1. Pouvoirs
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  3. seasons
  4. 02_uprisings
  5. tat
  6. dust
  7. boss_2
  8. mortar

Bombardement

missileblastsalvo

Bombardement

Tire deux missiles hautement explosifs sur une cible aléatoire.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblastsalvo
Bombardement
2
missileblastsalvo
Bombardement
3
thrownRenversement – Au sol. Incapacité d'agir.
  • [hidden] [does not expire]
    missileblastsalvoEffect #1

  • 1
    • When channel finished

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.uprisings.denova.trench_runner.turret.mortar, dependent on calling effect
  • [hidden] [0s]
    missileblastsalvoEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3,7
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​boss.​special1
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [1s]
    thrownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 0,5, 30° pitch, 0° yaw