

Blaster damage to enemy ship shields increased by 18%.

FQN: tal.​spvp.​laser.​rapid_fire_laser.​tier_5b

Increased Shield Damage
spvp7.2.0

Increased Shield Drain

Remote Slicing drains an additional 15 shield power per second.

FQN: tal.​spvp.​systems.​remote_slicing.​tier2

Increased Shield Drain
spvp7.2.0

Increased Shield Piercing

Drone railgun shield piercing increased by 8%.

FQN: tal.​spvp.​drone.​sniper_sentry_drone.​tier4a

Increased Shield Piercing
spvp7.2.0

Increased Shield Power

Shield power pool passively increased by 10%.

FQN: tal.​spvp.​shield.​overcharged_shield.​tier2

Increased Shield Power
spvp7.2.0

Increased Shield Power

Shield power pool increased by 10%.

FQN: tal.​spvp.​shield.​directional_shield.​tier2

Increased Shield Power
spvp7.2.0

Increased Shield Power

Shield power pool increased by 25%.

FQN: tal.​spvp.​shield.​xfer_to_engine.​tier3a

Increased Shield Power
spvp7.2.0

Increased Shield Power Pool

Shield power pool increased by 10%.

FQN: tal.​spvp.​shield.​quick_recharge.​tier2

Increased Shield Power Pool
spvp7.2.0

Increased Shield Regen Amount

Shield power pool regeneration amount increased by 6%.

FQN: tal.​spvp.​shield.​quick_recharge.​tier1

Increased Shield Regen Amount
spvp7.2.0

Increased Shield Regen Rate

Shield power pool regeneration rate increased by an additional 4%.

FQN: tal.​spvp.​minor_reactor.​shield_power_regen.​upgrade

Increased Shield Regen Rate
spvp7.2.0

Increased Shield Regeneration

Shield power pool regeneration rate increased by 10%.

FQN: tal.​spvp.​shield.​directional_shield.​tier3b

Increased Shield Regeneration
spvp7.2.0

Increased Ship Speed

Engine speed increased by 10%.

FQN: tal.​spvp.​engine.​koiogran_turn.​tier3a

Increased Ship Speed
spvp7.2.0

Increased Ship Speed

Engine speed increased by 10%.

FQN: tal.​spvp.​engine.​barrel_roll.​tier3a

Increased Ship Speed
spvp7.2.0

Increased Ship Speed

Engine speed increased by 10%.

FQN: tal.​spvp.​engine.​smugglers_drift.​tier3a

Increased Ship Speed
spvp7.2.0

Increased Ship Speed

Engine speed increased by 10%.

FQN: tal.​spvp.​engine.​power_dive.​tier3a

Increased Ship Speed
spvp7.2.0

Increased Slow Duration

Increases Slow Duration by 2 seconds.

FQN: tal.​spvp.​missile.​interdiction_missiles.​tier_3

Increased Slow Duration
spvp7.2.0

Increased Speed

Engine speed increased by 4%.

FQN: tal.​spvp.​minor_thrusters.​engine_speed.​base

Increased Speed
spvp7.2.0

Increased Speed

Tensor Field will boost speed by an additional 15%

FQN: tal.​spvp.​engine.​tensor_field.​tier5a

Increased Speed
spvp7.2.0

Increased Speed

Increases the speed of Seeker Mines by 100%.

FQN: tal.​spvp.​mine.​seeker_mine.​tier4a

Increased Speed
spvp7.2.0

Increased Speed

Engine speed increased by an additional 2%.

FQN: tal.​spvp.​minor_thrusters.​engine_speed.​upgrade

Increased Speed
spvp7.2.0

Increased Turn Rate

Ship's turning rate increased by 4%.

FQN: tal.​spvp.​minor_thrusters.​turn_rate.​base

Increased Turn Rate
spvp7.2.0

Increased Turning Rate

Tensor Field will increase turning rate by an additional 7%

FQN: tal.​spvp.​engine.​tensor_field.​tier4a

Increased Turning Rate
spvp7.2.0

Increased Turning Rate

Ship's turning rate increased by 10%.

FQN: tal.​spvp.​engine.​smugglers_drift.​tier3b

Increased Turning Rate
spvp7.2.0

Increased Turning Rate

Ship's turning rate increased by 10%.

FQN: tal.​spvp.​engine.​retro_thrusters.​tier3a

Increased Turning Rate
spvp7.2.0

Increased Turning Rate

Ship's turning rate increased by 10%.

FQN: tal.​spvp.​engine.​power_dive.​tier3b

Increased Turning Rate
spvp7.2.0

Increased Turning Rate

Ship's turning rate passively increased by 10%.

FQN: tal.​spvp.​engine.​face_target.​tier3b

Increased Turning Rate
spvp7.2.0

Increased Turning Rate

Ship's turning rate increased by 10%.

FQN: tal.​spvp.​engine.​barrel_roll.​tier3b

Increased Turning Rate
spvp7.2.0

Increased Turning Rate

Ship's turning rate increased by 10%.

FQN: tal.​spvp.​engine.​koiogran_turn.​tier3b

Increased Turning Rate
spvp7.2.0

Increased Weapon Damage

Increases blaster damage by 10% while Blaster Overcharge is active.

FQN: tal.​spvp.​systems.​blaster_overcharge.​tier5a

Increased Weapon Damage
spvp7.2.0

Increased Weapon Energy

Drone weapon energy pool increased by 15%.

FQN: tal.​spvp.​drone.​missile_sentry_drone.​tier4b

Increased Weapon Energy
spvp7.2.0

Increased Weapon Power

Increases maximum weapon power of all ships affected by Combat Command by 10%.

FQN: tal.​spvp.​systems.​offensive_command.​tier4a

Increased Weapon Power
spvp7.2.0

Indefatigable Onslaught

Juyo Form can now stack up to 6 times, and Annihilate can now stack up to 4 times in total.

FQN: tal.​sith_warrior.​skill.​annihilation.​indefatigable_onslaught

Indefatigable Onslaught
sith_warrior7.2.0

Independent Anarchy

Increases the damage dealt by Explosive Charge, Contingency Charges, Thermal Grenade, Incendiary Grenade, and Bombing Run by 10% and increases the critical damage dealt by Explosive Charge, Shock Charge, Sabotage, and all area effects by 10%.

FQN: tal.​smuggler.​skill.​saboteur.​independent_anarchy

Independent Anarchy
smuggler7.2.0

Inevitable Demise

Death Field, Eradicate, and your periodic damage abilities deal 25% more damage on targets under 30% health.

FQN: tal.​sith_inquisitor.​skill.​hatred.​inevitable_demise

Inevitable Demise
sith_inquisitor7.2.0

Inexhaustible Zeal

Juyo Form can now stack up to 6 times, and Merciless Slash can now stack up to 4 times in total.

FQN: tal.​jedi_knight.​skill.​watchman.​inexhaustible_zeal

Inexhaustible Zeal
jedi_knight7.2.0

Infrared Sensors

Increases your melee and ranged defense chance by 3% and your stealth detection level by 3.

FQN: tal.​bounty_hunter.​skill.​advanced_prototype.​infrared_sensors

Infrared Sensors
bounty_hunter7.2.0

Inner Peace

Increases the duration of Enure by 10 seconds. Increases elemental and internal damage reduction by 5%.

FQN: tal.​jedi_knight.​skill.​defense.​inner_peace

Inner Peace
jedi_knight7.2.0

Inner Strength

Reduces the Force consumed by Force abilities by 10%.

FQN: tal.​jedi_consular.​skill.​inner_strength

Inner Strength
jedi_consular7.2.0

Instant Guild Mail

Send mail to your guildmates instantly!

FQN: tal.​gld.​perk.​instant_guild_mail

Instant Guild Mail
gld7.2.0

Insulated Augs

Increases elemental and internal damage reduction by 5% and reduces the cooldown on Sonic Round by 10 seconds. Increases the critical hit chance of elemental attacks by 3% and regenerates 2 energy cells every 1.5 seconds.

FQN: tal.​trooper.​skill.​plasmatech.​insulated_augs

Insulated Augs
trooper7.2.0

Insulated Mats

Increases elemental and internal damage reduction by 5% and reduces the cooldown on Sonic Missile by 10 seconds. Increases critical hit chance of elemental attacks by 3% and vents 2 heat every 1.5 seconds.

FQN: tal.​bounty_hunter.​skill.​firebug.​insulated_mats

Insulated Mats
bounty_hunter7.2.0

Intense Plasma

Damage dealt by lingering burn effect increased by 19%.

FQN: tal.​spvp.​railgun.​plasma_railgun.​tier_5b

Intense Plasma
spvp7.2.0

Intercessor

Force Leap gets an additional charge and builds 2 Centering when activated.

FQN: tal.​jedi_knight.​skill.​utility.​intercessor

Intercessor
jedi_knight7.2.0

Intercessor

Reduces the cooldown of Intercede by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Intercede.

FQN: tal.​sith_warrior.​skill.​utility.​intercessor

Intercessor
sith_warrior7.2.0

Interloper

Force Charge gets an additional charge and builds 2 Fury when activating.

FQN: tal.​sith_warrior.​skill.​utility.​interloper

Interloper
sith_warrior7.2.0

Ion Screen

Increases damage reduction by 2%. Additionally, Heat Blast damages up to 3 additional enemy targets within 5 meters of the primary target. Does not damage sleeping, lifted, or incapacitated enemies. Increases melee and ranged defense by 4%.

FQN: tal.​bounty_hunter.​skill.​shield_tech.​ion_screen

Ion Screen
bounty_hunter7.2.0

Ion Shield

Further increases damage reduction by 2%. Additionally, Energy Blast damages up to 3 additional enemy targets within 5 meters of the primary target. Does not damage sleeping, lifted, or incapacitated enemies. Increases melee and ranged defense by 4%.

FQN: tal.​trooper.​skill.​shield_specialist.​ion_shield

Ion Shield
trooper7.2.0

Ionized Ignition

Shockstrike, Ion Pulse, and Explosive Surge trigger Plasma Cell on all affected targets. Reduces the cooldown of Ion Wave by 3 seconds and causes Shockstrike to root its target for 2 seconds.

FQN: tal.​trooper.​skill.​plasmatech.​ionized_ignition

Ionized Ignition
trooper7.2.0

Iron Will

Reduces the cooldown of Tenacity by 30 seconds and the cooldown of Recharge Cells by 15 seconds.

FQN: tal.​trooper.​skill.​utility.​iron_will

Iron Will
trooper7.2.0

Iron Will

Reduces the cooldown of Determination by 30 seconds and the cooldown of Vent Heat by 15 seconds.

FQN: tal.​bounty_hunter.​skill.​utility.​iron_will

Iron Will
bounty_hunter7.2.0

Ironsights

Increases the damage dealt by grenade attacks, round attacks, and Vortex Bolt by 10%. Additionally, Vortex Bolt marks its target. Marked targets take 5% more damage from ranged attacks.

FQN: tal.​trooper.​skill.​gunnery.​ironsights

Ironsights
trooper7.2.0

Ironsights

Increases the damage dealt by dart attacks, missile attacks, and Priming Shot by 10%. Additionally, Priming Shot marks its target. Marked targets take 5% more damage from ranged weapon attacks.

FQN: tal.​bounty_hunter.​skill.​arsenal.​ironsights

Ironsights
bounty_hunter7.2.0

Jarring Strike

When used from stealth, Backstab and Lethal Strike interrupt and knock down the target for 3 seconds. Player targets are immobilized for 3 seconds, rather than being knocked down.

FQN: tal.​agent.​skill.​utility.​jarring_strike

Jarring Strike
agent7.2.0

Jedi Enforcer

Increases the damage dealt by Rebuke by 15% and increases its duration by 4 seconds.

FQN: tal.​jedi_knight.​skill.​utility.​jedi_enforcer

Jedi Enforcer
jedi_knight7.2.0

Jedi Warden

Reduces the cooldowns of Force Push and Awe by 15 seconds. Additionally, Saber Throw immobilizes the target for 3 seconds.

FQN: tal.​jedi_knight.​skill.​utility.​jedi_warden

Jedi Warden
jedi_knight7.2.0

Jet Escape

Reduces the cooldown of Jet Boost by 5 seconds and Determination by 30 seconds. In addition, Hydraulic Overrides duration increased by 4 seconds.

FQN: tal.​bounty_hunter.​skill.​utility.​jet_escape

Jet Escape
bounty_hunter7.2.0

Jet Speed

Activating Jet Charge grants Jet Speed, increasing movement speed by 30% for 4 seconds. The duration of Jet Speed is refreshed if attacked while it is active.

FQN: tal.​bounty_hunter.​skill.​utility.​jet_speed

Jet Speed
bounty_hunter7.2.0

Judgement

Increases all damage dealt to targets below 30% of max health by 5%. Additionally, reduces the Force consumed by Spinning Strike by 10.

FQN: tal.​jedi_consular.​skill.​infiltration.​judgement

Judgement
jedi_consular7.2.0

Jury-Rigged Mods

Reduces the cooldown of Speed Shot by 6 seconds, reduces the energy cost of Speed Shot by 1 per second, and reduces the energy cost of Charged Burst by 5. In addition, Charged Burst deals bonus elemental damage to targets with Shock Charge applied to them.

FQN: tal.​smuggler.​skill.​saboteur.​jury_rigged_mods

Jury-Rigged Mods
smuggler7.2.0

Juyo Mastery

Your bleed effects deal 1% more damage and are 2% more likely to critically hit per stack of Juyo Form.

FQN: tal.​sith_warrior.​skill.​annihilation.​juyo_mastery

Juyo Mastery
sith_warrior7.2.0

Juyo Mastery

Your burn effects deal 1% more damage and are 2% more likely to critically hit per stack of Juyo Form.

FQN: tal.​jedi_knight.​skill.​watchman.​juyo_mastery

Juyo Mastery
jedi_knight7.2.0

K.O.

When used from stealth, Back Blast and Point Blank Shot interrupt and knock down the target for 3 seconds. Player targets are immobilized for 3 seconds, rather than being knocked down.

FQN: tal.​smuggler.​skill.​utility.​knockout

K.O.
smuggler7.2.0

Kinetic Bastion

The cooldown of Kinetic Ward is reduced by 5 seconds, the shield chance it provides is increased by an additional 3%, and shielding an attack while it is active has a 20% chance to restore a charge and increase its active duration by 1 second. In addition, Kinetic Bulwark can build 2 additional stacks.

FQN: tal.​jedi_consular.​skill.​combat.​kinetic_bastion

Kinetic Bastion
jedi_consular7.2.0

Kinetic Bulwark

Consuming a charge of Kinetic Ward increases shield absorption by 1%. Stacks up to 10 times. This effect lasts for 20 seconds or until Kinetic Ward is reactivated. In addition, shielding an attack while Kinetic Ward is active has a 20% chance to restore a charge and increase its active duration by 1 second.

FQN: tal.​jedi_consular.​skill.​combat.​kinetic_bulwark

Kinetic Bulwark
jedi_consular7.2.0

Kinetic Collapse

Force Armors you place on yourself erupt in a flash of light when they end, blinding up to 8 nearby enemies for 3 seconds. This effect breaks from direct damage.

FQN: tal.​jedi_consular.​skill.​utility.​kinetic_collapse

Kinetic Collapse
jedi_consular7.2.0

Kneecappin'

Increases the duration of any effects applied by Flourish Shot by 5 seconds. In addition, when Leg Shot's immobilize effect wears off the target's movement is slowed by 75% for 3 seconds.

FQN: tal.​smuggler.​skill.​utility.​kneecappin

Kneecappin'
smuggler7.2.0

Kolto Surge

Kolto Overload triggers at, and can heal you up to, 60% of your maximum health. Additionally, Kolto Overload lasts 2 seconds longer and heals for twice as much each time it restores health.

FQN: tal.​bounty_hunter.​skill.​utility.​kolto_surge

Kolto Surge
bounty_hunter7.2.0

Lambaste

Increases the damage dealt by Lacerate by 25%.

FQN: tal.​sith_inquisitor.​skill.​utility.​lambaste

Lambaste
sith_inquisitor7.2.0

Lambaste

Increases the damage done by Whirling Blow by 25%.

FQN: tal.​jedi_consular.​skill.​utility.​lambaste

Lambaste
jedi_consular7.2.0

Lash Out

Retaliation consumes 1 less rage, has its damage increase by 12%, and no longer causes a global cooldown. In addition, melee and ranged defense is increased by 3%.

FQN: tal.​sith_warrior.​skill.​immortal.​lash_out

Lash Out
sith_warrior7.2.0

Lay Low

Reduces the cooldown of Hunker Down by 15 seconds. In addition, Pulse Detonator knocks targets back an additional 5 meters and the final shot of Speed Shot and Penetrating Rounds knocks targets back if they are within 10 meters.

FQN: tal.​smuggler.​skill.​utility.​lay_low

Lay Low
smuggler7.2.0

Leeching Hunger

Leeching Strike deals 5% more damage and restores 4 Force for each of your active periodic damaging effects on the target, up to 3.

FQN: tal.​sith_inquisitor.​skill.​hatred.​leeching_hunger

Leeching Hunger
sith_inquisitor7.2.0

Let 'Em Have It

Increases the critical chance of Lacerating Blast by 15% and its critical damage bonus by 30%.

FQN: tal.​smuggler.​skill.​scrapper.​let_em_have_it

Let 'Em Have It
smuggler7.2.0

Let Loose

Lacerating Blast deals 25% more damage.

FQN: tal.​smuggler.​skill.​utility.​let_loose

Let Loose
smuggler7.2.0

Lethal Dose

Increases the critical hit chance of all periodic effects by 5%.

FQN: tal.​agent.​skill.​lethality.​lethal_dose

Lethal Dose
agent7.2.0

Lethal Injectors

Increases the duration of Corrosive Dart by 6 seconds.

FQN: tal.​agent.​skill.​lethality.​lethal_injectors

Lethal Injectors
agent7.2.0

Lethal Proliferation

Toxic Haze spreads your Corrosive Dart to the targets it damages, as long as it damages at least one target already affected by your Corrosive Dart.

FQN: tal.​agent.​skill.​lethality.​lethal_proliferation

Lethal Proliferation
agent7.2.0

License to Kill

Reduces the energy cost of Corrosive Assault by 5, and causes damage dealt by Shiv to make its target susceptible for 45 seconds. Susceptible targets take 5% more damage from tech attacks.

FQN: tal.​agent.​skill.​lethality.​license_to_kill

License to Kill
agent7.2.0

Life Surge

Increases Force critical chance and damage reduction by 3%.

FQN: tal.​sith_inquisitor.​skill.​corruption.​life_surge

Life Surge
sith_inquisitor7.2.0

Life Ward

Your Force Armor, Force Barrier, and Enduring Bastion heal you for 1% of your total health every second for as long as they last. This healing scales up to 4% with the charges for Enduring Bastion.

FQN: tal.​jedi_consular.​skill.​utility.​life_ward

Life Ward
jedi_consular7.2.0

Light 'Em Up

Tracer Missile now applies an additional stack of Tracer Lock and Power Barrier, if applicable.

FQN: tal.​bounty_hunter.​skill.​arsenal.​light_em_up

Light 'Em Up
bounty_hunter7.2.0

Lightning Barrage

Force Lightning channels and ticks 33% faster but deals 25% less damage.

FQN: tal.​sith_inquisitor.​skill.​madness.​lightning_barrage

Lightning Barrage
sith_inquisitor7.2.0

Lightning Barrier

Increases the amount absorbed by your Static Barrier by 10%.

FQN: tal.​sith_inquisitor.​skill.​utility.​lightning_barrier

Lightning Barrier
sith_inquisitor7.2.0

Lightning Efficacy

Each time your Force Lightning deals damage, you recover 2% of your total Force.

FQN: tal.​sith_inquisitor.​skill.​madness.​lightning_efficacy

Lightning Efficacy
sith_inquisitor7.2.0

Lingering Effects

Hull damage done to an enemy will cause additional minor damage over time

FQN: tal.​spvp.​crew.​active.​lingering_effects.​tier1

Lingering Effects
spvp7.2.0

Lingering Nightmares

Increases the duration of Crushing Darkness and Demolish by 3 seconds.

FQN: tal.​sith_inquisitor.​skill.​madness.​lingering_nightmares

Lingering Nightmares
sith_inquisitor7.2.0

Liquid Cooling

When Thermal Sensor Override is activated, it vents 10 heat over the next 5 seconds and immediately increases threat towards all current enemies by a small amount if Ion Gas Cylinder is active, or reduces threat towards all current enemies if Ion Gas Cylinder is not active.

FQN: tal.​bounty_hunter.​skill.​utility.​liquid_cooling

Liquid Cooling
bounty_hunter7.2.0

Lucidity

Reduces the pushback suffered while activating healing abilities by 75% and lowers the threat generated by healing abilities by 10%.

FQN: tal.​sith_inquisitor.​skill.​corruption.​lucidity

Lucidity
sith_inquisitor7.2.0

Lumbering Impact

Shatter Shot reduces the movement speed of the target by 50% for 10 seconds. In addition, when Flash Bang ends it leaves behind Flash Powder that reduces the target's accuracy by 20% for 8 seconds.

FQN: tal.​agent.​skill.​utility.​lumbering_impact

Lumbering Impact
agent7.2.0

Lumbering Impact

Flourish Shot reduces the movement speed of the target by 50% for 10 seconds. In addition, when Flash Grenade ends it leaves behind Flash Powder that reduces the target's accuracy by 20% for 8 seconds.

FQN: tal.​smuggler.​skill.​utility.​lumbering_impact

Lumbering Impact
smuggler7.2.0

Lunge

Riposte consumes 1 less focus, has its damage increased by 12%, and no longer causes a global cooldown. In addition, melee and ranged defense is increased by 3%.

FQN: tal.​jedi_knight.​skill.​defense.​lunge

Lunge
jedi_knight7.2.0

Madness

Force Lightning no longer has a cooldown, Force Lightning channels and ticks 33% faster but deals 20% less damage. In addition, your Resurgence increases your armor rating by 30% while it heals you.

