1. Pouvoirs
  2. companion
  3. class
  4. ranged_tank
  5. aoe_threat

Consommation d'essence

consumingdarkness

Consommation d'essence

Consomme l'essence d'un maximum de 5 cibles dans un rayon de 8 mètres, infligeant <<1[$d point/$d point/$d points]>> de dégâts énergétiques. Restaure <<2[$d point/$d point/$d points]>> de santé au partenaire et à son maître. Ce pouvoir génère une animosité très élevée.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
consumingdarkness
Consommation d'essence
2
consumingdarkness
Consommation d'essence
  • [0s] [not displayed]
    consumingdarknessEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.class.melee.aoe_threat_force
    • Heal the TARGET for 0,8*BonusHeal + (0,02 to 0,06)*StandardHealth, causing no threat
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 2

    Perform the following actions:

    • Play appearance epp.companion.class.melee.aoe_threat_force_target
    • Heal the TARGET for 0,8*BonusHeal + (0,02 to 0,06)*StandardHealth, causing no threat
  • [0s] [not displayed]
    consumingdarknessEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 1
      - Standard Health Percent Max = (float) 0,09
      - Standard Health Percent Min = (float) 0,09
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0,9
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0