1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. sakan
  7. hard
  8. force_shield

Armure de Force

forcearmor

Armure de Force

Entoure la cible d'un champ de Force qui dure <<1[$d seconde/$d seconde/$d secondes]>> et absorbe une grande quantité de dégâts. Les cibles protégées ne peuvent plus bénéficier de l'armure de Force pendant <<2[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcearmor
Armure de Force
2
forcearmorArmure de Force – Absorption des dégâts.
3
levitatedEn état d'incapacité – Incapacité d'agir. Cesse en cas de dégâts.
4
forcearmor
Armure de Force
  • [0s] [not displayed]
    forcearmorEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_armor.cast
    • Add effect #2 to TARGET from CASTER
  • [12s]
    forcearmorArmure de Force
    Absorption des dégâts.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 5 000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_armor.tick, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Immobilize but allow rotation
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [5s]
    levitatedEn état d'incapacité
    Incapacité d'agir. Cesse en cas de dégâts.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.kinetic_collapse, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 0, 180° pitch, 0° yaw
  • 2
    • When character takes damage, delayed by 1s

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Remove this effect
  • [hidden] [11s]
    forcearmorEffect #4