Attaque de boss
Attaque de boss
Attributs
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141175770403695368 |
Combat log ID: | 741775211757568 |
FQN: | abl. |
Star Wars name: | Attaque de boss |
Autres langues: | Boss Attack Boss-Angriff |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Target overrides: - [target override] Primary Target
Global ID: 16140963567650241465 FQN: abl. quest. location. voss. world_ arc. shared. boss_ attack/0/1 - 1
- When effect is applied
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- Play appearance epp.
quest. location. voss. world_arc. shared. boss_attack_voidzone_telegraph
- [hidden] [20s]
Effect #2Slot: Debuff Duration: 20s On death: Effect is removed Tick rate: 2s (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16140960269115358864 FQN: abl. quest. location. voss. world_ arc. shared. boss_ attack/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. location. voss. world_arc. shared. boss_attack_voidzone
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 9
- Sort Type = Closest
- Radius = 2.5m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 200
- Amount Min = (float) 100
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0