1. Pouvoirs
  2. operation
  3. ilum_lair
  4. boss
  5. fleshdroid
  6. prey_seeker

Chercheur de proies

sonicprobe

Chercheur de proies

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicprobe
Chercheur de proies
2
sonicprobe
Chercheur de proies
3
sandwich
Chercheur de proies
4
sonicprobe
Chercheur de proies
  • [hidden] [0s] [not displayed]
    sonicprobeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 500m

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​vacuum_droid_companion_handler or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​prey_seekers_target or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​prey_seekers_stun or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​acid_safe or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​acid_absorb
        AND
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(16140961522263609155, dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        AND
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 500m

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​vacuum_droid_companion_handler or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​prey_seekers_target or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​prey_seekers_stun or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​acid_safe or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​acid_absorb
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 500m

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​vacuum_droid_companion_handler or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​prey_seekers_target or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​prey_seekers_stun or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​acid_safe or tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​acid_absorb
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • 4
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    sonicprobeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook dispense_prey
  • [hidden] [60s]
    sandwichEffect #3

  • [hidden] [2s]
    sonicprobeEffect #4