FQN: tal.​sith_inquisitor.​skill.​madness.​madness

Madness
sith_inquisitor7.2.0

Magnetism

When a target recovers from being stunned by your Spike or Electrocute, its movement speed is slowed by 90% for the following 3 seconds. Additionally, Force Cloak increases your movement speed by 50% while it is active, and Force Slow reduces the movement speed of its target by an additional 20%.

FQN: tal.​sith_inquisitor.​skill.​utility.​magnetism

Magnetism
sith_inquisitor7.2.0

Magnifying Vibrations

Project deals 35% more damage to targets affected by your Mind Crush and Mind Crush deals 10% more damage while Mental Alacrity is active. In addition, Turbulence grants Reserved Light, making your next Benevolence instant and increases its healing by 30%. Max stacks of 2.

FQN: tal.​jedi_consular.​skill.​telekinetics.​magnifying_vibrations

Magnifying Vibrations
jedi_consular7.2.0

Maiming Reach

Increases the range of Crippling Slash to 10 meters. Additionally, Crippling Slash now consumes 2 less rage and immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.

FQN: tal.​sith_warrior.​skill.​utility.​maiming_reach

Maiming Reach
sith_warrior7.2.0

Martial Prowess

Force Pull immobilizes its target for 3 seconds, Serenity Strike immobilizes its target for 2 seconds, and Low Slash immobilizes its target for 1 second after the incapacitating effect wears off. In addition, successful use of Mind Maze grants Martial Prowess, increasing the critical chance of your next direct attack by 100%. This effect lasts for 20 seconds.

FQN: tal.​jedi_consular.​skill.​utility.​martial_prowess

Martial Prowess
jedi_consular7.2.0

Mass Accelerator

Increases the range of High Impact Bolt by 20 meters.

FQN: tal.​trooper.​skill.​mass_accelerator

Mass Accelerator
trooper7.2.0

Master Focus

Melee attacks deal 5% more damage and the damage dealt by Blade Barrage is increased by an additional 5%.

FQN: tal.​jedi_knight.​skill.​vigilance.​master_focus

Master Focus
jedi_knight7.2.0

Med Tech

Increases the critical chance of Rapid Scan by 5%.

FQN: tal.​bounty_hunter.​skill.​bodyguard.​med_tech

Med Tech
bounty_hunter7.2.0

Medical Consult

Increases the critical chance of Kolto Probe by 3%. Additionally, Kolto Infusion makes its target resistant for 45 seconds. Resistant targets have their elemental and internal damage reduction increased by 3%.

FQN: tal.​agent.​skill.​medic.​medical_consult

Medical Consult
agent7.2.0

Medical Doctor

Reduces the cooldown of Revive by 100%.

FQN: tal.​agent.​medical_doctor

Medical Doctor
agent7.2.0

Medical Therapy

The energy cost of Recuperative Nanotech is reduced by 5, and targets affected by Recuperative Nanotech are Invigorated for 45 seconds. Invigorated targets receive 3% more healing from all sources.

FQN: tal.​agent.​skill.​medic.​medical_therapy

Medical Therapy
agent7.2.0

Melt Thrusters

Target's evasion is reduced by 10% while damage over time is active.

FQN: tal.​spvp.​railgun.​plasma_railgun.​tier_4b

Melt Thrusters
spvp7.2.0

Mental Defense

Reduces all damage taken while stunned by 30%. Additionally, reduces damage taken from area effects by 30%

FQN: tal.​jedi_consular.​skill.​utility.​mental_defense

Mental Defense
jedi_consular7.2.0

Mental Potency

Reduces the Force cost of Force in Balance by 20.

FQN: tal.​jedi_consular.​skill.​serenity.​mental_potency

Mental Potency
jedi_consular7.2.0

Mental Scarring

Increases the damage dealt by periodic effects by 15% on targets below 30% of max health. In addition, Force Serenity restores 15 Force when used on a target affected by your Force Suppression.

FQN: tal.​jedi_consular.​skill.​balance.​mental_scarring

Mental Scarring
jedi_consular7.2.0

Meticulously Kept Blades

Increases the critical damage dealt by Veiled Strike, Backstab, Volatile Substance, and Laceration by 10%.

FQN: tal.​agent.​skill.​concealment.​meticulously_kept_blades

Meticulously Kept Blades
agent7.2.0

Mind and Body

Reduces the damage taken from all periodic effects by 15%. In addition, Mass Mind Control increases your damage reduction by 30% for 6 seconds. Additionally, the critical hit chance of Force Technique is increased by 50%.

FQN: tal.​jedi_consular.​skill.​serenity.​mind_and_body

Mind and Body
jedi_consular7.2.0

Mind Over Matter

Increases the durations of Resilence by 2 seconds and Force Speed by 0.5 seconds. Additionally, Force Speed slows all enemies within 5 meters by 75% for 2.5 seconds when activated.

FQN: tal.​jedi_consular.​skill.​utility.​mind_over_matter

Mind Over Matter
jedi_consular7.2.0

Mind Quell

Increases the damage dealt by Squelch by 20%.

FQN: tal.​jedi_consular.​skill.​serenity.​mind_quell

Mind Quell
jedi_consular7.2.0

Mind Ward

Reduces the damage taken by all periodic effects by 15%.

FQN: tal.​jedi_consular.​skill.​utility.​mind_ward

Mind Ward
jedi_consular7.2.0

Mind Warp

Increases the duration of Mind Crush and Vanquish by 3 seconds.

FQN: tal.​jedi_consular.​skill.​balance.​mind_warp

Mind Warp
jedi_consular7.2.0

Mind's Eye

Each time a charge of your Force Suppression is consumed, you gain 2 Force.

FQN: tal.​jedi_consular.​skill.​balance.​minds_eye

Mind's Eye
jedi_consular7.2.0

Missile Lock Immunity

Yourself and up to 3 allies within the pulse radius will be immune to missile locks for 3 seconds when the pulse is activated.

FQN: tal.​spvp.​systems.​emp_field.​tier4b

Missile Lock Immunity
spvp7.2.0

Mobile Protection

Allows Progressive Scan to be activated while moving.

FQN: tal.​bounty_hunter.​skill.​utility.​thrill_of_the_hunt_healer

Mobile Protection
bounty_hunter7.3.1

Mobile Strategies

Exfiltrate grants a charge of Mobile Strategies, reducing the energy cost of your next Overload Shot by 100%, increasing its maximum range by 20 meters, and making it knock the target back. Each use of Overload Shot consumes a charge of Mobile Strategies and grants 10 energy.

FQN: tal.​agent.​skill.​utility.​mobile_strategies

Mobile Strategies
agent7.2.0

Mortal Wound

Vital Shot and Shrap Bomb have a 10% chance to deal their damage twice whenever they harm a target. In addition, Shrap Bomb makes its targets assailable for 45 seconds. Assailable targets take 7% more elemental and internal damage.

FQN: tal.​smuggler.​skill.​dirty_fighting.​mortal_wound

Mortal Wound
smuggler7.2.0

Motion Control

When a target recovers from being stunned by your Spinning Kick or Force Stun, its movement speed is slowed by 90% for the following 3 seconds. Additionally, Force Cloak increases your movement speed by 50% while it is active, and Force Slow reduces the movement speed of its target by an additional 20%.

FQN: tal.​jedi_consular.​skill.​utility.​motion_control

Motion Control
jedi_consular7.2.0

Mount Improvements I

Increases Mounted Speed by 10%.

FQN: tal.​gld.​perk.​mount_speed_increase_1

Mount Improvements I
gld7.2.0

Mount Improvements II

Increases Mounted Speed by 15%.

FQN: tal.​gld.​perk.​mount_speed_increase_2

Mount Improvements II
gld7.2.0

Mount Improvements III

Increases Mounted Speed by 20%.

FQN: tal.​gld.​perk.​mount_speed_increase_3

Mount Improvements III
gld7.2.0

Mutilating Shards

Shatter Slug reduces the movement speed of all affected targets by 75% for 15 seconds. This effect can only occur once every 30 seconds.

FQN: tal.​bounty_hunter.​skill.​utility.​mutilating_shards

Mutilating Shards
bounty_hunter7.2.0

Muzzle Augs

Increases the range of Ion Pulse and Tactical Surge by 2 meters and the radius of Explosive Surge by 1 meter.

FQN: tal.​trooper.​skill.​utility.​muzzle_augs

Muzzle Augs
trooper7.2.0

Nanotech Suit

Reduces all area of effect damage taken by 30%.

FQN: tal.​agent.​skill.​utility.​nanotech_suit

Nanotech Suit
agent7.2.0

Nefarious Methods

Reduces the damage taken from all periodic effects by 15% and Mass Mind Control increases your damage reduction by 30% for 6 seconds. Additionally, the critical hit chance of Lightning Charge is increased by 50%.

FQN: tal.​sith_inquisitor.​skill.​hatred.​nefarious_methods

Nefarious Methods
sith_inquisitor7.2.0

Nerve Wracking

Targets controlled by your Spinning Kick or Force Stun take 5% more damage from all sources.

FQN: tal.​jedi_consular.​skill.​utility.​nerve_wracking

Nerve Wracking
jedi_consular7.2.0

Nerve Wracking

Targets controlled by your Spike or Electrocute take 5% more damage from all sources.

FQN: tal.​sith_inquisitor.​skill.​utility.​nerve_wracking

Nerve Wracking
sith_inquisitor7.2.0

Neural Delay

Neural Dart slows the target by 50% for 6 seconds.

FQN: tal.​bounty_hunter.​skill.​utility.​neural_delay

Neural Delay
bounty_hunter7.2.0

Nice Try

Increases the damage dealt by Charged Burst, Dirty Blast, Wounding Shots, and Shrap Bomb by 3% and reduces the energy cost of Speed Shot by 1 per tick. Additionally, when Shrap Bomb and Vital Shots end they are replaced by a lingering version for 5 seconds that will only deal damage when Wounding Shots deals damage.

FQN: tal.​smuggler.​skill.​dirty_fighting.​nice_try

Nice Try
smuggler7.2.0

Nightvision Scope

Increases your melee and ranged defense chance by 3% and your stealth detection level by 3.

FQN: tal.​trooper.​skill.​tactics.​nightvision_scope

Nightvision Scope
trooper7.2.0

Nightvision Scope

Increases stealth detection level by 2, melee and ranged defense by 2%, and reduces the cooldown of Stealth Scan by 5 seconds.

FQN: tal.​trooper.​skill.​utility.​nightvision_scope

Nightvision Scope
trooper7.2.0

Nullify

When activated your ship will take no damage for 5 seconds.

FQN: tal.​spvp.​crew.​active.​nullify.​tier1

Nullify
spvp7.2.0

Offensive Bonus

FQN: tal.​spvp.​buffs.​offensive.​base

Offensive Bonus
spvp7.2.0

One Man Army

Hindering a target with Electro Net grants One Man Army, increasing your alacrity by 15% for 9 seconds. Additionally, Supercharged Cell reduces the cooldown of Adrenaline Rush by 5 seconds.

