Animation de cible dynamique - Agent impérial
Animation de cible dynamique - Agent impérial
Appelle en renfort les vaisseaux de guerre en orbite, infligeant <<1[$d point/$d point/$d points]>> de dégâts élémentaires pendant <<2[$d seconde/$d seconde/$d secondes]>> à tous les ennemis dans un rayon de 8 mètres autour de la zone ciblée. Les ennemis faibles et standard sont également renversés par le souffle des explosions.
Attributs
| Type: | active |
| Activation time: | 3s cast |
| Target type: | Ground |
| AI type: | Attack |
Métadonnées
| Contained since: | Mise à jour 1.3.0 |
| Global ID: | 16140921804033530872 |
| Combat log ID: | 2962397857841152 |
| FQN: | abl. |
| Star Wars name: | Animation de cible dynamique - Agent impérial |
| Autres langues: | Dynamic Target VFX - Agent Dynamischer Zieleffekt - Agent |
| Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [9s]
Effect #1Slot: Debuff Duration: 9s On death: Effect is removed Tick rate: 3s (3 ticks) # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 9s
- Max Duration = (time) 9s
Target overrides: - [target override] Caster
Global ID: 16141176059180078062 FQN: abl. qa. gameplay_ persistence. worldbuild_ systems. bvt. dynamic_ target_ vfx/5/1 - Set Duration
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectorbital_strike. laser_explosion
- 3
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,177
- Standard Health Percent Min = (float) 0,177
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,77
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- 4
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. tech. orbital_bombardment. shake_laser
- [hidden] [9s]
Effect #2Slot: Buff Duration: 9s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s
Conditions: - Can only be called by other effects
Global ID: 16141172760645195399 FQN: abl. qa. gameplay_ persistence. worldbuild_ systems. bvt. dynamic_ target_ vfx/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
player. , dependent on calling effectgtaoe_reticle. empire. scale_8m_v2016
- [2s]
Thrown
Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - <
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16141173860156821620 Combat log ID: 2962397857841413 FQN: abl. qa. gameplay_ persistence. worldbuild_ systems. bvt. dynamic_ target_ vfx/5/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 65° pitch, 0° yaw