1. Pouvoirs
  2. exp
  3. 02
  4. yavin_4
  5. world_arc
  6. the_enemy_within
  7. revan
  8. affliction

Affliction de masse

lifedrain

Affliction de masse

Lance sur la cible une affliction de Force puissante qui inflige <<1[$d point/$d point/$d points]>> de dégâts internes pendant <<2[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lifedrain
Affliction de masse
2
lifedrainAffliction de masse – Dégâts internes réguliers.
  • [0s] [not displayed]
    lifedrainEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.affliction.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • [8s]
    lifedrainAffliction de masse
    Dégâts internes réguliers.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.affliction.target_loop
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect