1. Pouvoirs
  2. npc
  3. ability
  4. droid
  5. astromech
  6. ion_surge

Afflux ionique

shrapnelburst

Afflux ionique

Pouvoir de PNJ qui déclenche une explosion à zone d'effet qui inflige des dégâts à un maximum de 3 ennemis proches.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.droid.ranged.ability.dps.astromech.ion_beam_ion_surge

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shrapnelburst
Afflux ionique
2
shrapnelburst
Afflux ionique
  • [0s] [not displayed]
    shrapnelburstEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s]
    shrapnelburstAfflux ionique

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 2
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5s
    • Play appearance epp.npc.ability.droid.energy_surge.cast_instant, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0