1. Pouvoirs
  2. operation
  3. oricon
  4. palace
  5. boss
  6. bestia
  7. monster
  8. swipe

Agression

dazingshot

Agression

Agresse la cible, lui infligeant des dégâts, ainsi qu'à tous les autres ennemis situés dans le périmètre de l'attaque.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_bestia.dread_monster

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
dazingshot
Agression
2
dazingshot
Agression
3
dazingshot
Agression
4
dazingshot
Agression
  • [0s] [not displayed]
    dazingshotEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    dazingshotEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.rancor.bestia_monster.random_swipe_swing, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 6.6m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0.5s]
    dazingshotEffect #3

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.creature.rancor.bestia_monster.swipe_target_reaction, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,055
      - Standard Health Percent Min = (float) 0,055
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [hidden] [5s]
    dazingshotEffect #4