1. Pouvoirs
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. round_09
  7. boss_doom_droid
  8. pulse_charge_passive

Charge d'impulsion

Charge d'impulsion

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Charge d'impulsion
2
Charge d'impulsion
3
Charge d'impulsion
4
twindisciplines
Charge d'impulsion
5
Charge d'impulsion
6
Charge d'impulsion
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.jedi_knight.force_ability, tag.abl.debuff.silence, tag.abl.utility.is_aoe, tag.abl.debuff.root, tag.abl.debuff.deafen, tag.abl.debuff.damage_over_time, tag.abl.debuff.stun, tag.abl.debuff.bleed, tag.abl.debuff.sleep, tag.abl.debuff.taunt, tag.abl.sith_warrior.force_ability
    • Modify stat Niveau de furtivité amélioré, increase by 200
    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.pulse_charge_node, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Put TARGET into stealth
  • [hidden] [40s]
    Effect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [1s]
    Effect #3

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a companion
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [25s]
    twindisciplinesEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ignore Caster
  • [hidden] [3s]
    Effect #5

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #6

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.pulse_charge_node_tick, dependent on calling effect