1. Pouvoirs
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. boss
  8. lorrick
  9. difficulty_1
  10. full_rakghoul
  11. tumble

Chute

Chute

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.boss.lorrick.boss_lorrick_rakghoul

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Chute
2
Chute
3
thrownRenversement – Au sol. Incapacité d'agir.
4
Chute
5
Chute
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.full_rakghoul.tumble.attack
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,105
      - Standard Health Percent Min = (float) 0,095
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [hidden] [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [2.5s]
    thrownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 1, 45° pitch, 0° yaw
    • Stun the TARGET
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [1.5s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions: