1. Pouvoirs
  2. exp
  3. seasons
  4. 01
  5. ep_15
  6. environmental
  7. exhaustion_toxic

Contamination toxique

debilitatingtoxins

Contamination toxique

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
debilitatingtoxins
Contamination toxique
2
99
debilitatingtoxinsContamination – Vous êtes en train de mourir suite à une exposition toxique. Vous devez vous enfuir !
  • [hidden] [does not expire]
    debilitatingtoxinsEffect #1

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • Companion
      - Master = (int) 2

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​world_design.​env_exhaustion_volume_dot
  • 4
    • Just before this effect is removed

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​world_design.​env_exhaustion_volume_dot
  • [6s]
    debilitatingtoxinsContamination
    Vous êtes en train de mourir suite à une exposition toxique. Vous devez vous enfuir !

  • 1
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.world_design.environmental.toxic
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0,025
      - Standard Health Percent Min = (float) 0,025
  • 2
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0,12
      - Standard Health Percent Min = (float) 0,1
    • Play appearance epp.world_design.environmental.toxic
  • 3
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man SM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,18
    • Play appearance epp.world_design.environmental.toxic
  • 4
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook poison_overlay
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook poison_overlay_remove