Armure de Force
Armure de Force
Entoure la cible d'un champ de Force qui dure <<1[$d seconde/$d seconde/$d secondes]>> et absorbe une grande quantité de dégâts. Les cibles protégées ne peuvent plus bénéficier de l'armure de Force pendant <<2[$d seconde/$d seconde/$d secondes]>>.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141177229534086684 |
Combat log ID: | 2535460928749568 |
FQN: | abl. |
Star Wars name: | Armure de Force |
Autres langues: | Force Armor Machtrüstung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140990172207435654 FQN: abl. npc. ability. custom. boss. sakan. hard. force_ shield/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. force_armor. cast - Add effect #2 to TARGET from CASTER
- [12s]
Armure de Force
Absorption des dégâts.Slot: Buff Duration: 12s On death: Effect is removed Tick rate: 2s (6 ticks) # occurrences: 1 Tags: tag. abl. flashpoint. ira. sakan. healer_ shield Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140991271719059507 FQN: abl. npc. ability. custom. boss. sakan. hard. force_ shield/3/2 - Set Duration
- 1
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 5 000
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectforce_armor. tick
- 3
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. banish - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. knockdown - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. physics - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. root - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. snare - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. stun - Immobilize but allow rotation
- 4
- Just before this effect is removed
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [5s]
En état d'incapacité
Incapacité d'agir. Cesse en cas de dégâts.Slot: Debuff Duration: 5s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER has an effect with the tag tag.abl.flashpoint.ira.sakan.healer_shield_break
- Can only be called by other effects
Global ID: 16140992371230687980 Combat log ID: 2535460928749828 FQN: abl. npc. ability. custom. boss. sakan. hard. force_ shield/3/3 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- Can only be called by other effects
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectskill. kinetic_collapse - Stun the TARGET
- Mark as neutralized
- Ballistic Impulse, centered at caster, possibly knockdown, momentum = 0, 180° pitch, 0° yaw
- 2
- When character takes damage, delayed by 1s
Only when the following conditions are met:
- Can only be called by other effects
Perform the following actions:
- Remove this effect
- [hidden] [11s]
Effect #4Slot: Buff Duration: 11s On death: Effect is removed # occurrences: 0 Tags: tag. abl. flashpoint. ira. sakan. healer_ shield_ break Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 11s
- Max Duration = (time) 11s
Global ID: 16140993470742316185 FQN: abl. npc. ability. custom. boss. sakan. hard. force_ shield/3/4 - Set Duration