1. Pouvoirs
  2. flashpoint
  3. sov
  4. bosses
  5. bask
  6. bask_dash_prep

Concentration

stimpack

Concentration

L'ordinateur de ciblage de Bask est en train d'acquérir une cible.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpackConcentration – L'ordinateur de ciblage de Bask est en train d'acquérir une cible.
2
stimpack
Concentration
3
stimpack
Concentration
4
stimpackConcentration – L'ordinateur de ciblage de Bask est en train d'acquérir une cible.
5
cc_aggressiveImmunité à la provocation – Cet ennemi est immunisé contre les effets de la provocation.
  • [2s]
    stimpackConcentration
    L'ordinateur de ciblage de Bask est en train d'acquérir une cible.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Stun the TARGET
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    stimpackEffect #2

  • [10s]
    stimpackConcentration
    L'ordinateur de ciblage de Bask est en train d'acquérir une cible.

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 10s
    • Play appearance epp.flashpoint.sov.bosses.bask.charge_indicator, dependent on calling effect
  • [10s]
    cc_aggressiveImmunité à la provocation
    Cet ennemi est immunisé contre les effets de la provocation.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt