1. Pouvoirs
  2. daily_area
  3. ziost
  4. lair_boss
  5. lair_boss
  6. curse_debuff

La malédiction du monolithe

backlash

La malédiction du monolithe

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backlash
La malédiction du monolithe
2
backlashLa malédiction du monolithe – Une malédiction pèse sur vous. Les soins que vous recevez sont réduits. Les alliés à proximité subissent des dégâts. Le Monolithe est soigné s'il se trouve à proximité.
3
backlash
La malédiction du monolithe
  • [0s] [not displayed]
    backlashEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.scoundrel.ruffian, dis.marauder.fury, dis.mercenary.bodyguard, dis.specialist.plasmatech, dis.shadow.combat, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.juggernaut.vengeance, dis.powertech.firebug, dis.marauder.annihilation, dis.guardian.focus, dis.operative.medic, dis.scoundrel.scrapper, dis.specialist.tactics, dis.juggernaut.immortal, dis.juggernaut.rage, dis.operative.concealment, dis.assassin.deception, dis.sentinel.watchman, dis.sentinel.combat, dis.operative.lethality, dis.sentinel.concentration, dis.powertech.shield_tech, dis.assassin.hatred, dis.guardian.vigilance, dis.sorcerer.corruption, dis.marauder.carnage, dis.assassin.darkness, dis.sage.seer)
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from TARGET
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from TARGET
  • [10s]
    backlashLa malédiction du monolithe
    Une malédiction pèse sur vous. Les soins que vous recevez sont réduits. Les alliés à proximité subissent des dégâts. Le Monolithe est soigné s'il se trouve à proximité.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Modificateur de soins reçus (pourcentage), increase by -0,5
    • Play appearance epp.operation.rishi.boss.pirate_queen.pirate_queen.double_debuff_debuff, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When character receives healing

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.yavin_4.boss.the_returned.force_aberration.detonation_impact, dependent on calling effect
  • 4
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + 1 000 HP, causing no threat
  • 5
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [1s]
    backlashEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook cursed