1. Pouvoirs
  2. flashpoint
  3. manaan
  4. boss
  5. stivastin
  6. lab_guardian
  7. passives

[passives]

[passives]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.flashpoint.manaan.boss.stivastin.stivastin_lab_guardian

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passives]
2
[passives]
3
electrostavesBâton électrique étourdissant – Lorsqu'elles font mouche, les attaques de mêlée appliquent une unité de charge étourdissante. Une fois 10 unités de charge étourdissante atteintes, la cible est immunisée contre cet effet pendant 10 secondes.
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If CASTER is not in combat
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 1s
  • [does not expire]
    electrostavesBâton électrique étourdissant
    Lorsqu'elles font mouche, les attaques de mêlée appliquent une unité de charge étourdissante. Une fois 10 unités de charge étourdissante atteintes, la cible est immunisée contre cet effet pendant 10 secondes.