FQN: tal.​trooper.​skill.​utility.​one_man_army

One Man Army
trooper7.2.0

One with the Force

Increases the rate at which your Force regenerates by 30% and increases internal and elemental damage reduction by 10%.

FQN: tal.​jedi_consular.​skill.​combat.​one_with_the_force

One with the Force
jedi_consular7.2.0

One with the Shadows

Shadow Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants One with the Shadows, which bestows a different benefit depending on your active discipline. Kinetic Combat: Increases your Force regeneration rate by 10 for the duration of Force Speed. Infiltration, Serenity: Reduces all damage taken by 25% for the duration of Force Speed.

FQN: tal.​jedi_consular.​skill.​utility.​one_with_the_shadows

One with the Shadows
jedi_consular7.2.0

Open Wound

Increases the duration of Vital Shot by 6 seconds.

FQN: tal.​smuggler.​skill.​dirty_fighting.​open_wound

Open Wound
smuggler7.2.0

Operations Conquest I

Grants access to the Operations based Conquest Objective "Operation: Rally - Part 1".

FQN: tal.​gld.​perk.​operations_conquest_objective_1

Operations Conquest I
gld7.2.0

Operations Conquest II

Grants access to the Operations based Conquest Objective "Operation: Rally - Part 2".

FQN: tal.​gld.​perk.​operations_conquest_objective_2

Operations Conquest II
gld7.2.0

Opportunity Knocks

For every target initially affected beyond the first, Diversion grants a charge of Opportunity Knocks, increasing armor penetration by 10% per charge. This effect lasts 8 seconds.

FQN: tal.​smuggler.​skill.​utility.​opportunity_knocks

Opportunity Knocks
smuggler7.2.0

Oppressing Force

Lowers the cooldown of Electrocute by 15 seconds and increases the duration of Force Slow and reduces its cooldown by 6 seconds. In addition, your Whirlwind affects up to 2 additional standard or weak enemies within 8 meters of the target.

FQN: tal.​sith_inquisitor.​skill.​utility.​oppressing_force

Oppressing Force
sith_inquisitor7.2.0

Ordnance Expert

Increases ranged critical chance by 5% and the critical damage bonus for Unload, Power Shot, Thermal Detonator, and Mag Shot by 15%.

FQN: tal.​bounty_hunter.​skill.​innovative_ordnance.​ordnance_expert

Ordnance Expert
bounty_hunter7.2.0

Ossus Reinforcement

Adds a Reinforcement Component as a reward for [HEROIC] Hold the Line or [HEROIC] Supply Heist if completed while in a guild group.

FQN: tal.​gld.​perk.​ossus_daily

Ossus Reinforcement
gld7.2.0

Over-prepared

Reduces the cooldown of Meticulous Preparation by 45 seconds and increases your damage reduction by 15% for 15 seconds after activating Meticulous Preparation.

FQN: tal.​agent.​skill.​utility.​over_prepared

Over-prepared
agent7.2.0

Overcharged Barrier

Increases all healing received by 5% and increases damage absorbed by Static Barrier by 10%.

FQN: tal.​sith_inquisitor.​skill.​utility.​over_charged_barrier

Overcharged Barrier
sith_inquisitor7.2.0

Overcharged Capacitor

Primary weapon damage increased by 4%.

FQN: tal.​spvp.​minor_capacitor.​pweapon_dmg.​base

Overcharged Capacitor
spvp7.2.0

Overclock

Reduces the cooldowns of Concussive Round and Tech Override by 15 seconds each. In addition, Tech Override grants a second charge, making your next two abilities with an activation time activate instantly.

FQN: tal.​trooper.​skill.​utility.​overclock

Overclock
trooper7.2.0

Overdrive

Hydraulic Overrides increases movement speed by an additional 45% while active.

FQN: tal.​bounty_hunter.​skill.​utility.​overdrive

Overdrive
bounty_hunter7.2.0

Overwhelm

Ravage immobilizes the target for 3 seconds.

FQN: tal.​sith_warrior.​skill.​utility.​overwhelm

Overwhelm
sith_warrior7.2.0

Pacification

Force Sweep deals 75% more damage and consumes 2 less focus. Additionally, the critical chance of Cyclone Slash and Blade Barrage is increased by 30%.

FQN: tal.​jedi_knight.​skill.​defense.​pacification

Pacification
jedi_knight7.2.0

Pain Bearer

Increases all healing received by 5%. Does not affect redistributed life.

FQN: tal.​jedi_consular.​skill.​utility.​pain_bearer

Pain Bearer
jedi_consular7.2.0

Paralytic Augs

Increases the stun durations of Cryo Grenade by 1 second and Neural Surge by 0.5 seconds.

FQN: tal.​trooper.​skill.​utility.​paralytic_augs

Paralytic Augs
trooper7.2.0

Parasitism

Increases the life stolen by Death Field, Death Brand, and Force Leech by 100% and causes Affliction and Creeping Terror to steal life from enemy targets, healing you for 10% of the damage they deal.

FQN: tal.​sith_inquisitor.​skill.​madness.​parasitism

Parasitism
sith_inquisitor7.2.0

Path Carver

Sweeping Slash deals 15% more damage.

FQN: tal.​sith_warrior.​skill.​utility.​path_carver

Path Carver
sith_warrior7.2.0

Payback

Reduces the cooldown of Unleash by 30 seconds and causes Unleash to heal you for 10% of your maximum health when used.

FQN: tal.​sith_warrior.​skill.​utility.​payback

Payback
sith_warrior7.2.0

Peaceful Focus

Enure removes all cleansable effects when activated.

FQN: tal.​jedi_knight.​skill.​utility.​peaceful_focus

Peaceful Focus
jedi_knight7.2.0

Peacekeeper

Increases the healing done by Kolto Missile, Kolto Pods, and Progressive Scan by 5%.

FQN: tal.​bounty_hunter.​skill.​bodyguard.​peacekeeper

Peacekeeper
bounty_hunter7.2.0

Penetrating Darkness

Increases the critical chance of Dark Heal by 10%. Increases the healing done by Resurgence and Renewal by 15%.

FQN: tal.​sith_inquisitor.​skill.​corruption.​penetrating_darkness

Penetrating Darkness
sith_inquisitor7.2.0

Percussive Diversion

Targets affected by your Diversion continue to be affected for 3 seconds after leaving the area of effect.

FQN: tal.​smuggler.​skill.​sharpshooter.​percussive_diversion

Percussive Diversion
smuggler7.2.0

Perfect Scheme

Reduces the cooldown of Bag of Tricks by 45 seconds and increases your damage reduction by 15% for 15 seconds after activating Bag of Tricks.

FQN: tal.​smuggler.​skill.​utility.​perfect_scheme

Perfect Scheme
smuggler7.2.0

Perilous Flames

Increases the damage of Scorch by 20%

FQN: tal.​bounty_hunter.​skill.​firebug.​perilous_flames

Perilous Flames
bounty_hunter7.2.0

Peripheral Vision

Sensor radius increased by 3000m.

FQN: tal.​spvp.​crew.​tactical.​sensor_radius

Peripheral Vision
spvp7.2.0

Pestilence

*CUT* *IF YOU SEE THIS IT IS A BUG* Death Field spreads your Affliction and Creeping Terror to the targets it damages, as long as it damages targets already affected by your Affliction and Creeping Terror. In addition, Death Field overwhelms its targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.

FQN: tal.​sith_inquisitor.​skill.​madness.​pestilence

Pestilence
sith_inquisitor7.2.0

Phasing Phantasm

Phantom Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants Phasing Phantasm, which bestows a different benefit depending on your active discipline. Darkness: Increases your Force regeneration rate by 10 for the duration of Force Speed. Deception, Hatred: Reduces all damage taken by 25% for the duration of Force Speed.

FQN: tal.​sith_inquisitor.​skill.​utility.​phasing_phantasm

Phasing Phantasm
sith_inquisitor7.2.0

Pierce and Batter

Sucker Punch deals 10% more damage to targets affected by your Flechette Round.

FQN: tal.​smuggler.​skill.​scrapper.​pierce_and_batter

Pierce and Batter
smuggler7.2.0

Pillar of Strength

Reduces the cooldown of Invincible by 30 seconds and increases the damage dealt by Backhand, Ravage, and Crushing Blow by 15%.

FQN: tal.​sith_warrior.​skill.​immortal.​pillar_of_strength

Pillar of Strength
sith_warrior7.2.0

Pillbox Sniper

Reduces the cooldown of Entrench by 15 seconds. In addition, Cover Pulse knocks targets back an additional 5 meters and the final shot of Series of Shots and Penetrating Blast knocks targets back if they are within 10 meters.

FQN: tal.​agent.​skill.​utility.​pillbox_sniper

Pillbox Sniper
agent7.2.0

Pinning Fire

Unload and Blazing Bolts slow the target's movement speed by 70% for 3 seconds with each hit.

FQN: tal.​bounty_hunter.​skill.​arsenal.​pinning_fire

Pinning Fire
bounty_hunter7.2.0

Pinning Resolve

Reduces the cooldown of Force Stun by 15 seconds and increases the duration of Force Slow and reduces its cooldown by 6 seconds. In addition, your Force Lift affects up to 2 additional standard or weak enemies within 8 meters of the target.

FQN: tal.​jedi_consular.​skill.​utility.​pinning_resolve

Pinning Resolve
jedi_consular7.2.0

Pinpointing

Weapon accuracy increased by 6%.

FQN: tal.​spvp.​crew.​offensive.​accuracy

Pinpointing
spvp7.2.0

Plan B & C

Reduces the cooldown of Below the Belt and Flash Grenade by 15 seconds.

FQN: tal.​smuggler.​skill.​utility.​plan_b_and_c

Plan B & C
smuggler7.2.0

Plasma Warheads

Missiles cause an additional 15% damage over 5 seconds.

FQN: tal.​spvp.​missile.​cluster_missiles.​tier_5b

Plasma Warheads
spvp7.2.0

Plasma Warheads

Deals an additional 15% damage every 15 seconds.

FQN: tal.​spvp.​missile.​thermite_torpedoes.​tier5b

Plasma Warheads
spvp7.2.0

Plasmatic Assault

Increases the critical bonus damage of Ion Wave, Shockstrike, Plasmatize, and Plasma Flare by 15%.

FQN: tal.​trooper.​skill.​plasmatech.​plasmatic_assault

Plasmatic Assault
trooper7.2.0

Portable Bunker

Increases the duration of Entrench by 3 seconds. In addition, when you enter cover after using Covered Escape, you gain Entrench for the first 3 seconds.

FQN: tal.​agent.​skill.​marksmanship.​portable_bunker

Portable Bunker
agent7.2.0

Potent Brew

Increases the damage dealt by Corrosive Dart and the healing done by Kolto Probe by 5%.

FQN: tal.​agent.​imperial_brew

Potent Brew
agent7.2.0

Potent Medicine

Increases the critical healing bonus of all heals by 10% and causes Medical Probe to generate an extra stack of Supercharge when activated.

FQN: tal.​trooper.​skill.​combat_medic.​potent_medicine

Potent Medicine
trooper7.2.0

Power Armor

Increases damage reduction by 2%, armor rating by 15%, and damage dealt by Ion Cell by 5%.

