1. Pouvoirs
  2. qtr
  3. 1x4
  4. hk_51
  5. theoretikan
  6. boss_jump_smash

Choc de rage

concussionmissiles

Choc de rage

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
Choc de rage
2
concussionmissiles
Choc de rage
3
concussionmissiles
Choc de rage
4
thrownÉjection – Au sol. Incapacité d'agir.
  • [0s] [not displayed]
    concussionmissilesEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 1.5s (GCD)
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    concussionmissilesEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    concussionmissilesEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 7m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.qtr.1x4.hk_51.theoretikan.boss_jump_smash_impact, dependent on calling effect
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownÉjection
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 60° pitch, 0° yaw
    • Stun the TARGET