1. Pouvoirs
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_3
  8. debris_heave

Barrage de Force

pileofrubble

Barrage de Force

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
crushedÉcrasement – Dégâts cinétiques réguliers.
2
pileofrubble
Barrage de Force
3
pileofrubble
Barrage de Force
4
pileofrubble
Barrage de Force
  • [does not expire]
    crushedÉcrasement
    Dégâts cinétiques réguliers.

  • 1
    • When effect ticks

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_3.debris_heave_bark, dependent on calling effect
  • 3
    • When channel finished

    Perform the following actions:

    • Delay next ability by 1.5s (GCD)
  • [hidden] [3s]
    pileofrubbleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.utility.gtaoe_reticle.generic_purple.scale_6m, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_3.debris_heave, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5.5m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    pileofrubbleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, never knockdown, momentum = 2, 0° pitch, 0° yaw
  • [0s] [not displayed]
    pileofrubbleEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,18
      - Standard Health Percent Min = (float) 0,18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0