FQN: tal.​trooper.​skill.​shield_specialist.​power_armor

Power Armor
trooper7.2.0

Power Armor

Increases damage reduction by 2%, armor rating by 15%, and damage dealt by Ion Gas Cylinder by 5%.

FQN: tal.​bounty_hunter.​skill.​shield_tech.​power_armor

Power Armor
bounty_hunter7.2.0

Power Barrels

Reduces the cooldown of Fusion Missile by 6.5 seconds and lowers the heat it generates by 5.

FQN: tal.​bounty_hunter.​skill.​innovative_ordnance.​power_barrels

Power Barrels
bounty_hunter7.2.0

Power Bracer

Increases the damage dealt by Rocket Punch, Rail Shot, Magnetic Blast, Flame Burst, Flame Sweep, Retractable Blade, Thermal Detonator, and Energy Burst by 10%. Increases the damage you deal to bleeding targets by 5% and further increases all energy and kinetic damage dealt by 2%.

FQN: tal.​bounty_hunter.​skill.​advanced_prototype.​power_bracer

Power Bracer
bounty_hunter7.2.0

Power Burst

The first tick of the Shield Projector effect restores an additional 8% shield power.

FQN: tal.​spvp.​shield.​shield_projector.​tier3b

Power Burst
spvp7.2.0

Power Drain

Ion Railgun hits drain an additional 10 units of energy.

FQN: tal.​spvp.​railgun.​ion_railgun.​tier_3

Power Drain
spvp7.2.0

Power Focus

Power Yield increases damage done by an additional 2% when attacked while Ion Cell is being utilized and refreshes its duration when attacked while Ion Cell is not being utilized. Power Yield cannot last longer than 30 seconds.

FQN: tal.​trooper.​skill.​utility.​power_focus

Power Focus
trooper7.2.0

Power Launcher

Increases the damage dealt by Rail Shot, Tracer Missile, Heatseeker Missiles, and Electro Net by 10%.

FQN: tal.​bounty_hunter.​skill.​arsenal.​power_launcher

Power Launcher
bounty_hunter7.2.0

Power Loaders

Increases the damage dealt by Shoulder Cannon by 15%, and immediately loads 3 additional missiles. Additionally, this increases the critical hit chance of Rocket Punch and Thermal Detonator by 5%. Increases ranged and tech critical chance by 2% and reduces the cooldown of Vent Heat by 30 seconds. In addition, Recharge and Reload builds Energy Lodes.

FQN: tal.​bounty_hunter.​skill.​advanced_prototype.​power_loaders

Power Loaders
bounty_hunter7.2.0

Power Overrides

Reduces the cooldowns of Concussion Missile and Power Surge by 15 seconds each. In addition, Power Surge grants a second charge, making your next two abilities with an activation time activate instantly.

FQN: tal.​bounty_hunter.​skill.​utility.​power_overrides

Power Overrides
bounty_hunter7.2.0

Power Regeneration Slowed

Reduce the target's power regeneration rates by 30% while Sabotage Probe is active.

FQN: tal.​spvp.​missile.​target_tracker.​tier5b

Power Regeneration Slowed
spvp7.2.0

Power Shield

Energy Shield now further decreases ability activation pushback by 30%, increases all healing received by 20% and makes you immune to interrupts.

FQN: tal.​bounty_hunter.​skill.​utility.​power_shield

Power Shield
bounty_hunter7.2.0

Power to Blasters

Blaster power pool increased by 15%

FQN: tal.​spvp.​crew.​engineering.​weapon_power_pool

Power to Blasters
spvp7.2.0

Power to Engines

Engine power pool increased by 15%

FQN: tal.​spvp.​crew.​engineering.​engine_power_pool

Power to Engines
spvp7.2.0

Power to Shields

Shield power pool increased by 10%

FQN: tal.​spvp.​crew.​defensive.​shield_power_pool

Power to Shields
spvp7.2.0

Powered Insulators

Increases damage reduction by 5% and tech critical chance by 3%.

FQN: tal.​bounty_hunter.​skill.​bodyguard.​powered_insulators

Powered Insulators
bounty_hunter7.2.0

Precision Ambush

Ambush ignores 20% of the target's armor.

FQN: tal.​agent.​skill.​marksmanship.​precision_ambush

Precision Ambush
agent7.2.0

Precision Capacitor

Primary weapon range increased by 4%.

FQN: tal.​spvp.​minor_capacitor.​pweapon_range.​base

Precision Capacitor
spvp7.2.0

Precision Targeting

Critical magnitude increased by 25% and critical chance increased by an additional 10% for the duration of the ability.

FQN: tal.​spvp.​systems.​sensor_sweep.​tier5a

Precision Targeting
spvp7.2.0

Preparedness

Increases energy regeneration rate by 1 per second. In addition, Evasion will now purge all hostile removable effects when activated.

FQN: tal.​agent.​preparedness

Preparedness
agent7.2.0

Preservation

Reduces the Force consumed by Force Armor by 15 and reduces the duration of Force-imbalance by 5 seconds. Additionally, increases the amount of damage absorbed by your Force Armor by 10%.

FQN: tal.​jedi_consular.​skill.​seer.​preservation

Preservation
jedi_consular7.2.0

Pressure Cooker

Increases the damage dealt by and critical chance of Blood Boiler by 5%.

FQN: tal.​smuggler.​skill.​scrapper.​pressure_cooker

Pressure Cooker
smuggler7.2.0

Pressure Overrides

Explosive Fuel grants Pressure Overrides while active, increasing the range of Flame Burst, Magnetic Blast, Shatter Slug, Deadly Onslaught, Heat Blast, Energy Burst, Immolate, and Scorch by 20 meters.

FQN: tal.​bounty_hunter.​skill.​utility.​pressure_overrides

Pressure Overrides
bounty_hunter7.2.0

Prevalling Strikes

Increases the damage dealt by Whirling Blow by 5% and Clairvoyant Strike and Vaulting Slash by 20%.

FQN: tal.​jedi_consular.​skill.​infiltration.​prevalling_strikes

Prevalling Strikes
jedi_consular7.2.0

Prey on the Weak

Laceration deals 10% more damage to targets affected by your Acid Blade.

FQN: tal.​agent.​skill.​concealment.​prey_on_the_weak

Prey on the Weak
agent7.2.0

Primary Weapons Targeting

Target's blaster power drained by 20.

FQN: tal.​spvp.​missile.​interdiction_missiles.​tier_5b

Primary Weapons Targeting
spvp7.2.0

Probe Medic

Increases the max number of Trauma Probe charges by 1, increases the healing each charge does by 3%, and reduces Trauma Probe's rate limit by 0.5 seconds.

FQN: tal.​trooper.​skill.​combat_medic.​probe_medic

Probe Medic
trooper7.2.0

Proficient Gravitation

Reduces the activation time of Grav Round by 0.2 seconds and the energy cells it depletes by 2.

FQN: tal.​trooper.​skill.​gunnery.​mods.​proficient_gravitation

Proficient Gravitation
trooper7.2.0

Proficient Tracing

Reduces the activation time of Tracer Missile by 0.2 seconds and the heat it generates by 2.

FQN: tal.​bounty_hunter.​skill.​arsenal.​mods.​proficient_tracing

Proficient Tracing
bounty_hunter7.2.0

Profuse Horror

Lacerate and Severing Slash spread your periodic Discharge and Creeping Terror effects to the targets they damage, as long as it damages targets already affected by your Discharge and Creeping Terror. In addition, Death Field overwhelms its targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.

FQN: tal.​sith_inquisitor.​skill.​hatred.​profuse_horror

Profuse Horror
sith_inquisitor7.2.0

Prognosis: Critical

Increases the critical chance of Diagnostic Scan and Kolto Waves by 10%.

FQN: tal.​agent.​skill.​medic.​prognosis_critical

Prognosis: Critical
agent7.2.0

Prognosis: Critical

Increases the critical chance of Diagnostic Scan and Kolto Waves by 10%.

FQN: tal.​smuggler.​skill.​sawbones.​prognosis_critical

Prognosis: Critical
smuggler7.2.0

Prolific Justice

Whirling Blow and Cleaving Cut spread your periodic Force Breach and Sever Force effects to the targets they damage, as long as it damages targets already affected by your Force Breach and Sever Force. In addition, Force in Balance overwhelms its targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.

FQN: tal.​jedi_consular.​skill.​serenity.​prolific_justice

Prolific Justice
jedi_consular7.2.0

Prolonged Prescription

Increases the duration of Slow-release Medpac by 3 seconds. Additionally, Pugnacity grants Prolonged Prescription when activated, making your next Kolto Pack or Underworld Medicine activate instantly.

FQN: tal.​smuggler.​skill.​sawbones.​prolonged_prescription

Prolonged Prescription
smuggler7.2.0

Propulsion Systems

Increases the range of Rail Shot by 20 meters.

FQN: tal.​bounty_hunter.​skill.​propulsion_systems

Propulsion Systems
bounty_hunter7.2.0

Prototype Electro Surge

Reduces the cooldown of Electro Dart by 15 seconds.

FQN: tal.​bounty_hunter.​skill.​utility.​prototype_electro_surge

Prototype Electro Surge
bounty_hunter7.2.0

Prototype Missile Silos

Reduces the cooldown of Deadly Onslaught by 5 seconds. In addition, Shatter Slug deals 25% more damage, its cooldown is reduced by 6 seconds, and damage dealt by it will refresh the duration of your Retractable Blade's bleed on the affected target, if present.

FQN: tal.​bounty_hunter.​skill.​advanced_prototype.​prototype_missile_silos

Prototype Missile Silos
bounty_hunter7.2.0

Prototype Weapon Systems

Increases the critical strike damage bonus of Rocket Punch, Rail Shot, Magnetic Blast, Retractable Blade, Thermal Detonator, and Energy Burst by 15%. Additionally, when Thermal Detonator damages a target, the target will become Susceptible, increasing the damage it takes from tech attacks by 5% for 45 seconds.

FQN: tal.​bounty_hunter.​skill.​advanced_prototype.​prototype_weapon_systems

Prototype Weapon Systems
bounty_hunter7.2.0

Psychic Absorption

Increases the life redirected by Force in Balance and Serenity Strike by 100% and causes Sever Force and Force Technique's Force Breach effect to steal life from enemy targets, healing you for 10% of the damage they deal.

FQN: tal.​jedi_consular.​skill.​serenity.​psychic_absorption

Psychic Absorption
jedi_consular7.2.0

Psychic Projection

Telekinetic Throw channels and ticks 33% faster but deals 20% less damage.

FQN: tal.​jedi_consular.​skill.​balance.​psychic_projection

Psychic Projection
jedi_consular7.2.0

Psychokinesis

The effects of your Force Breach ability are modified, and Force Breach causes its targets to become unsteady for 45 seconds. Unsteady targets have their melee and ranged accuracy reduced by 5%. In addition, Whirling Blow deals 15% more damage to Unsteady targets.

FQN: tal.​jedi_consular.​skill.​combat.​psychokinesis

Psychokinesis
jedi_consular7.2.0

Puissant Poultices

Increases the duration of Kolto Cloud by 3 seconds.

