1. Pouvoirs
  2. qtr
  3. 1x1
  4. flashpoint
  5. kaon
  6. enemy
  7. trash
  8. droid_test
  9. thorns_aura

Blindage chargé

electricshield

Blindage chargé

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Ability activation
1
electricshieldBlindage chargé – Inflige des dégâts de ZE. Frappe les attaquants de mêlée.
  • [4s]
    electricshieldBlindage chargé
    Inflige des dégâts de ZE. Frappe les attaquants de mêlée.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electric_shield.electric_shield_proc, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When character takes damage (weapon mode Melee), not more than every 2s (100% chance) with result Ok or Crit or Glance
    • When character takes damage (weapon mode Unarmed), not more than every 2s (100% chance) with result Ok or Crit or Glance

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 5m to center of TARGET

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.charged_plating
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,13
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0