1. Pouvoirs
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. boss
  8. battledroid
  9. boss
  10. difficulty_2
  11. incinerate

Carbonisation

fireBomb

Carbonisation

Attributes

Conditions

Métadonnées

Used by

Used by
  • Class 16140945366540667755

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fireBomb
Carbonisation
2
fireBomb
Carbonisation
3
burnedBrûlure (physique) – Dégâts élémentaires réguliers.
  • [hidden] [does not expire]
    fireBombEffect #1

    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    fireBombEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x2 . flashpoint . lost_island . boss . battledroid . incinerate . channel, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 2
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [5s]
    burnedBrûlure (physique)
    Dégâts élémentaires réguliers.

    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . firebomb . burn, dependent on calling effect
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.035
      - Standard Health Percent Min = (float) 0.035
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0