1. Pouvoirs
  2. placeables
  3. destroy
  4. universal_ranged_attack_light_ooc

Attaque

desperatecommand

Attaque

Attributs

Conditions

Métadonnées

Users

Triggered by clicking on (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
desperatecommand
Attaque
2
desperatecommand
Attaque
  • [0s] [not displayed]
    desperatecommandEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    desperatecommandEffect #2

  • 1
    • When character takes damage
    • When CASTER is moving
    • When character dies
    • When starting a conversation

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Remove this effect
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 2
        - Conditional = (int) 16141137664911992887

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_sith_inquisitor, dependent on calling effect
  • 3
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141058280474474085
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_jedi_consular, dependent on calling effect
  • 4
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141085967069561766
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_jedi_knight, dependent on calling effect
  • 5
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141144119752911641
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_sith_warrior, dependent on calling effect
  • 6
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If Weapon Type
          - Negated = (bool) false
          - Actor = (int) 2
          - Slot = (int) 2
          - Type = (int) 1
        AND
        • If Weapon Type
          - Negated = (bool) false
          - Actor = (int) 2
          - Slot = (int) 5
          - Type = (int) 1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_unarmed, dependent on calling effect
  • 7
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16140983133859695320
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_agent, dependent on calling effect
  • 8
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16140913493868593271
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_trooper, dependent on calling effect
  • 9
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16140981262423272010
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_smuggler, dependent on calling effect
  • 10
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141163873069868670
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_bounty_hunter, dependent on calling effect
  • 11
    • When channel ended

    Override target to:

    • Primary Target

    Perform the following actions:

    • Use Placeable