FQN: tal.​smuggler.​skill.​sawbones.​puissant_poultices

Puissant Poultices
smuggler7.2.0

Pulse

Reduces the cooldown of Force Stasis by 15 seconds.

FQN: tal.​jedi_knight.​skill.​utility.​pulse

Pulse
jedi_knight7.2.0

Puncture

Rail Shot ignores 60% of the target's armor and Rocket Punch or Flaming Fist deals 10% more damage.

FQN: tal.​bounty_hunter.​skill.​puncture

Puncture
bounty_hunter7.2.0

PvP Conquest I

Grants access to the PvP based Conquest Objective "PvP: Rally - Part 1".

FQN: tal.​gld.​perk.​warzone_conquest_objective_1

PvP Conquest I
gld7.2.0

PvP Conquest II

Grants access to the PvP based Conquest Objective "PvP: Rally - Part 2".

FQN: tal.​gld.​perk.​warzone_conquest_objective_2

PvP Conquest II
gld7.2.0

Quality Ammunition

Increases the critical chance of Carbine Burst by 15% and its critical damage bonus by 30%.

FQN: tal.​agent.​skill.​concealment.​imperial_ammunition

Quality Ammunition
agent7.2.0

Quick Boost

20% of the engine power pool is instantly refilled when Booster Recharge is activated.

FQN: tal.​spvp.​engine.​booster_recharge.​tier5a

Quick Boost
spvp7.2.0

Quick Harvesting I

Reduces harvesting time by 15%.

FQN: tal.​gld.​perk.​harvesting_reduce_cast_time_1

Quick Harvesting I
gld7.2.0

Quick Harvesting II

Reduces harvesting time by 30%.

FQN: tal.​gld.​perk.​harvesting_reduce_cast_time_2

Quick Harvesting II
gld7.2.0

Quick Harvesting III

Reduces harvesting time by 45%.

FQN: tal.​gld.​perk.​harvesting_reduce_cast_time_3

Quick Harvesting III
gld7.2.0

Quick Recharge

Shield power regeneration increased by 15% and shield power regeneration delay decreased by 15%.

FQN: tal.​spvp.​crew.​defensive.​shield_power_regen

Quick Recharge
spvp7.2.0

Quick Thinking

Increases the critical chance of Medical Probe by 5%.

FQN: tal.​trooper.​skill.​combat_medic.​quick_thinking

Quick Thinking
trooper7.2.0

Quick-Charge Capacitor

Primary weapon rate of fire increased by 6%.

FQN: tal.​spvp.​minor_capacitor.​pweapon_rof.​base

Quick-Charge Capacitor
spvp7.2.0

Quicker Travel I

Decreases the cooldown of Quick Travel by 60 seconds.

FQN: tal.​gld.​perk.​quick_travel_cooldown_1

Quicker Travel I
gld7.2.0

Quicker Travel II

Decreases the cooldown of Quick Travel by 90 seconds.

FQN: tal.​gld.​perk.​quick_travel_cooldown_2

Quicker Travel II
gld7.2.0

Quicker Travel III

Decreases the cooldown of Quick Travel by 120 seconds.

FQN: tal.​gld.​perk.​quick_travel_cooldown_3

Quicker Travel III
gld7.2.0

Rain of Fire

Increases the damage dealt by Incendiary Missile and Mandalorian Warhead by 10%. In addition, Searing Wave spreads your periodic Incendiary Missile effect to the targets it damages, as long as it damages targets already affected by your Incendiary Missile.

FQN: tal.​bounty_hunter.​skill.​firebug.​rain_of_fire

Rain of Fire
bounty_hunter7.2.0

Rain of Fire

Increases the damage dealt by Incendiary Round and Armor Piercing Round by 10%. In addition, Ion Wave spreads your periodic Incendiary Round effect to the targets it damages, as long as it damages targets already affected by your Incendiary Round.

FQN: tal.​trooper.​skill.​plasmatech.​rain_of_fire

Rain of Fire
trooper7.2.0

Rapid Fire

Reduces the cooldown of Ambush and Penetrating Blast by 3 seconds.

FQN: tal.​agent.​skill.​marksmanship.​rapid_fire

Rapid Fire
agent7.2.0

Rapid Fire

Reduces the cooldown of Aimed Shot and Penetrating Rounds by 3 seconds.

FQN: tal.​smuggler.​skill.​sharpshooter.​rapid_fire

Rapid Fire
smuggler7.2.0

Rapid Recharge

Reduces the cooldown of Recharge Cells by 30 seconds and the number of energy cells Medical Probe depletes by 5.

FQN: tal.​trooper.​skill.​assault_specialist.​rapid_recharge

Rapid Recharge
trooper7.2.0

Rapid Reload

Secondary weapon reload and cooldown times reduced by 12%.

FQN: tal.​spvp.​crew.​offensive.​secondary_weapons_cooldown

Rapid Reload
spvp7.2.0

Rapid Venting

Reduces the cooldown of Vent Heat by 30 seconds and the heat Rapid Scan generates by 5.

FQN: tal.​bounty_hunter.​skill.​innovative_ordnance.​rapid_venting

Rapid Venting
bounty_hunter7.2.0

Ravager

Melee attacks deal 5% more damage and the damage dealt by Ravage is increased by an additional 5%.

FQN: tal.​sith_warrior.​skill.​vengeance.​ravager

Ravager
sith_warrior7.2.0

Razor Rounds

Increases the critical chance of Cull and Series of Shots by 10%.

FQN: tal.​agent.​skill.​virulence.​razor_rounds

Razor Rounds
agent7.2.0

Re-energizers

When Reserve Powercell is activated, it recharges 10 energy cells over the next 5 seconds and immediately increases threat towards all current enemies by a small amount if Ion Cell is active, or reduces threat towards all current enemies if Ion Cell is not active.

FQN: tal.​trooper.​skill.​utility.​re_energizers

Re-energizers
trooper7.2.0

Reactor Boost

Weapon and shield power slowly regenerates while Booster Recharge is active.

FQN: tal.​spvp.​engine.​booster_recharge.​tier5b

Reactor Boost
spvp7.2.0

Reactor Disruption

Railgun hits reduces target's energy regeneration by 65% for 6 seconds.

FQN: tal.​spvp.​railgun.​ion_railgun.​tier_5b

Reactor Disruption
spvp7.2.0

Reactor Disruption

Slows the weapon and engine power regeneration rates of the target by 20% for 9 seconds.

FQN: tal.​spvp.​mine.​ion_mine.​tier5a

Reactor Disruption
spvp7.2.0

Reactor Feedback

Feedback shock drains 10 points of the attacker's weapon and engine power.

FQN: tal.​spvp.​shield.​feedback_shield.​tier3b

Reactor Feedback
spvp7.2.0

Reactor Ionization

Missile hits slow power regeneration by 50% for 6 seconds.

FQN: tal.​spvp.​missile.​ion_missiles.​tier_5b

Reactor Ionization
spvp7.2.0

Reconstruct

Increases the duration of Resurgence by 6 seconds. In addition, Resurgence grants protection to its target for 45 seconds. Protected targets have their armor rating increased by 10%. After refreshing your Resurgence on a target, the target will receive a heal plus any healing that remained from the previous Resurgence.

FQN: tal.​sith_inquisitor.​skill.​corruption.​reconstruct

Reconstruct
sith_inquisitor7.2.0

Reduce Cooldown

Ability cooldown time reduced by 3 seconds.

FQN: tal.​spvp.​shield.​xfer_to_engine.​tier1

Reduce Cooldown
spvp7.2.0

Reduce Power Cost

The cost of using shield component abilities is reduced by 10%.

FQN: tal.​spvp.​shield.​xfer_to_engine.​tier2

Reduce Power Cost
spvp7.2.0

Reduce Shield Damage Bleedthrough

Reduce the amount of damage that bleeds through your shields to your hull when hit by 10%.

FQN: tal.​spvp.​shield.​charged_plating.​tier1

Reduce Shield Damage Bleedthrough
spvp7.2.0

Reduced Charge Time

The time required to fully charge the railgun is reduced by 10%.

FQN: tal.​spvp.​railgun.​ion_railgun.​tier_2

Reduced Charge Time
spvp7.2.0

Reduced Charge Time

The time required to fully charge the railgun is reduced by 10%.

FQN: tal.​spvp.​railgun.​slug_railgun.​tier_1

Reduced Charge Time
spvp7.2.0

Reduced Charge Time

The time required to fully charge the railgun is reduced by 10%.

FQN: tal.​spvp.​railgun.​plasma_railgun.​tier_1

Reduced Charge Time
spvp7.2.0

Reduced Charge Time

Drone railgun charge-up time reduced by 0.5 seconds.

FQN: tal.​spvp.​drone.​sniper_sentry_drone.​tier5b

Reduced Charge Time
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 24 seconds.

FQN: tal.​spvp.​shield.​overcharged_shield.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 10 seconds.

FQN: tal.​spvp.​shield.​feedback_shield.​tier2

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Reduces the cooldown of Tensor Field by 30 seconds.

FQN: tal.​spvp.​engine.​tensor_field.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 15 seconds.

FQN: tal.​spvp.​systems.​sensor_sweep.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Cooldown time reduced by 15 seconds.

FQN: tal.​spvp.​systems.​emp_field.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 5 seconds.

FQN: tal.​spvp.​mine.​seeker_mine.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 30 seconds.

FQN: tal.​spvp.​drone.​sniper_sentry_drone.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 5 seconds.

FQN: tal.​spvp.​mine.​interdiction_mine.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 20 seconds.

FQN: tal.​spvp.​systems.​remote_slicing.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown is reduced by 5 seconds.

FQN: tal.​spvp.​missile.​target_tracker.​tier3

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Cooldown time reduced by 30 seconds.

FQN: tal.​spvp.​drone.​sensor_beacon.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 30 seconds.

FQN: tal.​spvp.​drone.​missile_sentry_drone.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 1 minute.

FQN: tal.​spvp.​drone.​hyperspace_beacon.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 10 seconds.

FQN: tal.​spvp.​shield.​shield_projector.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 10 seconds.

FQN: tal.​spvp.​shield.​quick_recharge.​tier3b

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 10 seconds.

FQN: tal.​spvp.​shield.​fortress_shield.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 30 seconds.

FQN: tal.​spvp.​drone.​interdiction_sentry_drone.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 5 seconds.

FQN: tal.​spvp.​mine.​seismic_mine.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 10 seconds.

FQN: tal.​spvp.​shield.​distortion_field.​tier2

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 5 seconds.

FQN: tal.​spvp.​mine.​ion_mine.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 5 seconds.

FQN: tal.​spvp.​mine.​concussion_mine.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 30 seconds.

FQN: tal.​spvp.​systems.​defensive_command.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Ability cooldown time reduced by 30 seconds.

FQN: tal.​spvp.​systems.​offensive_command.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown

Blaster Overcharge cooldown reduced by 20 seconds.

FQN: tal.​spvp.​systems.​blaster_overcharge.​tier1

Reduced Cooldown
spvp7.2.0

Reduced Cooldown Time

Ability cooldown time reduced by 3 seconds.

