Choc
Choc
Le rancor assène un coup à un ennemi qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à 5 cibles maximum dans un rayon de 4 m autour de la cible ennemie.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141056436968205325 |
Combat log ID: | 4202342031294464 |
FQN: | abl. |
Star Wars name: | Choc |
Autres langues: | Smash Zerschlagen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0.95s]
Effect #1Slot: Debuff Duration: 0.95s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.95s
- Max Duration = (time) 0.95s
Global ID: 16140928666373944261 FQN: abl. companion. unique. mtx. rancor. dps. aoe_ attack/4/1 - Set Duration
- 1
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,101
- Standard Health Percent Min = (float) 0,101
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,01
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectrishi. boss. junkyard_dog. junkyard_dog. slam_impact