1. Pouvoirs
  2. flashpoint
  3. umbara
  4. enemy
  5. trash
  6. destructible_canister_passive

Bonbonne explosive

Bonbonne explosive

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Substances chimiques instables – Cette matière hautement réactive est particulièrement sensible à la chaleur. Tenez-la éloignée des flammes nues.
2
Bonbonne explosive
3
Bonbonne explosive
4
Bonbonne explosive
5
Bonbonne explosive
6
Bonbonne explosive
7
Bonbonne explosive
8
Bonbonne explosive
  • [does not expire]
    Substances chimiques instables
    Cette matière hautement réactive est particulièrement sensible à la chaleur. Tenez-la éloignée des flammes nues.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Immobilize and prevent rotation
    • Modify stat Santé max, set to -99%
  • 2
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​agent.​explosive_ability or tag.​abl.​debuff.​aflame or tag.​abl.​trooper.​elemental_attack or tag.​abl.​bounty_hunter.​flamethrower_ability or tag.​abl.​smuggler.​thermal_grenade

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​agent.​explosive_ability or tag.​abl.​debuff.​aflame or tag.​abl.​trooper.​elemental_attack or tag.​abl.​bounty_hunter.​flamethrower_ability or tag.​abl.​smuggler.​thermal_grenade

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Before NPC with this effect takes damage without tags tag.abl.debuff.damage_over_time, tag.abl.flashpoint.umbara.enemy.trap.explosive_canisters.canister_detonation, not more than every 0.5s

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [1s]
    Effect #2

  • 1
    • When effect expires

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.env_tube_burn.burning_stunned_savrip, dependent on calling effect
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 16-man SM, 16-man VM
        AND
        • If TARGET is different from CASTER
        AND
        • If TARGET is not a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #7 to TARGET from TARGET
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is different from CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #7 to TARGET from TARGET
  • [hidden] [1s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.env_tube_burn.burning_stunned_savrip, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 16-man SM, 16-man VM
        AND
        • If TARGET is not a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #7 to TARGET from TARGET
  • 4
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #7 to TARGET from TARGET
  • [hidden] [1s]
    Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 75 000
      - Amount Min = (float) 60 000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 5° pitch, 5° yaw
    • God Damage
      - Amount Max = (float) 20 000
      - Amount Min = (float) 15 000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [1s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 1, 2° pitch, 2° yaw
    • God Damage
      - Amount Max = (float) 12 500
      - Amount Min = (float) 7 500
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [1s]
    Bonbonne explosive

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 2° pitch, 2° yaw
  • [0s] [not displayed]
    Effect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 10000m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​buff.​stealth
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1 000
      - Amount Min = (float) 1 000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0