1. Pouvoirs
  2. operation
  3. enigma
  4. boss
  5. force_user
  6. basic_abilities
  7. cone_attack

[Sweeping Slash]

[Sweeping Slash]

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[Sweeping Slash]
2
[Sweeping Slash]
  • [hidden] [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.5s]
    Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​boss_jedi_presence
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.cleave.cleave_real
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Play appearance epp.sith_warrior.sweeping_slash.sweeping_slash_real
  • 3
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) true
      - InitialOrientation_DisablePitch = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCone
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [Sweeping Slash]

      FQN: abl.​operation.​enigma.​boss.​force_user.​basic_abilities.​cone_attack_damage

      [Sweeping Slash]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) -0,1
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Height_Value = (float) 0,41
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
      - AngularWidth_Value = (float) 160
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1