1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. scyva
  6. logic
  7. p1_aoe_damage

Champ déstabilisant

Champ déstabilisant

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Champ déstabilisant
2
Champ déstabilisant
3
Champ déstabilisant
4
Champ déstabilisant
  • [hidden] [2s]
    Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 15° pitch, 180° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 15° pitch, 180° yaw
  • [hidden] [16s]
    Effect #3

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook P1_InitSwarm_01
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Execute hydra hook P1_InitSwarm_02
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Execute hydra hook P1_InitSwarm_03
  • 4
    • When effect ticks the 4th time

    Perform the following actions:

    • Execute hydra hook P1_InitSwarm_04
  • 5
    • When effect ticks the 5th time

    Perform the following actions:

    • Execute hydra hook P1_InitSwarm_05
  • 6
    • When effect ticks the 6th time

    Perform the following actions:

    • Execute hydra hook P1_InitSwarm_06
  • 7
    • When effect ticks the 7th time

    Perform the following actions:

    • Execute hydra hook P1_InitSwarm_07
  • 8
    • When effect ticks the 8th time

    Perform the following actions:

    • Execute hydra hook P1_InitSwarm_08
  • 9

    Perform the following actions:

    • Remove this effect
  • 10

    Perform the following actions:

    • Remove this effect
  • [hidden] [3s]
    Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 15° pitch, 180° yaw