FQN: tal.​spvp.​engine.​xfer_to_weapons.​tier_1

Reduced Cooldown Time
spvp7.2.0

Reduced Cooldown Time

Ability cooldown time reduced by 5 seconds.

FQN: tal.​spvp.​engine.​koiogran_turn.​tier2

Reduced Cooldown Time
spvp7.2.0

Reduced Cooldown Time

Ability cooldown time reduced by 10 seconds.

FQN: tal.​spvp.​engine.​barrel_roll.​tier2

Reduced Cooldown Time
spvp7.2.0

Reduced Cooldown Time

Ability cooldown time reduced by 5 seconds.

FQN: tal.​spvp.​engine.​retro_thrusters.​tier2

Reduced Cooldown Time
spvp7.2.0

Reduced Cooldown Time

Ability cooldown time reduced by 5 seconds.

FQN: tal.​spvp.​engine.​face_target.​tier2

Reduced Cooldown Time
spvp7.2.0

Reduced Cooldown Time

Ability cooldown time reduced by 3 seconds.

FQN: tal.​spvp.​engine.​xfer_to_shields.​tier_1

Reduced Cooldown Time
spvp7.2.0

Reduced Cooldown Time

Ability cooldown time reduced by 5 seconds.

FQN: tal.​spvp.​engine.​booster_recharge.​tier1

Reduced Cooldown Time
spvp7.2.0

Reduced Cooldown Time

Ability cooldown time reduced by 3 seconds.

FQN: tal.​spvp.​engine.​power_dive.​tier2

Reduced Cooldown Time
spvp7.2.0

Reduced Cooldown Time

Ability cooldown time reduced by 5 seconds.

FQN: tal.​spvp.​engine.​smugglers_drift.​tier2

Reduced Cooldown Time
spvp7.2.0

Reduced Lock On Time

Lock on time reduced by 0.3 seconds.

FQN: tal.​spvp.​missile.​target_tracker.​tier1

Reduced Lock On Time
spvp7.2.0

Reduced Lock On Time

Lock on time reduced by 14%.

FQN: tal.​spvp.​missile.​concussion_missiles.​tier_2

Reduced Lock On Time
spvp7.2.0

Reduced Lock On Time

Lock on time reduced by 14%.

FQN: tal.​spvp.​missile.​proton_torpedoes.​tier1

Reduced Lock On Time
spvp7.2.0

Reduced Lock On Time

Lock on time reduced by 14%.

FQN: tal.​spvp.​missile.​emp_missile.​tier_1

Reduced Lock On Time
spvp7.2.0

Reduced Lock On Time

Lock on time reduced by 14%.

FQN: tal.​spvp.​missile.​thermite_torpedoes.​tier1

Reduced Lock On Time
spvp7.2.0

Reduced Lock On Time

Lock on time reduced by 14%.

FQN: tal.​spvp.​missile.​interdiction_missiles.​tier_1

Reduced Lock On Time
spvp7.2.0

Reduced Lock On Time

Lock on time reduced by 14%.

FQN: tal.​spvp.​missile.​ion_missiles.​tier_1

Reduced Lock On Time
spvp7.2.0

Reduced Lock On Time

Lock on time reduced by 14%.

FQN: tal.​spvp.​missile.​cluster_missiles.​tier_1

Reduced Lock On Time
spvp7.2.0

Reduced Power Cost

The cost of using blasters is reduced by 10%.

FQN: tal.​spvp.​laser.​quad_laser.​tier_4b

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

The cost of using blasters is reduced by 10%.

FQN: tal.​spvp.​laser.​ion_cannon.​tier_2

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

The cost of using engine component abilities and maneuvers is reduced by 10%.

FQN: tal.​spvp.​engine.​xfer_to_shields.​tier_2

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

Reduces the power cost of activating Retro Thrusters by 15.

FQN: tal.​spvp.​engine.​retro_thrusters.​tier1

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

The cost of using blasters is reduced by 10%.

FQN: tal.​spvp.​laser.​light_laser.​tier_2

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

The cost of using engine component abilities and maneuvers is reduced by 10%.

FQN: tal.​spvp.​engine.​xfer_to_weapons.​tier_2

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

The cost of using blasters is reduced by 10%.

FQN: tal.​spvp.​laser.​rapid_fire_laser.​tier_2

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

The power cost of activating Interdiction Drive is reduced by 10.

FQN: tal.​spvp.​engine.​interdiction_drive.​tier1

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

The cost of using blasters is reduced by 10%.

FQN: tal.​spvp.​laser.​laser_cannon.​tier_4b

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

Reduces the power cost of activating Koiogran Turn by 15.

FQN: tal.​spvp.​engine.​koiogran_turn.​tier1

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

Reduces the power cost of activating Barrel Roll by 20.

FQN: tal.​spvp.​engine.​barrel_roll.​tier1

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

Reduces the power cost of activating Snap Turn by 15.

FQN: tal.​spvp.​engine.​smugglers_drift.​tier1

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

Reduces the power cost of activating Power Dive by 10.

FQN: tal.​spvp.​engine.​power_dive.​tier1

Reduced Power Cost
spvp7.2.0

Reduced Power Cost

Reduces the power cost of activating Rotational Thrusters by 15.

FQN: tal.​spvp.​engine.​face_target.​tier1

Reduced Power Cost
spvp7.2.0

Reduced Power Draw

Consumes 10% less power per second.

FQN: tal.​spvp.​railgun.​plasma_railgun.​tier_3

Reduced Power Draw
spvp7.2.0

Reduced Power Draw

Consumes 10% less power per second.

FQN: tal.​spvp.​railgun.​slug_railgun.​tier_4b

Reduced Power Draw
spvp7.2.0

Reduced Regen Delay

Shield regeneration delay decreased by an additional 12%.

FQN: tal.​spvp.​minor_reactor.​shield_regen_cooldown.​upgrade

Reduced Regen Delay
spvp7.2.0

Reduced Regen Delay

Shield regeneration delay decreased by 3 seconds.

FQN: tal.​spvp.​shield.​directional_shield.​tier3a

Reduced Regen Delay
spvp7.2.0

Reduced Reload Speed

Reduce Reload Speed by 3 second.

FQN: tal.​spvp.​missile.​interdiction_missiles.​tier_2

Reduced Reload Speed
spvp7.2.0

Refill Ammunition

Repair Probes restore 25% ammunition every 4 seconds.

FQN: tal.​spvp.​systems.​defensive_command.​tier5a

Refill Ammunition
spvp7.2.0

Refill Ammunition

Drone refills 25% of the ammunition reserves of nearby allies every 3 seconds.

FQN: tal.​spvp.​drone.​repair_drone.​tier3b

Refill Ammunition
spvp7.2.0

Regen During Damage

Shields regen increased by 100% of normal while taking damage.

FQN: tal.​spvp.​shield.​quick_recharge.​tier3a

Regen During Damage
spvp7.2.0

Reining Reach

Increases the range of Leg Slash to 10 meters. Additionally, Leg Slash now consumes 2 less focus and immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.

FQN: tal.​jedi_knight.​skill.​utility.​reining_reach

Reining Reach
jedi_knight7.2.0

Relentless

Predation no longer requires or consumes Fury, but will go on cooldown for 30 seconds when activated.

FQN: tal.​sith_warrior.​skill.​utility.​relentless

Relentless
sith_warrior7.2.0

Relentless Assault

FQN: tal.​trooper.​skill.​assault_specialist.​relentless_assault

Relentless Assault
trooper7.2.0

Relentless Ordnance

FQN: tal.​bounty_hunter.​skill.​innovative_ordnance.​relentless_ordnance

Relentless Ordnance
bounty_hunter7.2.0

Remove Transfer Cost

The power cost of using the Directional Shield ability is removed.

FQN: tal.​spvp.​shield.​directional_shield.​tier1

Remove Transfer Cost
spvp7.2.0

Renewing Darkness

When entering stealth with Force Cloak you generate a stack of Renewing Darkness and heal 4% of your maximum health every 2 seconds for 10 seconds. Stacks last for 6 seconds. When stealth is broken, each stack of Renewing Darkness heals you for 4% of your health.

FQN: tal.​sith_inquisitor.​skill.​utility.​renewing_darkness

Renewing Darkness
sith_inquisitor7.2.0

Reopen Wounds

Increases the critical chance of Wounding Shots and Speed Shot by 10%.

FQN: tal.​smuggler.​skill.​dirty_fighting.​reopen_wounds

Reopen Wounds
smuggler7.2.0

Repelling Blows

Increases the direct damage dealt by Cauterize by 5%.

FQN: tal.​jedi_knight.​skill.​watchman.​repelling_blows

Repelling Blows
jedi_knight7.2.0

Reputable I

Increases Reputation earned from all sources by 5%.

FQN: tal.​gld.​perk.​rep_increase_1

Reputable I
gld7.2.0

Reputable II

Increases Reputation earned from all sources by 10%.

FQN: tal.​gld.​perk.​rep_increase_2

Reputable II
gld7.2.0

Reputable III

Increases Reputation earned from all sources by 15%.

FQN: tal.​gld.​perk.​rep_increase_3

Reputable III
gld7.2.0

Resistance

Increases damage reduction by 3%.

FQN: tal.​jedi_consular.​skill.​utility.​jedi_resistance

Resistance
jedi_consular7.2.0

Resonating Vibrations

Increases the critical chance of Forcequake by 15% and its critical damage bonus by 30%.

FQN: tal.​jedi_consular.​skill.​telekinetics.​resonating_vibrations

Resonating Vibrations
jedi_consular7.2.0

Response Tuning

Evasion increased by 5%.

FQN: tal.​spvp.​crew.​defensive.​evasion

Response Tuning
spvp7.2.0

Restorative Shade

When entering stealth with Force Cloak you generate a stack of Restorative Shade and heal 4% of your maximum health every 2 seconds for 10 seconds. Stacks last for 6 seconds. When stealth is broken, each stack of Restorative Shade heals you for 4% of your health.

FQN: tal.​jedi_consular.​skill.​utility.​restorative_shade

Restorative Shade
jedi_consular7.2.0

Revealing Weakness

Damage dealt by Volatile Substance marks the target with Revealing Weakness, allowing your next Backstab against the target to be useable while face-to-face with the target and treated as though you attacked from stealth.

FQN: tal.​agent.​skill.​concealment.​revealing_weakness

Revealing Weakness
agent7.2.0

Reverberating Force

Increases the critical damage dealt by Chain Lightning, Crushing Darkness, Thundering Blast, and Lightning Flash by 15%.

FQN: tal.​sith_inquisitor.​skill.​lightning.​reverberating_force

Reverberating Force
sith_inquisitor7.2.0

Reverberation

Increases the critical damage dealt by Telekinetic Wave, Power of the Force, Mind Crush, Turbulence, and Telekinetic Gust by 15%.

FQN: tal.​jedi_consular.​skill.​telekinetics.​reverberation

Reverberation
jedi_consular7.2.0

Reverse Corruptions

Force Barrier now purges the Weary effect caused by Consuming Darkness. In addition, spending a charge of Force Surge on Consuming Darkness grants Reverse Corruptions, increasing your Force regeneration rate by 2 for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Reverse Corruptions effect will be lost early if Consuming Darkness is activated without a charge of Force Surge.

