1. Pouvoirs
  2. companion
  3. weapon_set
  4. dualsaber_dark
  5. tank
  6. aoe_attack

Choc au sol

forcebarriersorcerer

Choc au sol

Frappe le sol, infligeant <<1[$d point/$d point/$d points]>> de dégâts internes à un maximum de 5 ennemis dans un rayon de 5 mètres autour de l'utilisateur. Génère une quantité d'animosité modérée et réduit les dégâts reçus de 50 % pendant 10 secondes. N'affecte pas les ennemis endormis, soulevés ou en état d'incapacité.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.weapon_set.dualsaber_dark.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcebarriersorcerer
Choc au sol
2
forcebarriersorcererRempart de Force – Dégâts subis réduits de 50 %.
  • [hidden] [0.75s]
    forcebarriersorcererEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.death_field.cast, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.death_field.target, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0,106
      - Standard Health Percent Min = (float) 0,106
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,06
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [10s]
    forcebarriersorcererRempart de Force
    Dégâts subis réduits de 50 %.

  • 1
    • When effect is applied

    Perform the following actions: