Cercle de feu
Cercle de feu
Projette des flammes sur un maximum de 3 ennemis proches, infligeant <<1[$d point/$d point/$d points]>> de dégâts élémentaires.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141167408673969282 |
Combat log ID: | 2071561511108608 |
FQN: | abl. |
Star Wars name: | Cercle de feu |
Autres langues: | Flame Circle Flammenkreis |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: 0, tag. abl. companion. attack_ ability Target overrides: - [target override] Caster
Global ID: 16141135662894049303 FQN: abl. companion. class. melee_ dps. aoe_ sphere_ tech/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectflame_sweep. flame_sweep_cast - Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: 0, tag. abl. companion. attack_ ability Conditions: - Can only be called by other effects
Global ID: 16141136762405676778 FQN: abl. companion. class. melee_ dps. aoe_ sphere_ tech/0/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,08
- Standard Health Percent Min = (float) 0,06
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,73
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0