FQN: tal.​sith_inquisitor.​skill.​corruption.​reverse_corruptions

Reverse Corruptions
sith_inquisitor7.2.0

Riddle

Increases the critical hit chance for Blazing Bolts and Priming Shot by 10%.

FQN: tal.​bounty_hunter.​skill.​arsenal.​riddle

Riddle
bounty_hunter7.2.0

Righteous Zeal

Reduces the cooldown of Zealous Strike by 3 seconds.

FQN: tal.​jedi_knight.​skill.​combat.​righteous_zeal

Righteous Zeal
jedi_knight7.2.0

Riot Augs

Increases the damage dealt by Stockstrike, Ion Pulse, High Impact Bolt, Tactical Surge, Explosive Surge, Gut, Assault Plastique, and Cell Burst by 10%. Increases the damage you deal to bleeding targets by 5% and further increases all energy and kinetic damage dealt by 2%.

FQN: tal.​trooper.​skill.​tactics.​riot_augs

Riot Augs
trooper7.2.0

Riot Screen

Reduces all damage taken while in cover by 5% and reduces the cooldown of Scrambling Field by 30 seconds.

FQN: tal.​smuggler.​skill.​utility.​riot_screen

Riot Screen
smuggler7.2.0

Rotary Cannon

Increases the critical hit chance for Boltstorm and Vortex Bolt by 10%.

FQN: tal.​trooper.​skill.​gunnery.​rotary_cannon

Rotary Cannon
trooper7.2.0

Rough and Tumble

Reduces the energy cost of Brutal Shots by 5, and causes damage dealt by Blaster Whip to make its target susceptible for 45 seconds. Susceptible targets take 5% more damage from tech attacks.

FQN: tal.​smuggler.​skill.​ruffian.​rough_and_tumble

Rough and Tumble
smuggler7.2.0

Ruin

Reduces the cooldowns of Smash and Vengeful Slam by 6 seconds each, and both abilities no longer consume rage.

FQN: tal.​sith_warrior.​skill.​vengeance.​ruin

Ruin
sith_warrior7.2.0

Rule of Two

Increases armor rating by 15%, and when your guarded target is attacked, your movement speed is increased by 30% for 6 seconds.

FQN: tal.​sith_warrior.​skill.​immortal.​rule_of_two

Rule of Two
sith_warrior7.2.0

Running Interferrence

Friendly players in the area get improved evasion by 100% for 30s

FQN: tal.​spvp.​crew.​active.​running_interference.​tier1

Running Interferrence
spvp7.2.0

Ruthless Efficiency

Increases the damage dealt by Suppressive Fire by 25%.

FQN: tal.​agent.​skill.​utility.​imperial_efficiency

Ruthless Efficiency
agent7.2.0

Saber Storm

Increases the critical strike damage bonus of Blade Rush and Clashing Blast by 15%.

FQN: tal.​jedi_knight.​skill.​combat.​saber_storm

Saber Storm
jedi_knight7.2.0

Saber Strength

Increases the damage you deal with saber attacks by 5%.

FQN: tal.​jedi_knight.​skill.​focus.​saber_strength

Saber Strength
jedi_knight7.2.0

Saber Strength

Increases the damage you deal with saber attacks by 5%.

FQN: tal.​sith_warrior.​skill.​rage.​saber_strength

Saber Strength
sith_warrior7.2.0

Sap Strength

Targets stunned by your Electrocute suffer Sapped Strength when Electrocute wears off, which reduces all damage dealt by 25% for 10 seconds.

FQN: tal.​sith_inquisitor.​skill.​utility.​sap_strength

Sap Strength
sith_inquisitor7.2.0

Sapped Mind

When damage breaks your Mind Maze prematurely, the target will suffer from a Sapped Mind, reducing the damage they deal by 25% for 10 seconds.

FQN: tal.​jedi_consular.​skill.​utility.​sapped_mind

Sapped Mind
jedi_consular7.2.0

Sapped Mind

When damage breaks your Mind Trap prematurely, the target will suffer from a Sapped Mind, reducing the damage they deal by 25% for 10 seconds.

FQN: tal.​sith_inquisitor.​skill.​utility.​sapped_mind

Sapped Mind
sith_inquisitor7.2.0

Sawed Off

Increases the damage dealt by Back Blast by 5% and reduces its energy cost by 5.

FQN: tal.​smuggler.​skill.​scrapper.​sawed_off

Sawed Off
smuggler7.2.0

Scar Tissue

Increases damage reduction by 5%.

FQN: tal.​smuggler.​skill.​utility.​scartissue

Scar Tissue
smuggler7.2.0

Scouting

Increases your stealth detection level by 5 and chance to dodge by 2%.

FQN: tal.​agent.​skill.​concealment.​scouting

Scouting
agent7.2.0

Scrappy

Increases the damage dealt by Bludgeon and Quick Shot by 5%.

FQN: tal.​smuggler.​skill.​scrapper.​scrappy

Scrappy
smuggler7.2.0

Searing Saber

Increases the critical strike damage of your burn effects by 5%.

FQN: tal.​jedi_knight.​skill.​watchman.​searing_saber

Searing Saber
jedi_knight7.2.0

Second Wind

Reduces the cooldown of Resolute by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used.

FQN: tal.​jedi_knight.​skill.​utility.​second_wind

Second Wind
jedi_knight7.2.0

Secrets of the Dark Side

Increases the healing done by Resurgence and Renewal by 10%.

FQN: tal.​sith_inquisitor.​skill.​corruption.​secrets_of_the_dark_side

Secrets of the Dark Side
sith_inquisitor7.2.0

Sector Ranger

Reduces the activation time of Orbital Strike by 1 second and its cooldown by 15 seconds. In addition, Plasma Probe overwhelms the targets it damages for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.

FQN: tal.​agent.​skill.​engineering.​sector_ranger

Sector Ranger
agent7.2.0

Sedatives

When Tranquilizer wears off, the target is struck by Sedatives, reducing all damage dealt by 50% for the next 10 seconds.

FQN: tal.​smuggler.​skill.​utility.​sedatives

Sedatives
smuggler7.2.0

Seek Cover

When Entrench ends or you leave cover while Entrench is active, you gain Seek Cover, which increases your movement speed by 50% and grants immunity to movement impairing effects. Lasts 6 seconds.

FQN: tal.​agent.​skill.​utility.​seek_cover

Seek Cover
agent7.2.0

Seismic Wave

Mine detonation reduces the current speed of affected enemy ships by 50% for 3 seconds.

FQN: tal.​spvp.​mine.​seismic_mine.​tier4a

Seismic Wave
spvp7.2.0

Sensor Jamming

Probe reduces the sensor radius of nearby foes by 5000m, and their communication radius by 2500m.

FQN: tal.​spvp.​drone.​sensor_beacon.​tier4b

Sensor Jamming
spvp7.2.0

Serene Poise

Serenity Strike deals 5% more damage and restores 4 Force for each of your active periodic damaging effects on the target, up to 3.

FQN: tal.​jedi_consular.​skill.​serenity.​serene_poise

Serene Poise
jedi_consular7.2.0

Serenity

Increases Force critical chance and damage reduction by 3%.

FQN: tal.​jedi_consular.​skill.​seer.​serenity

Serenity
jedi_consular7.2.0

Series of Snares

Each shot of Series of Shots and Penetrating Blasts slows the target by 20% for 3 seconds. The effect can stack up to 4 times.

FQN: tal.​agent.​skill.​utility.​series_of_snares

Series of Snares
agent7.2.0

Serrated Blades

Increases the damage dealt by Gut's bleed effect by 15% and causes targets damaged by your Stockstrike to become Sundered, reducing their armor by 20% for 45 seconds.

FQN: tal.​trooper.​skill.​tactics.​serrated_blades

Serrated Blades
trooper7.2.0

Serrated Blades

Increases the damage dealt by Retractable Blade's bleed effect by 15% and causes targets damaged by your Rocket Punch to become Sundered, reducing their armor by 20% for 45 seconds.

FQN: tal.​bounty_hunter.​skill.​advanced_prototype.​serrated_blades

Serrated Blades
bounty_hunter7.2.0

Servo Jammer

Target enemy's maneuvering is decreased by 30% for 30s

FQN: tal.​spvp.​crew.​active.​servo_jammer.​tier1

Servo Jammer
spvp7.2.0

Sever

Increases the critical strike damage bonus of Massacre and Devastating Blast by 15%.

FQN: tal.​sith_warrior.​skill.​carnage.​sever

Sever
sith_warrior7.2.0

Shadow's Mark

Shadow Strike sunders its target for 45 seconds. Sundered targets have their armor reduced by 20%.

FQN: tal.​jedi_consular.​skill.​infiltration.​shadows_mark

Shadow's Mark
jedi_consular7.2.0

Shadow's Respite

Shadow's Respite increases Force regeneration by 25% and reduces damage taken by 15% for 15 seconds when triggered. Shadow's Respite is active while in stealth mode or for 15 seconds after leaving stealth or activating Shadow Strike.

FQN: tal.​jedi_consular.​skill.​infiltration.​shadows_respite

Shadow's Respite
jedi_consular7.2.0

Shapeless Spirit

Reduces all damage taken while stunned by 30%. Additionally, reduces damage taken from area effects by 30%

FQN: tal.​sith_inquisitor.​skill.​utility.​shapeless_spirit

Shapeless Spirit
sith_inquisitor7.2.0

Sharp Aim

Aimed Shot ignores 20% of the target's armor.

FQN: tal.​smuggler.​skill.​sharpshooter.​sharp_aim

Sharp Aim
smuggler7.2.0

Sharpened Materials

Sanguinary Shot deals 10% more damage and Shrap Bomb has a 10% chance to deal its damage twice whenever it harms a target.

FQN: tal.​smuggler.​skill.​ruffian.​sharpened_materials

Sharpened Materials
smuggler7.2.0

Shield Drain

Drains 90 shield power from the target over 9 seconds.

FQN: tal.​spvp.​mine.​ion_mine.​tier5b

Shield Drain
spvp7.2.0

Shield Piercing

Shield piercing increased by 12%.

FQN: tal.​spvp.​railgun.​plasma_railgun.​tier_5a

Shield Piercing
spvp7.2.0

Shield Piercing

Shield piercing increased by 8%.

FQN: tal.​spvp.​laser.​burst_laser.​tier_4b

Shield Piercing
spvp7.2.0

Shield Piercing

Shield piercing increased by 15%.

FQN: tal.​spvp.​laser.​heavy_laser.​tier_5a

Shield Piercing
spvp7.2.0

Shield Piercing

Shield piercing increased by 8%.

FQN: tal.​spvp.​missile.​concussion_missiles.​tier_1

Shield Piercing
spvp7.2.0

Shield Piercing

Shield piercing increased by 8%.

FQN: tal.​spvp.​missile.​rocket_pod.​tier_3

Shield Piercing
spvp7.2.0

Shield Piercing

Shield piercing increased by 8%.

FQN: tal.​spvp.​railgun.​slug_railgun.​tier_2

Shield Piercing
spvp7.2.0